[party Order] Wolf's Bait - Page 4 of 16

As the bandits flee we will rush to the area - Page 4 - World of Medieval PBP RPG - Posted: 6th Oct, 2009 - 7:07pm

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19th Sep, 2009 - 2:13pm / Post ID: #

[party Order] Wolf's Bait - Page 4

The Game Master says...

You determine it's about 2:00pm in the afternoon with good weather.



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Post Date: 21st Sep, 2009 - 8:28pm / Post ID: #

[party Order] Wolf's Bait
A Friend

Bait Wolfs Order party

We all keep a eye on the chance that a relief is coming as we take turns napping for the night ahead. If no relief comes we will prepare to leave. IF we hear or see a relief coming we will prepare to subdue them and not take the actions that follow. We wait for dusk and then make sure fire is still burning good. At this time we will start climbing down. We want to get down the mountain at dark allowing us to attack the eastern camp so the mouth is no watched from the north. We are using the dark to get to the path up to the eastern camp while remaining unseen.

Post Date: 23rd Sep, 2009 - 6:37pm / Post ID: #

[party Order] Wolf's Bait
A Friend

[party Order] Wolf's Bait RPG PBP Medieval World

Thomas rolls a 15 =2 = 17 he made it down
Crusher rolls a 12 = 2 = 14 he made it down
Kalfie rolls a 1 +2 = 3 he made it down
Daphne rolls a 7 + 2 = 9 she made it down
Pundit rolls a 6 + 2 = 8 he made it down.

Once all are down we will take a rest break to eat and drink. Thomas will share food with Kalfie. When all are rested and refreshed we will listen to see if we hear wolves or horses. We will make our way along the base of the mountain until we get to the pass. As we are traveling we remain alert for sounds of anyone coming out of the pass. We will pause at the pass to make sure we do not see or hear anyone coming our way. We will run across the pass to the other side and the trail up. We want to climb up to the east side lookout point before dawn. We are hoping the rope was left to aid in the climb.

IF any comes out of the pass we will prepare to fight.

27th Sep, 2009 - 3:38am / Post ID: #

Page 4 Bait Wolfs Order party

We're going to backup and try and make our way back up to the trail that leads to the top. If we can we'll like just go up enough so we are not on flat ground. Then we'll stay there and listen and plan properly based on what we hear. While moving we're going to keep alert for anybody coming towards us. Also if you can tell us how well we can see with the moonlight.



30th Sep, 2009 - 5:54pm / Post ID: #

Bait Wolfs Order party

JB, just to let you know we all submitted our dice rolls now.



1st Oct, 2009 - 6:19pm / Post ID: #

[party Order] Wolf's Bait

The Game Master says...

Yes I get them all by Email, I have to calculate the battle based on the rolls and get back to you with an Updated story, thanks.



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Post Date: 2nd Oct, 2009 - 6:51pm / Post ID: #

[party Order] Wolf's Bait
A Friend

[party Order] Wolf's Bait - Page 4

After the wolves have been laid down those with bows, all except crusher, answer the arrows by shooting the on coming bandits. We will continue to shoot arrows till the bandits come close to engage in melee combat. At that time we will switch back to our melee weapons. Once Melee Combat starts Thomas and Kalfie will each attempt to subdue a bandit.

Post Date: 6th Oct, 2009 - 7:07pm / Post ID: #

[party Order] Wolf's Bait
A Friend

[party Order] Wolf's Bait World Medieval PBP RPG - Page 4

As the bandits flee we will rush to the area they were in to see if any are wounded. We will search their bodies and collect anything of value. If one is wounded we will take them hostage. Thomas tells Wanderer that if any are still alive we want to hold them for questioning.

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