AtuhorsNose your character has been noted and approved for play in the D&D world. You will find yourself in a village at the base of a mountain. You can begin your adventures there. The main party is currently north of this city fighting with a hill giant.
Name:Teasen-raheal
Race: Elf
Class: Ranger
Level: 1
Experience: none Hit points: 9
STR: 18 Int: 13 Wis: 10 Con: 13 Dex: 20 Cha: 14
Amour class: 25 Armour worn: studded leather small wood shield
Base Attack Bonus: 1
Fort 2+1=3 Reflex 2+5=7 will=0 Initiative=5 melee 1+4=5 ranged 1+5=6
Weapons Carried: hand-axe (1-8), longbow(composite) , 40 Arrows (1-8)
Items carried: Back pack, flint\steel, 2 weeks Rations, whetstone, sack, bed roll. Blanket, soap, spade, fish hook , oil
Money: 67 Gp 8 sp
Feats:
animal affinity
armor proficiency light
martial weapon proficiency
shield proficiency
simple weapon proficiency
Favored enemy
Track, wild empathy
Skills:
handle animal 6 + 2 = 8
hide 4 + 10 = 14
knowlege nature 4 + 1 = 5
listen 6 + 0 = 6
move silently 4 + 11 = 15
ride 4 + 12 = 16
search 2 + 1 = 3
spot 6 + 0 = 6
survival 2 + 0 = 2
Immune to sleep
Languages:
Common
Elven
Sylvan
Name: Rei
Race: Human
Class:Monk
Level: 1
Religion: Heironeous
Alignment: Lawful Good
Experience: none
Hit points: 09
ST: 16 +3
Int: 09 -1
Wis: 10
Con: 12 +1
Dex: 16 +3
Cha: 17 +3
Amour class: 3 + 10 +1 = 14
Armour worn: Padded Armor (+1)
Base attack bonus: 0
Fortitude: 2 + 1 = 3
Reflex: 4 + 3 = 7
Will: 2 + 0 = 2
Initiative: 3
Melee: 0 + 3 = 3
Ranged: 0 + 3 = 3
Weapons Carried: None
Items carried:
Backpack 2lb (1)
Bedroll 5lb (1)
Lamp 1lb (1)
Sack (1)
Torch 1lb (1)
Waterskin 4lb (1)
Whetstone 1lb (1)
Monk's outfit 2lb (1)
Money: 3 Gp 17 sp
Feats/Specials:
lightning reflexes
run
Flurry of blows, unarmed strike
stunning fist
Skills:
balance 1 + 3 = 4
climb 1 + 3 = 4
craft 1 + -1 = 0
escape artist 1 + 3 = 4
hide 1 + 3 = 4
jump 1 + 3 = 4
knowledge arcana 1 + -1 = 0
knowledge religion 1 + -1 = 0
listen 1 + 0 = 1
move silently 1 + 3 = 4
perform 1 + 3 = 4
profession 1 + 0 = 1
sense motive 1 + 0 = 1
spot 1 + 0 = 1
swim 1 + 3 = 4
tumble 1 + 3 = 4
Languages: Common
Thank you for reading this.
Edge your character has been noted and approved for play in my D&D game. You find yourself in a village at the base of the mountains. You can proceed to the game thread and discuss with others your options and plans. The main party is north of the village.
Character: Gra Eauxess
Player: Joe
Classes: Fighter
Level: 1
Race: Human
Alignment: Neutral Good
Religion: Pelor
Experience: 0
Hit Points: 13
Base Attack Bonus: 1
Strength: 14 (2)
Dexterity: 16 (3)
Constitution: 16 (3)
Intelligence: 12 (1)
Wisdom: 5 (-3)
Charisma: 9 (-1)
Fortitude: 2 + 3 = 5
Reflex: 0 + 3 = 3
Will: 0 + -3 = -3
Initiative: 3 + = 3
Melee: 1 + 2 + = 3
Ranged: 1 + 3 + = 4
Money: pp - 19 gp - 7 sp -
Armor Class: 3 + 10 + = 13
Skills:
balance 2 + 3 = 5
handle animal 1 + -1 = 0
heal 1 + -3 = -2
intimidate 3 + -1 = 2
jump 1 + 2 = 3
ride 1 + 3 = 4
search 2 + 1 = 3
Equipment:
Dagger 1d4 (1)
Club 1d6 (1)
Morningstar 1d8 (1)
Sling 1d4 (1)
Bullets, sling (5)
Longsword 1d8 (1)
Shortbow 1d6 (1)
Arrows (20) (4)
Scale Mail +4 (1)
Shield, large, steel +2 (1)
Backpack 2lb (1)
Bedroll 5lb (1)
Blanket 3lb (1)
Flint/steel (2)
Lantern, hooded 2lb (2)
Oil 1lb (10)
Pouch, belt 3lb (2)
Rations 1lb (12)
Sack (2)
Torch 1lb (10)
Waterskin 4lb (1)
Traveler's outfit 5lb (2)
Feats/Specials:
armor proficiency light
armor proficiency medium
armor proficiency heavy
blind fight
combat reflexes
martial weapon proficiency
quick draw
shield proficiency
simple weapon proficiency
tower shield proficiency
Languages:
Common
Goblin
Scriptwizard your character has been noted and approved for play in the D&D campaign. You find your self in a village at the base of the mountains. Feel free to post with the others in the character thread. The main party is to the North fighting Hill giants.
Character: Akog Ekos
Player: Ironlung
Classes: Paladin
Level: 1
Race: Human
Alignment: Lawful Good
Religion: Belgarir
Experience: 0
Hit Points: 12
Base Attack Bonus: +1
Armor Class: 1 + 10 + 6 = 17
Strength: 17 (+3)
Dexterity: 12 (+1)
Constitution: 15 (+2)
Intelligence: 11 (-)
Wisdom: 14 (+2)
Charisma: 15 (+2)
Fortitude: 2 +2 = +4
Reflex: 0 + 1 = +1
Will: 0 + 2 = +2
Initiative: 1 + 0 = +1
Melee: 1 + 3 + 0 = +3
Ranged: 1 + 1 + 0 = +1
Money: 0pp - 0gp - 0sp
Skills:
Diplomacy 2 + 2 = +4
Handle Animal 2 + 2 = +4
Knowledge Religion 1 + 0 = +1
Ride 1 + 1 = +2
Sense Motive 2 + 2 = +4
Survival 2 + 2 = +4
Equipment:
Dagger 1d4 (1)
Longbow, composite 1d8 (1)
Arrows (20) (1)
Sword, bastard 1d10 (1)
Scale Mail +4 (1)
Shield, large, wood +2 (1)
Backpack 2lb (1)
Flint/steel (1)
Rations 1lb (2)
Waterskin 4lb (1)
Feats/Specials:
Armor Proficiency Light
Armor Proficiency Medium
Armor Proficiency Heavy
Exotic Weapon Proficiency
Martial Weapon Proficiency
Power Attack
Shield Proficiency
Simple Weapon Proficiency
Aura of Good
Detect Evil, Smite Evil
Languages:
Common