Corollary: On the way to the corner, any dropped tool will first strike your toes.
Welp, three passes three failures in the first six rolls. I think there were sixish items, for some reason I'm having trouble remembering. Just let me know.
Okay, if the guard towers can't be properly manned, I have a backup idea, but it requires a Dungeon Master ruling.
I'll be able to make various kinds of homunculi shortly, some of which make excellent sentries. The catch is, the loss of a homunculi causes damage to its master, making having more than a handful running around extremely dangerous. (A fire in the wrong place killing ten means I could be on the other side of the planet and suddenly take 20d10 damage!)
Normally, making a homunculus involves a pint of the creator's blood and makes a creature devoted to said creator.
My question is, if another person is willingly involved, whose blood gets donated, could I make a homunculus bound to someone else?
The idea being, create a half dozen or so expeditious messengers (They look like flying lemurs and make excellent messengers and scouts) bound to an equal number of guards. Said critters stand watch in a perimeter around the keep, flying in to report anything out of the ordinary. They're constructs, so they don't ever get tired, and they obey perfectly.
Edited: daishain on 30th Dec, 2017 - 5:18pm
Currently that is not needed unless you wish to do this. If you go to the top of the towers you can see you have more than enough clear vision to the south and west to see things coming. To the eat and the North is another matter. This is why the lord had you patrolling and heading to the North.
The stronghold got surprised by a 2,000 strong army in the middle of the day. Advance warning came, but not in time for everyone to get in without conducting a fighting retreat outside of the walls, or for defenders to properly prepare.
To my thinking, that means there is serious need for some kind of upgrade to the way things are set up. Watchers stationed on a perimeter ten miles or so out could've given warning so we could have people inside the walls with an hour or more left for defenders to prep a nasty welcome.
As to the lord sending us north and west before other directions, that makes sense, but we're not really helping with this kind of threat. We're not out there every day, and while we could eventually clear out semi sedentary problems for miles around, we can very easily be patrolling the wrong area to notice such an army, not patrolling at all, or get caught by said army before we can return to the stronghold.
So yes, if the lord is willing to invest the resources in an early warning system, I'd be lending my efforts to it.
Of course the point is moot until we level up if I have to go the homunculi route. And it is likewise moot if I can't make homunculi bound to people other than myself.
I will have to look it up but most people would not be willing to have a construct out there that can be killed and have them take serious damage. The Lord is working towards better defenses but so far most things are taking some time as the area is settled more and more.
I suspect most of the more powerful officers around here could take 2d10 damage without much problem. I can understand not being happy about it, but the risks can be mitigated by ordering the thing to take precautions. They're small, stealthy, flight capable, and fast. The odds of there being a problem are pretty low, and in the meantime, the benefits of having good intel can easily be lifesaving.
The buggers I'm talking about are in the Eberron Campaign setting book if you need a reference.
In any case, even if they refuse the idea, I could still use an answer to the question of whether I can make a homunculus with a master other than myself, as it may come up later.
Edited: daishain on 31st Dec, 2017 - 2:20pm
A pause from 3.5 D&D You As Character RPG Questions & Discussions to share interesting fact from past years:
Today is: 23rd September (GMT), in history on the 23rd of September, 1991 AD the following death happened:
Chuck Vincent: Adult film director, dies of heart attack at 51