Reading the first post on this page I had to die 6 times to take it slowly. It's what we are used to these days in online games, a very fast tutorial, a 7 day grace period where you can't die :) or fail.... .and a forum that tells you step by step what to do.
ROK II is really unique in this aspect, and this is why I stuck around, although I died so many times and it took me another week to build up the FP needed for another character. I don't need treasure in ROK II, I have a LIVE character. *laugh*.
When two people are under the influence of the most violent, most insane, most delusive, and most transient of passions, they are required to swear that they will remain in htat excited, abnormal and exhausting condition until death do them part --George Bernard Shaw
I never had a need to rush through the reading because I did not come here to just keep clicking buttons but to create a character I wanted and make her feel like was a part of her in this world. This meant I had to read it all to know what I was doing and get a feel for it.
The best philosophy.
Aside from taking away the fun button clicking without reading is likely to get your character killed.
We interrupt Text RPGs: Reading vs Comprehension to share a message from the journals of some good thinker:
Today is: 24th June (GMT), in history on the 24th of June, 1692 AD the following event happened:
Kingston Jamaica founded