But he was fine with me having three lanuages, what changed? It was going to be Celtic, Greek, and Germanic. Was this changed? I can go back and quote where it shows this.
He said two languages an hour ago. Look at the original post about character creation. It spells it out right there. This isn't a regular D& D game.
Well then this post makes no sense, which was when I was originally getting languages figured out. This I find more then a bit frustrating, it being a change made in the last few hours.
I saw that post about the three. Then you added a fourth. He did come back and say two. I'm not sure now. Everyone else limited ourselves due to what was said originally. I don't see how you get a free expertise and get all the languages when we get a language restriction for the same expertise. It's not my game though. Whatever Ninja says goes with me.
My apologizes, perhaps I misunderstood, but I thought it was either an extra skill or an expertise. I could perhaps get rid of a language, but by all accounts I have already been restricted from two language choices with not having Druidic or Fey as choices because of being a Druid following the Circle of Dreams.
With the current setup I have, if this was a a regular game of Dungeons & Dragons 5e, I'd have six languages.
Edited: Thomaslee on 4th Sep, 2017 - 2:24am
If it was a regular D&D game I would have four languages due to my ranger class and high elf race. I have two in this game. I'm not arguing anymore about it. The Dungeon Master can make the call and I'll stand by whatever that is.
The only thing I would say is, while languages can be something of an "Edge" in Dungeons & Dragons, as you can encounter many types of things that speak a myriad of tongues, we are in an "Alt-earth" setting where most of the people we will probably encounter speak at least some form of a language one of us knows. The ancient Mediterranean was full of multi-linguals and the majority spoke either Greek, Persian or Egyptian, with a small percentage speaking the "Semitic" languages. But still, as trade was the primary source of economic growth and prosperity, common languages were the norm, not the exception.
Okay, sorry I was away for a bit with my daughter and I see things kind of exploded. Thomas, your character got Celtic and Greek from character creation. Then we talked about German too. But I gave your character the ability to communicate with the Fay. I think that's enough languages and communication abilities… considering you also received the added skills. Time to move on.