Video And Computer Gaming From A Profoundly Blind Gamer - Page 2 of 2

This is a good read. Its great that blind - Page 2 - Computer Issues, Video Gaming - Posted: 5th Nov, 2021 - 12:32pm

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Post Date: 21st Nov, 2017 - 2:19am / Post ID: #

Video And Computer Gaming From A Profoundly Blind Gamer
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Video And Computer Gaming From A Profoundly Blind Gamer - Page 2

Hello again everyone, karate here and I thought I'd talk this time about fighting video games and why they're so popular among us blind video and computer gamers. Well, the short answer for the popularity of fighting titles among the blind gaming community is quite simply, fighting games are the easiest ones to pick up and play for the most part. These include your Mortal Kombat, your Street fighters series of titles and Killer instinct just to name some good ones to start out with. The reason that these particular titles are so easy to pick up and play is because they're all side scrollers and don't require you to walk around in different directions as do most other games built today. However, there are some titles that aren't side scrollers that are at least partialy playable and enjoyable for blind gamers if not completely beatable. I myself have been an avid fighting game player since about the age of 12 or so but as you already know have been an avid computer and video gamer since the age of 4 years old in general and absolutely love every second of it. Well I sincerely hope you've enjoyed my post, and of course if you have any questions feel extremely free to ask them. I love teaching you folks about video and computer gaming from a blind person's perspective. Have a wonderful day and I look forward to hearing from you soon.

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Post Date: 26th Nov, 2017 - 1:19am / Post ID: #

Video And Computer Gaming From A Profoundly Blind Gamer
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Gamer Blind Profoundly From Gaming Computer Video

Hello everyone, I thought I would talk this time about virtual reality in gaming and what sort of impact that I think It's going to have in the future. Understand, this is a totally blind gamer's perspective, so if I leave out visual things, please don't be offended. Well judging from what I've seen with all of the different virtual reality solutions that are both on the market now and those being developed, I truly believe that there will come a day when you'll begin to really feel as though you're immersed inside the virtual environment being able to do everything from touching the virtual objects in the world as well as being able to pick them up and interact with them. This last feature will probably take awhile, but I think eventually they'll figure out a way to create smells inside the virtual world as well, and it'll be as natural as breathing, and you won't have to deal with scent cartridges as is the case right now. I also think that eventually we'll be able to interact totally seemlessly with non player characters inside the game as though they were real people or beings. Virtual reality is really going to be a game changer in the way we play video and computer games and I think with enough development, both we the totally blind as well as our sighted counterparts will be able to coexist inside a virtual environment and enjoy it fully and completely. This is my dream for all profoundly blind gamers of any age group. I hope you've enjoyed reading my post and I look forward to hearing your questions and feedback.

Post Date: 13th Jun, 2018 - 3:31pm / Post ID: #

Video And Computer Gaming From A Profoundly Blind Gamer
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Video And Computer Gaming From A Profoundly Blind Gamer Gaming Video & Issues Computer

Hello everyone. I thought I'd create this topic here to not only discuss some virtual reality technology built speciffically for the blind but also to discuss virtual reality technology that will allow you to actually pick up and interact with virtual objects inside the virtual environment and interact with them just as though they were real. For example with this type of technology, you'd be able to pick up a virtual remote control for a television and press the buttons on it just as you would in real life, and the remote would actually perform the desired function in the virtual environment. For the life of me though, I can't remember what this system is called but I do know that it exists. I'll look it up and when I find it I'll of course come right back here and post its information. The technology for the blind that allows us to navigate around a virtual environment is something called a canetroller, developed by Microsoft speciffically for the blind so that we may navigate around inside of a virtual world with our own virtual white cane. We're able to actually feel the ground beneath the cane, whether it be concrete carpet or which ever surface you can think of, as well as being able to actually detect obstacles such as walls and furniture in a room. Later on in this topic, I'll give you my personal oppinion on where I think gaming technology will go in the future.

Post Date: 13th Jun, 2018 - 8:42pm / Post ID: #

Video And Computer Gaming From A Profoundly Blind Gamer
A Friend

Page 2 Gamer Blind Profoundly From Gaming Computer Video

Hello again everyone, this is karate again. I sincerely apologize if some of this latest post sounded repetitive, I had just been away for so long that I had forgotten that I'd made a thread like this one already. I'm happy however to ad to it. Have you all heard of something called the tesla suit? Yes this is the Tesla suit. Built by the Tesla company, not to be confused with the vehicle company, but the tesla company in the uk, has developed the tesla suit which allows you to feel the impacts of weapons as well as punches and other things inside of virtual environments. The way I'm being informed that this will work is that it uses muscle contractions to allow you to actually feel when you get shot or punched in a game which is really cool I think. Of course, nothing in here will actually hurt you or damage tissues, but you do feel impacts. You'll even be able to give real hugs over the internet. I'm a hugger anyway, so that'll be pretty neat in my view to be able to do that. I wish I knew how to code because if I could, I would build the blind our own virtual world in which we could live and I would build it so that the fully sighted could live right alongside us as well and we could all live together and have housing as well as player run cities. But alas, I can't even code my way through a home security system so I don't see that happening. Ah well, I can always dream. Have a wonderful day to you all and I look forward to hearing from you soon.

13th Jun, 2018 - 11:34pm / Post ID: #

Gamer Blind Profoundly From Gaming Computer Video

Hey cool that you are sharing all of this. I like that people who are differently able can get in all the stuff that the sighted can. Have you thought about doing your own solo Role-playing Game? You can create any kind of virtual world that way just by writing about it. I saw Krusten started a good horror adventure but she hasn't completed it… yet. *hint*.



Post Date: 15th Jul, 2018 - 4:49am / Post ID: #

Video And Computer Gaming From A Profoundly Blind Gamer
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Video And Computer Gaming From A Profoundly Blind Gamer

In my opinion, right now, virtual reality is not yet extremely interesting for visually impaired people unless or until we have a better way of actually experiencing the world. Right now, VR seems to be mostly visual. If their are systems with fully 3d sound then things would be interesting. Or if their would actually be a method of feeling the environment around us (But that would be quite distant I think if ever and frankly sort of science fictiony).

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5th Nov, 2021 - 12:32pm / Post ID: #

Video Computer Gaming From Profoundly Blind Gamer - Page 2

This is a good read. Its great that blind people do have games that can cater for their needs. It is good that Ruler of Kings also helps with that. I believe the main issue is the processing time. Eyes are sensory organs that can process a thousand things per second with the brain but the blind need to rely on sound which cannot give enough information to the brain.



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