Dungeons & Dragons Characters For Play By Post
This is the thread for you to post your characters All Characters have to be approved by the GM.
NOTE: If you use the "Create Associated Role-playing Game Character" Button at the top left of this page please Post here to tell me about it.
Your character must start at level ONE and be a SINGLE classed character
This means no high level multi-classed Characters.
To generate stats for your Character you should roll 4d6 take away lowest number and add remaining three die. You want to create 6 numbers ranging from 3-18. Once you have all six numbers created you can place them in your characters stats as you wish.
Here is an example of a character sheet:
Experience: none Hit points: 13
ST: 15 +3 Int: 12 +1 Wis: 11 +1 Con: 15 +3 Dex: 14 +2 Cha: 10 +0
Amour class: 19/17 Armour worn: Banded mail +5 Light steel shield +2
Base attack bonus: +4
Weapons Carried: Long sword (1-8), Short bow, 24 Arrows (1-6)
Items carried: Pack pack, 50' rope, 2 weeks Rations, 2 water skins, large sack, bed roll.
Money: 53 Gp
Feats: Fast Draw, Run, Improve Critical
Skills: Heal 2, Knowledge(animals) 2, Knowledge(nature) 2 swimming 4, Knowledge(Dungeons) 4, Survival 4, Riding(land based) 2
How do you determine the rest of that, and what are the options, like Race and Class and Hit Points, Armor Class, Money, Feats, Base Attack Bonus, Level, Skills, Weapons, Armor and the others?
But I'll do the first part here:
Hit Points: ?
Incidentally, I am using this online dice roller, which you put in 4L6 to roll four dice and drop the lowest.
It is going to by your class that determines most of this. The class of the character determines starting gold, armour and weapons available and hit points. See the thread Equipment for starting gold, weapons and armour.
You as the owner of the character can decide what race and class you want to be. I do not restrict you to a certain race or class. Your skills and feats are also determined by your class. I hope that helps you.
Okay I didn't know how this was being done. I've used a generator but kept everything within the basic rules and modified things as needed.
Namdar Al Sattar Ibn Kourosh
Male Half-Orc Rogue 1
Starting Gold: 90
Height: 6' 5"
Weight: 300 lb
Eyes: Light Brown
Hair: Dark Brown; Straight; Beardless
Strength 14 (+2)
Dexterity 13 (+1)
Constitution 11 (+0)
Intelligence 11 (+0)
Wisdom 13 (+1)
Charisma 13 (+1)
Total Hit Points: 6
Speed: 30 feet
Initiative modifier: +3
Armor Class: 11/12 (flatfooted/normal, unarmored/normal, leather)
Base Attack Bonus: +3
Weapons: sap (1d6 nonl), scimitar (1d6), shortbow (1d6), dagger (1d4), 20 arrows
Armor: leather (AC +2, light)
Clothing: explorer, traveler, nice peasant outfits
Items: Thieves' tools, bedroll, caltrops, tinderbox, grappling hook, belt pouch, rations (1wk), rope, slingbag, 2 torches, disguise kit, waterskin
Money: 90 GP initial,
Class Level Skills: Trapfinding, Sneak Attack +1D6
Other Skills (32 SkPts): Appraise 1, Balance 2, Bluff 2, Climb 3, Diplomacy 4, Disable Device 2, Disguise 3, Escape Artist 2, Gather Information 4, Hide 2, Intimidate 2, Jump 3, Listen 2, Move Silently 3,Open Lock 3, Perform: Actor 2, Ride 1, Search 3, Sense Motive 2, Sleight of Hand 3, Spot 2, Survival 1, Swim 3, Tumble 2, Use Rope 2
Proficiencies: simple weapons, scimitar, hand crossbow, shortsword, shortbow, sap, light armor
Jpatt always provides good ideas - In a couple of hours I will create and load an in-house AD&D Character Generator that everyone can use to make the process faster. Those who have not created their Character yet may want to wait rather that burst a brain vessel trying to get it together.
UDATED: Dungeons & Dragons 3.5 Character Generation
You can use this Dungeons & Dragons 3.5 Character Generator if it will help you to make your character faster.
Sorry for the delay all.
Alignment: Lawful Good
Hit Points: 9
Base Attack Bonus: 0
Strength: 14 Fortitude: + = 3
Dexterity: 14 Reflex: + = 2
Constitution: 13 Will: + = 3
Intelligence: 11 Initiative: + = 2
Wisdom: 13 Melee: + + = 2
Charisma: 6 Ranged: + + = 2
Money: pp - gp - 3 sp - Armor Class: 2 + 10 + 6 = 18
concentration 1 + 1 = 2
heal 4 + 1 = 5
knowledge arcana 1 + 0 = 1
knowledge history 1 + 0 = 1
knowledge religion 1 + 0 = 1
listen 4 + 1 = 5
spellcraft 4 + 0 = 4
spot 4 + 1 = 5
Mace, heavy 1d8 (1)
Scale Mail +4 (1)
Shield, large, wood +2 (1)
Backpack 2lb (1)
Blanket 3lb (1)
Candle (10) (1)
Crowbar 5lb (1)
Flask (3) (1)
Pole (10ft) 8lb (1)
Pouch, belt 3lb (1)
Rations 1lb (6)
Torch 1lb (4)
Waterskin 4lb (1)
Holly and Mistletoe (1)
Holy Symbol, wood (1)
Spell component pouch 2lb (1)
armor proficiency light
armor proficiency medium
armor proficiency heavy
simple weapon proficiency