Keeping Evil Characters Quiet - Page 2
We once played games where someone who loved the sense of control being evil gave him over the other players. He would often start a game as good, then gradually become a traitor to the group or do something that made him become the point at which the campaign revolves around. In both cases where this went to the limits, the games master/Dungeon Master failed to curb his impulses and it caused a severe rupture with the game. It became so terribly unfunny that multiple players quit. That is the result of letting an evil payer overrule the Dungeon Masters plans. If a Dungeon Master does not strongly reprimand this behaviour it ruins the play for the rest.