Dungeons & Dragons 3.5 Play By Post Party Leader - Page 5 Some lowlife says...
"We should visit the farmer and see what's new."
SA: I want a bow and some arrows. Le't visit farmer.
Let's like check out the farm quickly and get back to the town. From there we can cash in the orc heads share up the gold, buy our stuff and like get back out again. Beast feels good and healed but he begins to wonder how he can increase his intelligence. (JPatt - wha?)
"To the farmers..."
Sa: Pundit will go to the farmers with caution in case there is an orc trap there.
I want to ensure we have all the orc heads and ask the farmer if there were any orcs around while we were away.
ooc: I wan to take as many of the silver arrows as you guys will let me, thanks!
* Krusten takes a couple of arrows without asking, almost as if it is her right for slaying the orc. *
Oliron retrieves his rope and goes to Jonas. Jonas seems more than a little confused at Olirons new size (Handle Animal roll = natural 1). Joans is spooked by Oliron not recognizing him. Noticing this Oliron does not pursue his donkey, her having no rope. She keeps her distance from Oliron and is follows the party back to the farm on her own. Once Oliron has regained his normal size he comforts Jonas. Seeing she needs no rope to follow he ties the rope to her but leaves it wrapped about the donkey's pack.
Parlaying with party members
"I am ready to venture, whenever you are ready."
Then he notices that the group is about to head back into the town. And expresses with his gestures that he is ready to move along with everyone, joining the group.
Traveling with group, keeping watch
Traveling with group/AWOL/presumed missing
9. Amaruil Ethrallen
Parlaying with and joining group
"So, we check on the farmer, but... We just walked five hours, and it is still another three to town - after a battle, I'm not sure how wise it is to press on if we don't have to, into eight hours of walking. I do want to see how he's getting along here, see what else we need to do for his fence if possible if we're able to come back by and finish it for him or bring him supplies, then head back into town with the heads, divide the total money pool as appropriate to everyone's participation, meaning I think we can see our way clear to front the new members a few coins but the original group gets the main split. The same with the other weapons and items. Soon I am going to look over what we've got here, and see if I can come up with a summary of our group's total booty so far, so we have an idea of our options in town."
PARTY TURN ORDER:
Basically, I'd like for us to take a rest at the farm, check on the farmer, see if he's seen/heard anything/body new etc. And tell him we didn't forget about the fence but now have some other steps we have to take so it might be a bit longer. NOW
- my hope is that my character or Skedvick or someone should be able to tell how long it is customary most people of the adventuring persuasion to be able to walk, and how much exertion, a day, then can take without it becoming detrimental and starting to suffer penalties - an eight hour walk with only a brief rest, while carrying extra equipment, and after a battle, seems questionable, but if going back to civilization, could be done... Basically, if it seems like, overall, the group can likely make it back with just a brief rest here, without any obvious significant trouble, we'd like to head on back to town after visiting a bit with the farmer, and rest there and take care of all the 'cashing in' and resupplying. If it seems like a bad idea, we should stay at the farm again. If you need an intelligence check or something for this: 8 (unadjusted roll).
I agree with "Beast" about the one-hit-wonder posters, really - it's neither here
nor there, for me, about their characters, if they don't show back up after one or two posts - that's just one of those things that's bound to happen sometimes.