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Arthos Romaria Male Human Fighter 1 Lawful - Page 54 - D&D / Pathfinder Archive - Posted: 2nd Sep, 2015 - 8:04pm

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Post Date: 27th Aug, 2015 - 4:11am / Post ID: #

Dungeons & Dragons 3.5 Create Characters For Play By Post
A Friend

Dungeons & Dragons 3.5 Create Characters For Play By Post - Page 54

Arthos Romaria
Male Human Fighter 1
Lawful Evil
Representing Arthos

Strength 17 (+3)
Dexterity 16 (+3)
Constitution 15 (+2)
Intelligence 14 (+2)
Wisdom 11 (+0)
Charisma 15 (+2)
Size: Medium
Height: 5' 10"
Weight: 155 lb
Skin: Light
Eyes: Blue
Hair: Dark Brown Straight; Beardless
Total Hit Points: 12

Speed: 20 feet [armor]

Armor Class: 21 = 10 +8 [full plate] +2 [heavy steel] +1 [dexterity in armor]

Touch AC: 11
Flat-footed: 20
Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +5 = 2 [base] +2 [constitution] +1 [passionate]
Reflex save: +3 = 0 [base] +3 [dexterity]
Will save: -1 = 0 [base] -1 [passionate]
Attack (Handheld): +4 = 1 [base] +3 [strength]
Attack (Unarmed): +4 = 1 [base] +3 [strength]
Attack (Missile): +4 = 1 [base] +3 [dexterity]
Grapple check: +4 = 1 [base] +3 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
86 lb. Or less
87-173 lb.
174-260 lb.
260 lb.
520 lb.
1300 lb.

Languages: Common Dwarven Elven

Rapier [1d6, [Critical Hit] 18-20/x2, 2 lb., one-handed, piercing]

Lance [2d4, [Critical Hit] x3, 12 lb., two-handed, piercing]

Full plate armor [heavy; +8 AC; max Dexterity +1; check penalty -6; 50 lb.]

Heavy Steel Shield [+2 AC; check penalty -1; hardness 10; HP 20; 15 lb.]

Feats:

Mounted Combat
Rideby Attack
Spirited Charge
Traits:

Cautious
Passionate
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise Int 2 =
+2
Balance Dexterity* 3 =
+3
Bluff Charisma 2 =
+2
Climb Strength* 7 =
+3
+4
Concentration Con 2 =
+2
Craft_1 Int 2 =
+2
Craft_2 Int 2 =
+2
Craft_3 Int 2 =
+2
Diplomacy Charisma 2 =
+2
Disguise Charisma 2 =
+2
Escape Artist Dexterity* 3 =
+3
Forgery Int 2 =
+2
Gather Information Charisma 2 =
+2
Heal Wisdom 0 =
+0
Hide Dexterity* 3 =
+3
Intimidate Charisma 6 =
+2
+4
Jump Strength* 1 =
+3
+4 -6 [speed 20]
Listen Wisdom 0 =
+0
Move Silently Dexterity* 3 =
+3
Perform_1 Charisma 2 =
+2
Perform_2 Charisma 2 =
+2
Perform_3 Charisma 2 =
+2
Perform_4 Charisma 2 =
+2
Perform_5 Charisma 2 =
+2
Ride Dexterity 7 =
+3
+4
Search Int 2 =
+2
Sense Motive Wisdom 0 =
+0
Spot Wisdom 0 =
+0
Survival Wisdom 0 =
+0
Swim Strength** 7 =
+3
+4
Use Rope Dexterity 3 =
+3
* = check penalty for wearing armor

Cautious trait: +1 dodge bonus on AC when fighting defensively; -1 saves vs. Fear.

Human:

Extra feat at first level (Already included)
Four extra skill points at first level (Already included)
One extra skill point at each additional level (Already included)
Fighter:
Bonus Feats (Already included)

Class HP rolled
Level 1: Fighter 10

Arthos Romaria's Equipment:

79 lb
2 lb
5 lb
3 lb
25 lb
5 lb
2 lb

3 lb
1 lb
1 lb
3 lb

2 lb
10 lb
10 lb
1 lb
1 lb

1 lb
20 lb
4 lb
1 lb
_____
179 lb Weapons / Armor / Shield (From above)
Backpack
Bedroll
Blanket, winter x1
Chest
Crowbar
Flasks x1
Flint and steel
Ink vial
Ink pen
Lantern (Bullseye)
Mirror
Mug
Oil flasks x3
Parchment sheets x10
Pouch x3
Rations (1 day) x10
Rope (50', hempen) x1
Sacks x1
Sealing wax
Signet ring
Soap
Tent
Waterskins x1
Whetstone

Total

More about Arthos Romaria:
Arthos Romaria was born a failed soldiers son in a poor farmstead off the outskirts of the Royal city Impiltur. Growing up Arthos had looked to the stars worshiping devoutly in the ways of Kelemvor Lyonsbane, the god of death. Hoping to one day be a knight serving the emperor the young boy sought training from his father who had been wounded gravely in the fiend war and had since then become a drunk and a thief. Due to his father's failures it had caused young Arthos to be viewed as a street urchin, a weakling bastard son who would never amount to anything. This had caused the boy to grow angry and determined to prove to the world he was destined for greatness. Taking the effort to train himself he would escape into the nearby forests and use anything he could as a weapon often found taking his father's old armor and sword in hopes to understand what it meant to hold a blade. Over the course of his young adolescent he felt that his training was enough and would often find himself entering contest hoping to earn the notice of the guard or even a mercenary company seeking to train him further and push him towards one day being within the same room as an equal to the knights of the queen or even nobility himself. The training he had performed over the years was noticed, but not in the sense he desired. He found himself easily cast away as opponent after opponent would parley his blows and beat him in the tournaments. The one thing that he was good at was his undying determination. He would refuse to turn away from any fight or any challenger and would only stop when his body went limp. A fire was in his eyes when he received a scar along his brown line when he was only fifteen. His opponent was a veteran soldier of the local guard and to him Arthos was a weak individual much like his father but something burned in that boy that he was not able to stop no matter how much he would beat the boy. Eventually the rage got to be to much and all Arthos saw was red and his opponent was, his father. The next thing he saw was the man laying on the ground, his face ground into the dirt, a pool of blood and split flesh from Arthos's broken hands. He was a man who had committed sin through his rage and from that day forward sought out a means of escape. He gathered what items he could from home and while his father was passed out in bed from another night of drinking young Arthos took his fathers beaten equipment and sought to make a name for himself offering his services as a sell-sword in the name of Kelemvor and for the betterment of his name. He is undoubtedly the most determined individual you'd ever meet on the battlefield this leaves his whit's to lose themselves from feeling he would rather die then to run from a fight. However he does keep mindful of his surroundings and will utilize to the best of his ability tactics and strategy, his greatest strengths. One of his weakness's due to his devotion and ambitiousness it causes him to be selfish and a bit of a "Glory hound". Everything he does is to improve his reputation and gain more power and wealth. His primary goal is to one day be the most known knight in all of Impiltur but a secret brooding darkness brews within the jealous mind of this twenty year old. He is finding himself to draw from a darkness inside and hopes to one day strike revenge onto those who have hurt him and dreams of building an army to take over his homeland and deem himself king. A foolish thought but he will do anything in order to destroy the land he was raised in and wash away the filth to usher in a new age where Dumar will once again be a powerful country, a wealthy country!

This is what I got when I did the actual character generator link I saw from Jean. However if were doing random for starting gold,hair, eyes, height, etc. So I don't get the gear...meh here are my rolls I'll post them on here.

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Post Date: 27th Aug, 2015 - 9:51pm / Post ID: #

Dungeons & Dragons 3.5 Create Characters For Play By Post
A Friend

Post Play Characters Create Dragons and Dungeons

So does that work then for character? If I need to edit something let me know, ok?

Post Date: 27th Aug, 2015 - 10:05pm / Post ID: #

Dungeons & Dragons 3.5 Create Characters For Play By Post
A Friend

Dungeons & Dragons 3.5 Create Characters For Play By Post Archive Pathfinder / D&D

Yes you need to do a lot of editing. A first level character can not have full plate armor it is over 400 gold and starting gold max is only 200 gold

According to your rolls you have 120 gold to buy all your equipment. You will have to buy what you want using just the 120 gold. Eye color is brown, hair color is dark brown, You are a bit short so you need to roll a d6 and subtract that from 72 inches for your height. As far as weight toll 3d12 and subtract that from 180 base weight.

Post Date: 28th Aug, 2015 - 4:35am / Post ID: #

Dungeons & Dragons 3.5 Create Characters For Play By Post
A Friend

Page 54 Post Play Characters Create Dragons and Dungeons

So complex...well I just did the character creation link that was given :/ Glad to see the limit though, now I can actually use my Dexterity! I'll edit tomorrow when I get more time. Time to sleep for work, again... However I'll roll the dice now though.

Post Date: 29th Aug, 2015 - 3:10am / Post ID: #

Dungeons & Dragons 3.5 Create Characters For Play By Post
A Friend

Post Play Characters Create Dragons and Dungeons

Yes there is a reason for the limits when starting out at first level. I do have a question. Are you sure you want to play a evil aligned character?

Post Date: 30th Aug, 2015 - 4:20am / Post ID: #

Dungeons & Dragons 3.5 Create Characters For Play By Post
A Friend

Dungeons & Dragons 3.5 Create Characters For Play By Post

Yes I larped this character before and actually enjoyed it very much. He isn't just "Evil" He is Lawful evil. He does help people but he is power hungry and seeks to become famous and rule, he thirsts for it. Doesn't mean he is a bad guy he just doesn't want to be viewed as weak. Trust me, it's going to be a blast. biggrin.gif

Make sure to SUBSCRIBE for FREE to JB's Youtube Channel!
Post Date: 30th Aug, 2015 - 4:02pm / Post ID: #

Dungeons & Dragons 3.5 Create Characters For Play By Post
A Friend

Dungeons & Dragons 3.5 Create Characters Play Post - Page 54

That is not a issue just remember that in towns and around clerics and paladins of good alignment they will be able to tell that your are not a "Good" Person and may not trust you much. Go ahead and finish out your character and we will get you in the game.

Post Date: 2nd Sep, 2015 - 8:04pm / Post ID: #

Dungeons & Dragons 3.5 Create Characters For Play By Post
A Friend

Dungeons & Dragons 3.5 Create Characters Play Post D&D / Pathfinder Archive - Page 54

Arthos Romaria
Male Human Fighter 1
Lawful Evil
Representing Arthos

Strength 17 (+3)
Dexterity 16 (+3)
Constitution 15 (+2)
Intelligence 14 (+2)
Wisdom 11 (+0)
Charisma 15 (+2)
Size: Medium
Height: 5' 9"
Weight: 161 lb
Skin: Light
Eyes: Brown
Hair: Dark Brown Straight; Beardless
Total Hit Points: 12

Speed: 20 feet [armor]

Armor Class: 16 = 10 +3 [Hide] +3 [Dexterity in Armor]

Touch AC: 14
Flat-footed: 14
Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +5 = 2 [base] +2 [constitution] +1 [passionate]
Reflex save: +3 = 0 [base] +3 [dexterity]
Will save: -1 = 0 [base] -1 [passionate]
Attack (Handheld): +4 = 1 [base] +3 [strength]
Attack (Unarmed): +4 = 1 [base] +3 [strength]
Attack (Missile): +4 = 1 [base] +3 [dexterity]
Grapple check: +4 = 1 [base] +3 [strength]

Light load:86 lb. Or less
Medium load:87-173 lb.
Heavy load:174-260 lb.
Lift over head:260 lb.
Lift off ground:520 lb.
Push or drag:1300 lb.

Languages: Common Dwarven Elven

Rapier [1d6, [Critical Hit] 18-20/x2, 3 lb., one-handed, piercing]

Lance, Heavy: [DMG 1d8; Critical x3; Range –; 10 lb.;
Piercing.]

Hide: Medium Armour: AC +3; Max Dexterity
+4; Check –3; SF 20%; Spd 20 ft./15 ft.; 25 lb.

Feats:

Mounted Combat
Rideby Attack
Spirited Charge
Traits:

Cautious
Passionate

Appraise Int 2 = +2
Balance Dexterity* 3 = +3
Bluff Charisma 2 = +2
Climb Strength* 7 = +3 +4
Concentration Con 2 = +2
Craft_1 Int 2 = +2
Craft_2 Int 2 = +2
Craft_3 Int 2 = +2
Diplomacy Charisma 2 = +2
Disguise Charisma 2 = +2
Escape Artist Dexterity* 3 = +3
Forgery Int 2 = +2
Gather Information Charisma 2 = +2
Heal Wisdom 0 = +0
Hide Dexterity* 3 = +3
Intimidate Charisma 6 = +2 +4
Jump Strength* 1 = +3 +4 -6 [speed 20]
Listen Wisdom 0 = +0
Move Silently Dexterity* 3 = +3
Perform_1 Charisma 2 = +2
Perform_2 Charisma 2 = +2
Perform_3 Charisma 2 = +2
Perform_4 Charisma 2 = +2
Perform_5 Charisma 2 = +2
Ride Dexterity 7 = +3 +4
Search Int 2 = +2
Sense Motive Wisdom 0 = +0
Spot Wisdom 0 = +0
Survival Wisdom 0 = +0
Swim Strength** 7 = +3 +4
Use Rope Dexterity 3 = +3
* = check penalty for wearing armor

Cautious trait: +1 dodge bonus on AC when fighting defensively; -1 saves vs. Fear.

Human:

Extra feat at first level (Already included)
Four extra skill points at first level (Already included)
One extra skill point at each additional level (Already included)
Fighter:
Bonus Feats (Already included)

Class HP rolled
Level 1: Fighter 10

Arthos Romaria's Equipment:

Light Horse:

Size/Type: Large Animal
Hit Dice: 3d8+6 (19 HP)
Initiative: +1
Speed: 60 ft. (12 squares)
Armor Class: 13 (–1 size, +1 Dexterity, +3 natural), touch 10, flat-footed 12
Base Attack/Grapple: +2/+8
Attack: Hoof –2 melee (1d4+1*)
Full Attack: 2 hooves –2 melee (1d4+1*)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +4, Will +2
Abilities: Strength 14, Dexterity 13, Con 15, Int 2, Wisdom 12, Charisma 6
Skills: Listen +4, Spot +4
Feats: Endurance, Run
Environment: Temperate plains
Organization: Domesticated or herd (6–30)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: —
Level Adjustment: —

Total carried: 38 LBS

More about Arthos Romaria:
Arthos Romaria was born a failed soldiers son in a poor farmstead off the outskirts of the Royal city Impiltur. Growing up Arthos had looked to the stars worshiping devoutly in the ways of Kelemvor Lyonsbane, the god of death. Hoping to one day be a knight serving the emperor the young boy sought training from his father who had been wounded gravely in the fiend war and had since then become a drunk and a thief. Due to his father's failures it had caused young Arthos to be viewed as a street urchin, a weakling bastard son who would never amount to anything. This had caused the boy to grow angry and determined to prove to the world he was destined for greatness. Taking the effort to train himself he would escape into the nearby forests and use anything he could as a weapon often found taking his father's old armor and sword in hopes to understand what it meant to hold a blade.

Over the course of his young adolescent he felt that his training was enough and would often find himself entering contest hoping to earn the notice of the guard or even a mercenary company seeking to train him further and push him towards one day being within the same room as an equal to the knights of the queen or even nobility himself. The training he had performed over the years was noticed, but not in the sense he desired. He found himself easily cast away as opponent after opponent would parley his blows and beat him in the tournaments. The one thing that he was good at was his undying determination. He would refuse to turn away from any fight or any challenger and would only stop when his body went limp. A fire was in his eyes when he received a scar along his brown line when he was only fifteen. His opponent was a veteran soldier of the local guard and to him Arthos was a weak individual much like his father but something burned in that boy that he was not able to stop no matter how much he would beat the boy.

Eventually the rage got to be to much and all Arthos saw was red and his opponent was, his father. The next thing he saw was the man laying on the ground, his face ground into the dirt, a pool of blood and split flesh from Arthos's broken hands. He was a man who had committed sin through his rage and from that day forward sought out a means of escape. He gathered what items he could from home and while his father was passed out in bed from another night of drinking young Arthos took his fathers beaten equipment and sought to make a name for himself offering his services as a sell-sword in the name of Kelemvor and for the betterment of his name. He is undoubtedly the most determined individual you'd ever meet on the battlefield this leaves his whit's to lose themselves from feeling he would rather die then to run from a fight. However he does keep mindful of his surroundings and will utilize to the best of his ability tactics and strategy, his greatest strengths. One of his weakness's due to his devotion and ambitiousness it causes him to be selfish and a bit of a "Glory hound". Everything he does is to improve his reputation and gain more power and wealth.

His primary goal is to one day be the most known knight in all of Impiltur but a secret brooding darkness brews within the jealous mind of this twenty year old. He is finding himself to draw from a darkness inside and hopes to one day strike revenge onto those who have hurt him and dreams of building an army to take over his homeland and deem himself king. A foolish thought but he will do anything in order to destroy the land he was raised in and wash away the filth to usher in a new age where Dumar will once again be a powerful country, a wealthy country!

There you go, everything is set up spent exactly 120 gold. I have no food, no bed roll, etc. But that is ok I will make it work don't worry. wink.gif


 
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