I smile in satisfaction at the carnage being caused by Yogi and Ghost. As Yogi fades away I nod in respect. Seeing the others by the regular orc I charge at the large orc in the center. Ghost follows my lead and leaps at his throat.
Gladdened to see it nearly over, without casualties on our side so far, I keep firing, first at the last orc near my group, then the big guy being engaged by Rachel, I'll call out, "Take one alive if you can!"
Edited: daishain on 13th Jul, 2018 - 6:09pm
Fighting with full defense for the first two stikes due to numbers, I focus on the big Orc with the armband, If I hit with the first two strikes, the Archers will be able to drop him easier (+4 to hit). If any group of Orcs (3 or more) try to bypass me and charge the Archers I will stop fighting defensively to throw the Glitterdust Rock at them. Iron Guard is still up (-4 to hit others), focused on the big guy and he knows it. When I go for the Stone Bones Strike, I will stop fighting Defensively so that I have a better chance to activate the DR for the turn.
Leading the Attack (WR - 1 Standard Action, If this attack hits, all of your allies gain a +4 Morale bonus to his this target until the start of his next turn.) - Readied
Vanguard Strike (DS - 1 Standard Action, If this attack hits, all of your allies gain a +4 bonus to his this target until the start of his next turn.) - Readied
Stone Bones (SD - 1 Standard Action, If this attack hits, gain DR / 5 Adamantine for 1 round.)
3 BAB + 4 Strength + 1 Bless + 2 Bane +1 Furious - 4 Full Defense
1D8 + 4 Strength + 1 Bless + 1 Furious + 2D6 Bane
20 AC +2 Full Defense.
The giant centipede continues to attack the larger Orc, once within range, with poisonous bites.
Travis, meanwhile starts attacking the wounded, Orc with his morning star. Attempting to bludgeon it to death.
Out of Character: include 2 rounds here, extra two for centipedes full attack.
Frustrated without little effect the fiendish wolf seem have at this point in attacking, I will try to direct it to attack more fiercely. Feeling the pain of the arrow, I will see it removing it before casting cure light wounds on myself as I continue to play to hopefully buff my allies with my performance.
Out of Character: Cure light wounds should heal four of tge five damage lost.
Out of Character: Unless, otherwise noted, giant centipede vannishes, Travis engages weaker Orc with morning star, as in previous post.
Will, include two rounds, if required here.
Round 9 - Thomas casts cure light wounds on himself his wolf misses as Jason hits the big orc by his group for 4 damage. Ghost and Rachel charge the big orc in the center. He is ready for them Ghost hits him for 12 damage. Grant tumbles to the side to retrieve his sword, Jonathan is on the ground bleeding out, Travis attacks the orc by him hitting it for 2 points damage. Rachel misses with her attack on the big orc. Thalica misses with her attack, Vickie misses with her attack, The teens hit the big orc closest to them. The big orc in the center hits Ghost once and Rachel once. 12 damage to Ghost and 9 damage to Rachel. The big orc by the archers hits Vickie for 9 damage. The orc by the melee people hits Travis for 6 damage.
Round ten - Thomas keeps playing as his wolf misses again Jason hits the big orc by the archers again for 13 damage. Ghost misses the biggest orc. Grant is able to get his sword and hits the orc by him for 9 damage. Travis misses again, Rachel hits the biggest orc for 16 damage. Thalica misses again as does Vickie and the teens. The big orc by the archers hits Vickie again for 9 damage, as the orc by the melee misses. The big orc in the middle hits Ghost and Rachel again. 10 points on Ghost and 6 on Rachel.
Round 11 - Thomas keeps playing his tune as his wolf hits the orc by the archers for 1 damage. Jason hits the orc by the archers for 10 damage. Ghost misses again. Grant misses the orc by the melee group. Travis misses again. Rachel misses as does Thalica and Vickie. The teens hit the orc by the archers bringing it down finally. The big Orc in the middle hits Ghost again for 6 damage as Rachel has fallen. He sees Ghost fall and moves towards the melee group.
Round 12 - Thomas still plays his music and his wolf misses again. Jason misses. Ghost Jonathan and Rachel are down. Grant hits the orc by the melee group for 9 damage. He finally goes down but he can see the big leader coming his way. Thalica misses with her shot as does the teens. The big orc will be on the Melee group at next round. He does get hit by some magic missiles.
I will need attacks/damage rolls or special action from those still up. My calculations show Jonathan, Rachel, Ghost and possibly Vickie down.