I have no issues with the gem activation's. The first one is ok the second one we will figure out soon. The third one it will be something you encounter in the new world as you have not met any creatures that you dislike yet.
I paid for some student bills by working as a ranch Hand, and as a result, have had more than enough of cows for one lifetime. :P There's a reason 'I' knew the smell of their excrement well enough to be relatively confident those things didn't just look like cattle.
You are no longer by yourself. Now we are just waiting on the other two. Who knows, maybe others will join still.
Edited: Kyrroeth on 17th Apr, 2017 - 10:07pm
Indeed, we shall see who joins in on the general state of confusion. And then we shall see what kind of havok we can kick up. :D
P.S. Artificer is a relatively obscure class, so for those not familiar, once I get my hands on a steady supply of material to work with, I'll be a magic item producing machine. Before too long, I'll be able to outfit the entire party for combat with both temporary and permanent enchantments, and given a chance to set up production, can be a steady source of income for the group as well.
The cost in materials to get your buddy Jason to enchant something is only 37.5% of the default cost it would be to buy it from a vendor (Though it still costs me in XP and crafting time, lots of both when it comes to higher end items, so please don't take it for granted)
Also make a decent substitute for a rogue in regards to finding and dealing with traps and locks
Somewhat in exchange, I'm likely to have less to contribute in the middle of combat, at least until I get to where I can just craft a bunch of wands/schemas/scrolls and fire those suckers off the whole time while pretending to be a real mage, though I do have a couple of good crossbow tricks I can use until then.
Edited: daishain on 18th Apr, 2017 - 3:10am
I wasn't sure what an artificer was so I looked it up previously. Thank you for the more detailed description. That class appears to be very interesting. So it appears that Jason will be ranged support as will Den. I'm making Rachel for melee especially when wild shape is available. Kit's cleric I'm not sure about yet. I can't tell whether she will be a melee cleric or more of a support type.
Edited: Kyrroeth on 17th Apr, 2017 - 11:42pm
Hoy fellow travelers, I have arrived. What say ye? Will'st thou join me in some witty repartee?
I am going way overboard on planning out the next 20 levels for my artificer, most of which I am sure I'll never see. But I do have one query for when I hit level 3. What is your stance on the Item Familiar feat? Source 7i
I have an interest in it because it is the only way I know of to increase the rate at which xp is gained, which is of interest because I expect to be spending a fair amount of my xp crafting stuff. Hopefully I'll be able to use that to keep pace with everyone else rather than steadily falling behind.
The reason I ask, is because those things have horrible balancing issues. If the Dungeon Master never threatens the character with the loss of the Item Familiar, then the bonuses that can be gained from the thing are game changing, far more powerful than one should be getting from a single feat.
If on the other hand the Dungeon Master does cause the loss of the item familiar, a master that invested in the thing is worse off than he was before he took the feat, potentially to the point that they'd want to reroll the character, and there's no good way to recover from the loss.
Also wanted to know what kind of campaign pace I can expect. Even with the feat that reduces crafting time, higher end items take months to complete. In a fast paced campaign, like my 5E game, that means I'd have a hard time keeping up with demand after we graduate past minor items.
EDIT: Also, we spoke before on the subject of the rule allowing magic items to be improved rather than only replaced in regards to the other 3.5e game. You said you'd think about it. Given that the answer is going to affect me pretty seriously either way, I'd like to know.
I should note, that even if you override the default rule and say no, I have a rather compelling reason to ask for an exception with Bastion. Unlike other characters, he cannot simply take off his armor and replace it with something that has a better enchantment.
Edited: daishain on 18th Apr, 2017 - 7:22pm
I will need to read into the item familiar feat and will let you know on it. As far as improving magical items. You can do it but you have to find a mage of high enough level to do the magic you want or have a mage in the party that is high enough to craft the item you want. The magic to improve a weapon, armor or other item can be quite costly at times. The up side is that you will be getting what you want out of it.