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Tobo figures his best chance is to get up - Page 9 - D&D / Pathfinder Archive - Posted: 27th Mar, 2010 - 11:48pm

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Post Date: 27th Mar, 2010 - 9:42pm / Post ID: #

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D&D Play By Post Solo - Page 9

You do not sense a motive as you follow the lizard man in to the swamp. The second lizard man falls in behind you. As your lead deeper into the swamp you find the water soon rising to your waist most of the time. You need to roll a d12 and a d20.

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27th Mar, 2010 - 10:08pm / Post ID: #

Solo Post Play Dragons and Dungeons

1d20 = 3 / 1d12 = 4

Tobo does his best to keep pace with the lizard men. Doggy paddling and kicking his tiny legs.

* I suppose now would be a bad time to ask their names. * Tobo wonders what the heck he was thinking following these guys. Being lighthearted he tries to think positive and make the best of it. It's odd he doesn't feel afraid of being eaten even though his chaces of becoming a tiny meal increases every moment he is out adventuring.

*I need to try and start rumors that halflings taste bad and are sometimes poisonous.* He thinks while trying to keep his head above the swamp.



Post Date: 27th Mar, 2010 - 10:33pm / Post ID: #

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D&D Play By Post Solo Archive Pathfinder / D&D

After about three hours you find yourself totally lost in the swamp. Your on a island somewhere in the swamp where at least it is dry. The two lizard men tell you to wait here and rest. They slip back into the swamp and soon disappear under the water.

Your glad of the break as your totally worn out from all the traveling you have done mostly in water. As you empty out your boots you can see some leeches have taken a hold of you. Now you think is a good time to eat.

27th Mar, 2010 - 11:02pm / Post ID: #

Page 9 Solo Post Play Dragons and Dungeons

Tobo thanks the lizard men for the help while secretly wondering if they have actually helped him. No worse than before he figures, then hopes. Tobo makes note of the direction they were traveling. Trying to keep at least a line of which way to continue if they don't return for him. Tobo looks around for some shelter or place that would hide him, takes note of any trees that he might climb into for the night. Anything to keep him off the ground were the nastier things of the swamp slithered. (I was wondering how big is the island, is it just like mud, brush, any trees or rocks and such, also what time of day is it?)

Once situated Tobo removes the leeches and checks the rest of his body for them. Pulling out his dagger he then cuts off their heads and swallows them whole. Chasing it down with a bit of his rations and water. Laying his shirt out flat on the water he pushes down gently on its middle. Forming a small pool of filtered water in its middle he then scoops it into his waterskin. Then washes his clothes the best he can and rings them out, hanging them up to let them dry.

All the while Tobo tries to remember his best chance at survival is not being detected by the beasts of the swamp in the first place. He tries to remain as sneaky as possible while keeping his eyes and ears open for anything that could kill him.



Post Date: 27th Mar, 2010 - 11:09pm / Post ID: #

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Solo Post Play Dragons and Dungeons

The small island your on is ten paces wide and fifteen paces long. It has a couple bushes that you can hide within even though your drying clothes area good sign that this island is occupied currently. The midday sun shines down on you making the hot and humid swamp less bearable to those who wander in the day light. The closest tree to you is a few paces out in the water to what you hope is north. There are many vines and other crawling plants growing about.

27th Mar, 2010 - 11:15pm / Post ID: #

D&D Play By Post Solo

Tobo sizes up the tree, looking for forks in possible branches that he might string his rope around to form sort of a hammock. After his clothes dry he puts them back on, meanwhile attempting to stay cool and out of the sun.



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Post Date: 27th Mar, 2010 - 11:40pm / Post ID: #

D&D Play By Post Solo
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D&D Play Post Solo - Page 9

The closet branch to you is about 20 feet up. If your going to climb the tree you need to make a D20 roll. Difficulty is 12 make sure you add in your bonuses to your roll.

27th Mar, 2010 - 11:48pm / Post ID: #

D&D Play Post Solo D&D / Pathfinder Archive - Page 9

Tobo figures his best chance is to get up into that tree. He attempts to climb it.

1d20 = natural 20 ! biggrin.gif +3 = 23

He then wraps the rope around the branch and the trunk several times attempting to make a sort of web or cradle for himself to sit in. Tobo then keeps a look out for the lizard men, not really expecting them to return.

Reconcile Edited: Oliron on 27th Mar, 2010 - 11:49pm




 
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