Dungeons & Dragons 3.5 Play By Post Party Leader A vagabond mutters...
SCENE: Going north from burned farm, Part 1
Unless otherwise noted, the party is heading north pretty determinedly, not making much of the idea about trying to be stealthy, looking for signs of orcs.
SA: Lionel moves forward with the group, his determination clear. Lionel will cast Enlarge Person on first Oliron then Beast, if battle is still going will use bow.
OOC: It's for Lionel special character development, the first part is that I have to roll 1d100 every morning, noon, and afternoon. Also the likelihood of Lionel failing his roll increase when Lionel is angry, it's still not enough to bring him over but I still feel it should be noted. "Lionel is now angry, meaning this could affect the 13 rolled on a 1d100.
Note this to KNtoran, JPatt."
SA: If encountering orcs, attack one.
D6 rolls if needed: 5, 5
Spot: 10, 9
to hit roll, 1d20: 11, 15 (with bonus)
damage roll, 1d10: 13, 13 (with bonus)
SA: Upon seeing the baby in pieces Beast truly becomes a beast and hits a piece of wood with his strength breaking it in half. Seeing red, He then storms up the road to the north not even waiting for the rest of the dragging party. As soon as Beast finds an orc he will eat them for his lunch and then like vomit it after so they don't contaminate him.
SA: Going north, but still with party, attacking if/when needed.
Rolls (with modifier):
x2 1D6: 6 / 3
x2 1D12: 9 / 8
x2 1D20: 17 / 12
x2 Weapon: 13 / 8
SA: Get the orcs, to the north and finish prayers, communing, for spells or blessings. Have weapon handy.
5. Amaruil: I assume traveling north normally?
SA: Be ready for combat, though if able and feasible, get into position for Sneak Attack
SA: Attack if/when in range.
Rolls (with modifier):
x2 1D6: 6 / 6
x2 1D12: 3 / 9
x2 1D20: 18 / 5
x2 Weapon: 3 / 7 thats from my bow.
7. Skedvick (armed with bow):
Jog alongside Namdar's horse to help keep watch for activity ahead and to the sides, attacking with melee weapon or ranged weapon as appropriate.
Natural rolls with bracketed adjustments.
D6 (if needed): 3, 3
D12 Spot: 12, 9 [+2 Spot](sharp eyed MIA PC)
D20 Hit Rolls: 17, 12 [+4 MAB or +3 RAB] (ready for action too apparently)
Damage: 3, 6 [+4 MAB](D8 longsword) or 2, 6 (D6 shortbow)
SA: Ride north about fifty feet ahead of the rest of the party (except Skedvick), knowing they're not likely to settle for a slow and careful stealthy approach at the moment. If orcs are encountered, unless a large force is seen, will ride in first quickly to try to surprise and disorient them, and attack whichever looks like the ones in charge if possible, or closest one if not. Mostly unadjusted rolls below.
D6 (if needed): 5, 3
D12 Spot: 4, 5 (dice hate me)
D20 Hit Rolls: 6, 3 [+2 MAB](really, really hate me)
Damage: 5, 6 [+2 SB](D6 scimitar) (not that I'll use them since I likely missed)