
Name: Aive
Class: Lvl 1 Rouge
Race: Human
Age: 23
Gender: Male
Alignment: Chaotic Neutral
Religion: None
Hit Points: 7
Base Attack Bonus: 0
Strength: 10, 0
Dexterity: 17, 3
Constitution: 12, 1
Intelligence: 18, 4
Wisdom: 14, 2
Charisma: 15, 2
Fortitude: 0 + 1 = 1
Reflex: 2 + 3 = 5
Will: 0 + 2 = 2
Initiative: 3 +0 = 3
Melee: 0 + 0 + 0 = 0
Ranged: 0 + 3 + 0 = 3
Armor Class: 3 + 10 + 1 = 14
Money: 0
Skills:
appraisal 1 + 4 = 5
bluff 4 + 2 = 4
diplomacy 4 + 2 = 6
disable device 6 + 4 = 10
forgery 1 + 4 = 5
hide 6 + 3 = 9
listen 4 + 2 = 6
move silently 6 + 3 = 9
open lock 6 + 3 = 9
perform 1 + 2 = 3 (string instruments)
profession 1 + 2 = 3 (Artist/Painter)
search 4 + 4 = 8
sense motive 4 + 2 = 6
sleight of hand 4 + 3 = 7
spot 4 + 2 = 6
tumble 4 + 3 = 7
Equipment:
Dagger 1d4 (1)
Sling 1d4 (1)
Bullets, sling (5)
Sap 1d6 (1)
Padded armor +1 (1)
Backpack 2lb (1)
Bedroll 5lb (1)
Blanket 3lb (1)
Caltrops 2lb (1)
Canvas 1lb (2)
Chalk (10) (2)
Crowbar 5lb (1)
Fishhook (2)
Flask (3) (1)
Flint/steel (1)
Inkpen (1)
Mirror (1)
Paper (1)
Parchment (1)
Pouch, belt 3lb (1)
Rations 1lb (1)
Rope (50ft) 5lb (1)
Sack (1)
Sewing needle (1)
Signal whistle (1)
Soap 1lb (1)
Torch 1lb (1)
Waterskin 4lb (1)
Musical instrument 3lb (1)
Merchant scale 1lb (1)
Thieves' tools 1lb (1)
Traveler's outfit 5lb (1)
Feats/Specials:
armor proficiency light
nimble fingers
simple weapon proficiency
stealthy
Sneak attack
Trapfinding
Languages:
Common
Draconic
Goblin
Halfling
Orc
(is it ok to use the same cha from another game?) Edited: testsubject1 on 20th Apr, 2010 - 4:29am
Character: Drois Eaul
Classes: Dru 1
Level: 1
Race: Elf
Alignment: Neutral Good
Religion: Obad-Hai
Experience: 0
Hit Points: 9
Base Attack Bonus: 0
---------------------------
Strength: 11,2
Dexterity: 14,2
Constitution: 12,1
Intelligence: 15,2
Wisdom: 14,2
Charisma: 9,-1
--------------------------
Fortitude: 2+1=3
Reflex: 0+2=2
Will: 2+2=4
Initiative: 2+4=6
Melee: 0+0=0
Ranged: 0+2=2
--------------------------
Money: pp - 0 gp - 0 sp - 0 Armor Class: 2+10+0=12
------------------------
Skills:
concentration 2 + 1 = 3
craft 2 + 2 = 4
diplomacy 1 + -1 = 0
handle animal 2 + -1 = 1
heal 2 + 2 = 4
knowledge nature 4 + 2 = 6
listen 3 + 2 = 5
profession 1 + 2 = 3
ride 1 + 1 = 2
search 2 + 2 = 4
spellcraft 2 + 2 = 4
spot 4 + 2 = 6
survival 2 + 2 = 4
swim 2 + 0 = 2
Immune to sleep
--------------------------
Equipment:
Scimitar 1d6 (1)
Leather +2 (1)
Shield, small, wood +1 (1)
Backpack 2lb (1)
---------------------------
Feats/Specials:
armor proficiency light
armor proficiency medium
improved initiative
shield proficiency
Animal companion
nature sense, wild empathy
----------------------------
Languages:
Common
Druidic
Elven
Goblin
Orc
Testsubject1, Your character is noted and approved for play in the AD&D game. You are presently in a stronghold of the Dukes. You can present yourself to the rest of the party who is in looking for supplies. As long as the other character is still of first level or second I will ask you to post it so I can look it over before I will accept a character from another campaign. I prefer everyone to start out as first level. This way it is more fair to everyone.
DiMiTrii, Your character has been noted and approved for play in the AD&D game. You will be with Testsubject1's character. Your in the Dukes Stronghold.
Hi sorry to be a pain but I've been reading into the skills, and I would really like to make a few minor changes on skills I haven't used.
I have one rank in each perform, profession, appraisal and forgery I would like to remove them for
2 ranks in jump and 2 in craft (weapon smithing).
it will clean up my skills a bit.
Also I didn't realize sleight of hands and tumble could be used to preform, and that profession took a whole week..
and the other 2 will be to low to use properly and can be used untrained.
Hope thats ok and promise I wont ever make another change again!
Character: Un Gu
Player: Pat
Classes: Wizard
Level:1
Race: Elf
Alignment: Neutral Good
Religion: Pelor
Experience: 0
Hit Points: 2
Base Attack Bonus: 0
Strength: 11 Fortitude: + = -2
Dexterity: 11 Reflex: + = 0
Constitution: 7 Will: + = 1
Intelligence: 16 Initiative: + = 0
Wisdom: 8 Melee: + + = 0
Charisma: 12 Ranged: + + = 0
Money: pp - gp - 66 sp -2 Armor Class: 0 + 10 + 0 = 10
Skills:
concentration 4 + -2 = 2
decipher script 1 + 3 = 4
knowledge arcana 2 + 3 = 5
knowledge architecture 1 + 3 = 4
knowledge dungeoneering 2 + 3 = 5
knowledge geography 1 + 3 = 4
knowledge history 2 + 3 = 5
knowledge local 1 + 3 = 4
knowledge nature 1 + 3 = 4
knowledge planes 1 + 3 = 4
listen 2 + -1 = 1
search 2 + 3 = 5
spellcraft 4 + 3 = 7
spot 2 + -1 = 1
immune to sleep
Equipment:
Quarterstaff 1d6 (1)
Backpack 2lb (1)
Bedroll 5lb (1)
Candle (10) (1)
Flask (3) (1)
Flint/steel (1)
Pouch, belt 3lb (1)
Rations 1lb (1)
Torch 1lb (1)
Spell component pouch 2lb (1)
Spell book 3lb (1)
Traveler's outfit 5lb (1)
Donkey (1)
Feats/Specials:
spell focus
Summon familiar
Scribe scroll
Languages:
Common
Elven
Goblin
Gnoll
Orc
Wizard Spells
Resistance -- Abjur -- 0
Acid Splash -- Conj -- 0
Detect Poison -- Div -- 0
Read Magic -- Div -- 0
Daze -- Ench -- 0
Dancing Lights -- Evoc -- 0
Flare -- Evoc -- 0
Light -- Evoc -- 0
Ray of Frost -- Evoc -- 0
Mage Hand -- Trans -- 0
Mending -- Trans -- 0
Message -- Trans -- 0
Open/Close -- Trans -- 0
Acrane Mark -- Univ -- 0
Prestidigitation -- Univ -- 0
Detect Magic -- Div -- 0
Mage Armor -- Conj -- 1
Mount -- Conj -- 1
Summon Monster I -- Conj -- 1
Unseen Servant -- Conj -- 1
Character: Ashar
Player: Geoff
Classes: Bard
Level: 1
Race: Human
Alignment: Chaotic Good
Religion: Pray to anyone listening
Experience: 0
Hit Points: 7
Base Attack Bonus: 0
Strength: 10 Fortitude: 0+1 =1
Dexterity: 14 Reflex: 2 + 2 = 4
Constitution: 12 Will: 2 + -1 = 1
Intelligence: 14 Initiative: 0 + 2 = 2
Wisdom: 9 Melee: 0 + 0 + 0 = 0
Charisma: 17 Ranged: 0 + 2 + 0 = 2
Money: pp - gp - 21 sp - 8 Armor Class: 2+ 10 + 4 = 16
Skills:
bluff 4 + 3 = 7
climb 2 + 1 = 3
concentration 2 + 1 = 3
diplomacy 4 + 3 = 7
disguise 2 + 3 = 5
gather information 2 + 3 = 5
hide 2 + 2 = 4
listen 2 + -1 = 1
move silently 2 + 2 = 4
perform 4 + 3 = 7
sense motive 3 + -1 = 2
sleight of hand 3 + 2 = 5
tumble 4 + 2 = 6
use magic device 4 + 3 = 7
Equipment:
Crossbow, light 1d8 (1)
Bolts (10) (2)
Sword, short 1d6 (1)
Studded leather +3 (1)
Shield, small, wood +1 (1)
Backpack 2lb (1)
Bedroll 5lb (1)
Pouch, belt 3lb (1)
Torch 1lb (2)
Waterskin 4lb (1)
Musical instrument 3lb (1)
Entertainer's outfit 4lb (1)
Traveler's outfit 5lb (1)
Feats/Specials:
armor proficiency light
point blank shot
precise shot
shield proficiency
simple weapon proficiency
Bardic music, bardic knowledge
countersong, fascinate
inspire courage
Languages:
Common
Draconic
Elven
Sylvan
Bard Spells
Detect Magic -- 0
Ghost Sound -- 0
Light -- 0
Read Magic -- 0