[party Order] Wolf's Bait - Page 13 of 16

After a good search of the area we will gather - Page 13 - World of Medieval PBP RPG - Posted: 19th Feb, 2010 - 9:05pm

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Post Date: 5th Feb, 2010 - 11:52pm / Post ID: #

[party Order] Wolf's Bait
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[party Order] Wolf's Bait - Page 13

Thomas will move forward to engage those who are left with wanderer as Daphne falls back injured to watch our backs. SHe will use her bow and arrows if any try to flank around Wanderer and Thomas. We hope to finish those left off quickly. Daphne will also glance back at the passage to make sure that no one is trying to come to these bandits aid.

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Post Date: 6th Feb, 2010 - 7:31pm / Post ID: #

[party Order] Wolf's Bait
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Bait Wolfs Order party

As we are engaged in battle we need to finish the battle before we can see to anything else. Keep the battle going to the end of the bandits. IF Daphne finds herself free of attacking bandits she can use her healing herbs on herself. Thomas is going to put an end to more bandits lives.

Post Date: 10th Feb, 2010 - 5:39pm / Post ID: #

[party Order] Wolf's Bait
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[party Order] Wolf's Bait RPG PBP Medieval World

We will search the room for anything of value or use. We will use some of the bed covers to wipe most of the blood off us. Daphne will use some of her healing herbs on herself. We will be careful to watch if anyone is coming down the passage. We will look to see if there is another exit out of this room.

Post Date: 12th Feb, 2010 - 3:30pm / Post ID: #

[party Order] Wolf's Bait
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Page 13 Bait Wolfs Order party

Daphne being a herbalist will check out the herbs. If the proper herbs are present to make a healing potion she will do that. She will also take any other healing herbs that are there. We will rest a bit after Daphne gathers all the herbs. After resting we will proceed back up the passage way and proceed down the south passageway. At the intersection we will look back towards the entrance to make sure no one is trying to sneak up on us. Thomas will lead us down the south passageway with weapons at the ready.

Post Date: 15th Feb, 2010 - 7:55pm / Post ID: #

[party Order] Wolf's Bait
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Bait Wolfs Order party

We will approach the door. We will look for anything that looks like a trap, Look to see if there is a handle for pulling and if there is a lock. We see the hinges so that means the door opens toward the passageways. We will listen at the door and we will look so see if any light is coming out from around the doors cracks. We will look closely at the door to see if there are any gapes in it that allow us to see through it.

Post Date: 17th Feb, 2010 - 8:32pm / Post ID: #

[party Order] Wolf's Bait
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[party Order] Wolf's Bait

Since we do not have a key and we do not want to make a lot of noise by hacking the door down we continue to the south. We will keep the door in our sight as long as possible to make sure no one is trying to sneak up behind us. We will continue to the south with weapons at the ready. Listening and smelling as we go on.

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Post Date: 17th Feb, 2010 - 9:06pm / Post ID: #

[party Order] Wolf's Bait
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[party Order] Wolf's Bait - Page 13

We will enter the area cautiously watching the far entrance. We will search the whole area hoping to find a key to the heavy door. We will check the fireplace to see if any warmth is still in it. One person will always be keeping a eye on both entrances as we search.

Post Date: 19th Feb, 2010 - 9:05pm / Post ID: #

[party Order] Wolf's Bait
A Friend

[party Order] Wolf's Bait World Medieval PBP RPG - Page 13

After a good search of the area we will gather by the south passage way. We will listen to see if we hear anything being brought to us on the breeze. We will smell the breeze to see what sents it brings. We will see if we see any lights down this passage.

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