
Well I usually play as DM so I am used to play chaotic evil characters... If group is good that's no problem worst case I ll end up dead plus more fun.. Just have in mind I play chaotic evil not chaotic stupid. Between previous post was edited with extra info... (somehow it got posted before finishing it).
Character: Meroirry 'Headstrong' of the Kron Hills
Class:Fighter
Level: 1
Race:Halfling
Alignment: Choatic Neutral
Religion: None
Hit Points: 14
Stats
Strength:16
Dexterity: 18
Constitution:18
Intelligence: 13
Wisdom: 11
Charisma: 11
Speed:20
Saves:
fortitude: +7
Reflex: +6
will: +1
feats/special abilities:
armor proficiency light
armor proficiency medium
armor proficiency heavy
dodge
martial weapon proficiency
shield proficiency
simple weapon proficiency
tower shield proficiency
weapon focus
Skills:
Climb 4 + 3 = 5
Hide 5 + 7 = 8
Intimidate 4 + 0 = 4
Jump 2 + 3 = 3
Move silently 3 + 8 = 9
Ride 1 + 9 = 10
Swim 1 + 3 = 4
Languages:
Common
Dwarven
Halfling
Equipment
Dagger 1d4 (2)
Mace, light 1d6 (1)
Sling 1d4 (1)
Handaxe 1d6 (1)
Chain shirt +4 (1)
Shield, small, steel +1 (1)
Backpack 2lb (1)
Bedroll 5lb (1)
Blanket 3lb (1)
Flint/steel (1)
Mirror (1)
Pouch, belt 3lb (1)
Soap 1lb (1)
Tent 20lb (1)
Waterskin 4lb (2)
Whetstone 1lb (1)
Tindertwig (1)
Explorer's outfit 8lb (1)
Bit and Bridle 1lb (1)
Pony (1)
Riding saddle 25lb (1)
Saddlebags 8lb (1)
Pipe
Large pouch of Smoking Tobacco (1)
Attack bonus:
Melee:+4
Ranged:+6
AC: 21
currency: 2.9 gold pieces
HP:14
Oda your character has been noted and approved for play in the AD&D game with the following note. You can not have Tower Shield proficiency due to your size. Everything else is a go. You find yourself in the Dukes Stronghold. Go ahead and introduce yourself to the party once you leave the stronghold.
Character: Rissa
Classes: Ran 1
Level: 1
Race: Elf
Alignment: Choatic Good
Religion: Corellon Larethian
Experience: 0
Hit Points: 9
Base Attack Bonus: 1
Strength: 12 1 Fortitude: 2 + 1= 3
Dexterity: 18 8 Reflex: 2 + 8= 10
Constitution: 12 1 Will: 0 + 1 = 1
Intelligence: 13 1 Initiative: 8 + 0 = 8
Wisdom: 13 1 Melee: 1 + 1 +0 = 2
Charisma: 12 1 Ranged: 1 + 8 + 0 = 9
Money: pp - gp - 97 sp - 4 Armor Class: 8 + 10 + 1 = 19
Skills:
climb 1 + 1 = 2
concentration 2 + 1 = 3
craft 1 + 1 = 2
handle animal 1 + 1 = 2
heal 1 + 1 = 2
hide 1 + 7 = 8
jump 1 + 1 = 2
knowledge dungeoneering 1 + 1 = 2
knowledge geography 1 + 1 = 2
knowlege nature 1 + 1 = 2
listen 6 + 1 = 7
move silently 2 + 8 = 10
profession 2 + 1 = 3
ride 2 + 9 = 11
search 3 + 1 = 4
sense motive 1 + 1 = 2
spot 6 + 1 = 7
survival 2 + 1 = 3
swim 1 + 1 = 2
use rope 1 + 10 = 11
Immune to sleep
Equipment:
Bolts (10) (10)
Crossbow, heavy 1d10 (1)
Padded armor +1 (1)
Backpack 2lb (1)
Bedroll 5lb (1)
Blanket 3lb (1)
Candle (10) (4)
Chalk (10) (1)
Flask (3) (1)
Flint/steel (1)
Ink (1)
Inkpen (1)
Oil 1lb (1)
Paper (3)
Rations 1lb (2)
Torch 1lb (2)
Waterskin 4lb (1)
Sunrod 1lb (1)
Feats/Specials:
alertness
armor proficiency light
martial weapon proficiency
shield proficiency
simple weapon proficiency
Favored enemy
Track, wild empathy
Languages:
Common
Elven
Orc
Rissa your character has been noted and approved for play in the AD&D game. You do realize that using a heavy crossbow with your strength it will only shoot once every two melee rounds. I would switch to a bow or light crossbow. If you prefer to keep the heavy that is fine by me too.
You will find yourself in the Duke's stronghold.
Ah, sorry I didn't catch that. Could I possibly exchange the heavy crossbow and bolts for a long bow and some arrows instead?
Yes you may exchange that. Make the note on your character sheet. You may want to copy and save your character sheet in a word doc so you can make notes and changes on it for your own records. Your able to begin play in the main party thread. Introduce yourself to the others.