Travis



Homeless

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Genealogy
PBP Character Created:
10th Sep, 2017 - 9:51am

Last Updated:
19th Nov, 2018 - 4:05am

Player Member ID:
15597

Member Name:
Anronrosby

Character ID: 334

Character's Game Master:
KNtoran using the Dungeons & Dragons 3.5e system

Campaign:
3.5 D&D You As Character Role-Playing Game

Character Avatar

Familiar / SideKick
More info
Symbol / Sign:
Character Name:
Travis

Character Title:
Explorer.

Character Class:
Arch 4

Character Status:

Novice

Character Alignment:
Neutral Good

Marching Position:
Cover

Rival: ?

The Foe of Travis
Guardian: ?

The Lion Keeps

Character Body
Base Theme / Style
Character Combat Info
To Hit: +4 (Lvl 4, spell)
Armor class: 11(natural), 15 scale mail.
Hit points: 18/
Morning star: To hit +4, dam: 1d8, blud.
Dagger:To hit +4, dam: 1d4
Lt crossbow:To hit+3 (1dex)5 damage: 1d8
range 80 feet.
2x quiver of 20 crossbow bolts
Character Description
Travis, is a human male aged 30 yrs, 170 lbs, and 5 foot six in height. Dark brown hair, hazel eyes.
Moderately fit, average weight, mullet hair style. Wearing jeans, long sleeve blue checkered shirt, akubra hat.
Character History
In a different place and time, Travis, enjoy's bush-walking, snorkeling, swimming, climbing, caving, fishing and reading. He has had girl friends in the past. Has two brother's one younger Matthew, one older John. Oldest one is married, lives in eastern states. Went on a holiday in Asia, secretly, to find a wife, but then something happened to him. Vanished off face of the earth, without a trace.
Character Magick / Spells / Powers
Dark knowledge 4 times per day, of aberrations,elementals,magical beasts,outsiders,undead.
Still mind: +2 sav vs enchant.

4x level 0 Cleric spells, 4 x 1st level cleric spells,3x 2nd level cleric spells.
Obscuring mist: STD action 20 ft range, 20 ft radius obscures sight including darkvision, duration 3 minutes.
Summon monster 1: Summons one extraplanar creature from table 1 for 3 rounds.Range 25 ft.
Summon monster 2: Summons one extraplanar creature from table 2 for 3 rounds. Or 1D3 creatures from table 1, for 3 rounds.
Bear endurance 2nd level x 1
Aid x 1
Character Notes*
Lion Guardian Shields: The inner thougts of Travis are protected.

* Protected by Guardian
Deity / Allegiance / Cult
Familiar / Side Kick / Craft
Horse, chestnut colored a mare named Sabrina.
Character Equipment
Lesser vigor scroll: x 4, restores 14 hit points each.
Endure elements scroll x1: Able to survive in hot or cold environments (-50>140 fahrenheit), for 24 hours.
Entropic shield x1:Magic field deflects incoming arrows, rays or other ranged attacks. For duration of 4 minutes, ranged attacks have a 20% chance of missing.
Ray of Enfeeblement stone: Ranged touch attack, 35' range, on a hit imposes a penalty to Strength of 1d6+2 for five minutes, no save. No limitations on multiple hits stacking, but it cannot reduce strength below 1.

Acubra hat
long sleeve blue checkered shirt.
Jeans
Red arm band (from slain orc)
+1 cloak of resistance

Potion invisibility x2
Potion nerve stimulant x1
Red stemmed plant (leaves, root, stem chopped) 1/2 lb
nerve relaxant elixir x 1
Dream berries (berries only) 3/4 lb, distilling experiment on 1/4 lb.

Backpack *
-blanket
- bedroll *
- crowbar *
- oil flasks x3 *
- flint and steel *
- rations x10 *
- torches x10 *
Waterskins x1 holding 2L or 0.5 gallons water.
6x ink pens.
6 x ink 3 oz vials
6 x parchment sheets.

The following is with the horse.
- Bit & Bridle *
- Riding Saddle *
- Rope (50' Hemp) *
- Pitons x 10 *
- Saddle bag.
- Bag of oats 3.5lb
Character Storage
Prepared spell list day Four 0 level Cleric spells: Create water, Read magic, Detect magic, Detect poison, four 1st level Cleric spells: Obscuring mist, Cure light wounds( 1D8+3), Summon monster 1, Sanctuary, Three second level spells: Summon monster 2, Cure moderate wounds (2D8+3),Sound burst: Range 35 feet, 10 foot radius spread, 1d8 sonic damage, fort save or be stunned 1 round.
Game Master Notes*
Lion Guardian Protects: The secrets dispensed by KNtoran are protected from prying eyes.

Last nag (warning): --

* Protected by Guardian
Character Item Location
Head:
Left:
Center:
Right:
Left:
Right:
Available Gems ?

No Gem Activated. This means your Character does not have the possible 'edge' over other Characters. Activate a Gem to get the advantage.
Personal Rival: ?
At some point in this Character's life a foe became known - the history behind this rival can be written here.
Character Stats
STR: 10 (0) DEX: 12 (+1) CON: 12 (+1) INT: 15 (+2) WIS: 12 (+1) CHA: 11(0)

Class skills: 4 per INT mod. 28 points distribute.

*Dark knowledge: 4(+2)=6
Concentration: 2 (+2)=4
Craft: 2 (+2)=4
Decipher script: 2 (+5)=7
Disable device: 2 (+2)=4
Hide: 2 (+1)=3
Heal: 4 (+4) =8
*Profession (Apothecary): 3(+7)=10
Search: 2 (+1)=3
Spellcraft: 2 (+6)=8
*Arcana: 3 (+2)=5
Move silently: 1(+1)=2
Balance: 1(+1)=2

For scribing scrolls: spellcraft check plus modifiers, roll D20 +5 (Spellcraft) + 2 (INT mod) +2 (Arcana) = 9
Subtract 1 exp, and take one 8 hour day, and subtract 37 gp for one 1st level spell made.

Experience points:3660 + 4200 = 7860xp = level 4 plus 1857 xp. Subtract 6 exp for crafting.=1851 xp.
*Lore mastery
*Dark knowledge(Tactics): Knows general combat behaviors of that race, granting allies +1 bonus attack rolls.Only for aberrations,elementals,magical beasts,outsiders and undead.
*Arcana: Pertains to ancient mysteries,magic traditions,arcane symbols, cryptic phrases.
*Apothecary: Pertains to knowledge of preparing medicines. By using herbs, spices, animal, and or plant parts.
Feats x2+1
Improved initiative: +4 on initiative checks.
Weapon finesse: +1 attack bonus, for simple melee weapons, rapier. Add dex modifier =+1 to hit.
Empower Spell (metamagic): All variable, and numerical effects of a spell increased by one half.
Bonus feat: Scribe scroll, at +2

Flaws x1
Inattentive: Unaware of surroundings -4 on listen and spot checks.

Particulars:



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