Just added this article: Text Adventures Require More Thinking to the TextRPG.com Blog about the way one should play a Text Adventure like ROK II.
If you aim the gun at your foot and pull the trigger, it's UNIX's job to ensure reliable delivery of the bullet to where you aimed the gun (in this case, Mr. Foot). (Terry)
I loved the article JB. It is so true. In most Role-playing Game's all the work is done for you. No imagination necessary to "See" the world. It's the same comparison as between reading a novel and watching the movie version of the novel. The novel requires you to visualize what you are reading about unlike the movie. I almost always enjoy the book over the movie *smile*
ROK2 definitely requires attention to be paid to the smallest detail. That amount of detail isn't present in a non text based Role-playing Game.
I agree completely. I can't tell you how many times I've left games because the game master couldn't dialogue or was bland and unimaginative. I enjoy having my creativity pushed and sourced for world building purposes. It makes the player develop a real connection to their story and that of the world they are helping create.
This has been a hard adjustment from the couple of mobile choose your own adventure games by Choice of Games that I tried before this. I believe it’s for the better though. Like others mentioned, the challenge keeps you attached.
I like this game but I know some who wouldn't so I did not even bother to tell them. Its weird how people view games now… before the challenge of thinking would have been really fun now they don't want any challenge just point and kill.