Text RPGs: Reading vs Comprehension Text Role-playing Games: Reading vs Comprehension
One of the frustrating things about administering a Text Role-playing Game is the fact that some people do not read
, and where they say they read they do not comprehend
People often mix up reading skills with comprehension skills but they are two different things. Reading, by definition, involves knowing the words you see and understanding their meaning, however with the advent of the internet I think reading has a different meaning. JB's Definition:
The new meaning of "Reading" for some people is to see the words but not necessarily understand them or skip over the words but still expect to understand what is being communicated.
When they do this new kind of 'reading' the results are as follows:
1. They ask questions already answered
2. They assume things that aren't there
3. They try to open a door without a key
4. They become frustrated and go in circlesHere are some examples
of why online reading is different from understanding what you read using ROK II:
1. The story specifically states you are 16 years old and have lost your mother and father, yet people will write that they are 25 and visit their father for counsel.
2. Someone wrote that Charges are provided and yet no way can be seen for those Charges to be restored even though on the same page of the Charges and as part of the story it specifically says who and where to go to get Charges renewed.
3. The Advisor specifically warns you to not get into any combat situations in the beginning, and guess what is the first thing most people do? Yes, they go looking for combat! You are 16, that is part of the story, you need to learn how to fight and build up your defenses before you can look for a fight.
4. Players complain that they do not know how to inform us about an error or bug where there is a "Submit Your Text or Bug" on every page!
5. A Player just joined, and creates a Character, dies multiple times within the first 15 minutes and now announces that they are ready to Post a review of the game. Players that have actually Played ROK II as opposed to just passing through or breezing through know that is not possible. There is no way your Character should die if you play properly and understand what your Character is supposed to do. There is so much to read, dive into, and experience in order to understand what ROK II is about.
These are some basic examples and I share them especially for new Players who think that for some reason this free game
and my time is owned by them - a sense of entitlement that is prevalent on the internet. Do not get me wrong, I love to give help and receive feedback, but will only consider and reply back to those genuinely interested
in ROK II and not trolls or lazy Players who do not want to read but instead just want me to answer everything for them.
Its not just me that sees this… thank goodness there are really good Players in ROK II as well who understand the game and do really read the story. Here is what one Player wrote in answer to a Player who complained that his Character died often: