Southern Darkness - Page 5 of 8

You ignore the gaze of the skeletons and continue - Page 5 - World of Medieval PBP RPG - Posted: 2nd Dec, 2010 - 5:40pm

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SCENARIO - The actual story is updated here.
15th Nov, 2010 - 9:13pm / Post ID: #

Southern Darkness - Page 5

The Game Master says...

It is a sunny clear slightly windy day. If there was ever a good day to die then this day would do just fine, however you rather not die too soon and decide upon preventative remedies.

Thomas decides to get himself fitted for plate armor he ordered a month ago. The process of placing on one's body the heavy plate and tying it in securely takes a couple of hours but in the end Thomas is happy with his new armor.

Medieval PBP RPG Feeling reassured by all the survival equipment you purchased, you believe the time is now at hand to press on to the dreaded Death's Mouth. Thomas drives the horse and carriage heading on a straight course for the South, everyone else rides in the back during the rather bumpy journey. Along the way you stay alert... Looking out for anything amiss.

It is about 3pm now and you are within a mile North of Death's Mouth. You can see the mountain tops that look over the Southern Plains and the dry valley's opening that goes further South. You see no movement, hear no unusual sounds, no fires or smoke as in time past, nothing at all... It as though there is absolutely no life anywhere.

GM: Say what you wish to do now.



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17th Nov, 2010 - 6:03pm / Post ID: #

Darkness Southern

The Game Master says...

You decide to stop your progress and rest until morning. You make a cold camp and think.

Who would be brave enough to camp in darkness a mile away from Death's Mouth? You would as you think to yourself as you lay watching the stars and bright moons at night.

No movement is heard nor the usual howls of wolves. You can count this as one of those moments that you are lucky.

GM: Those with horses must subtract Oats and Water for one day for each horse. Each character must do the same. Those of you without camping gear (tent, blanket) awake moody and irritated.

It is now 5:00am, say what you do now.



20th Nov, 2010 - 1:39am / Post ID: #

Southern Darkness RPG PBP Medieval World

The Game Master says...

Having readied yourselves after an uncomfortable night you once again continue cautiously going South. The day is clear and the sun now showing in her full glory. You go deeper into Death's Mouth while watching the sides of the mountain bases and above for any signs of a possible ambush.

After almost an hour you come across the familiar cave where you saw death full in her face. The wagon is not favorable to go up to the cave so you must go up by foot. You look around to see if you by chance are being watched... Nothing is apparent.

GM: At this point you will need to detail what is going to happen with the wagon, horse, who is going by the cave, and in what order, etc.



23rd Nov, 2010 - 8:39pm / Post ID: #

Page 5 Darkness Southern

The Game Master says...

A very hungry and thirsty Wuhn checks the immediate area in tired fashion but finds nothing unusual. He nods the entrance is clear as his tongue feels rather dry to offer more explanation.

GM: Wuhn must eat and drink or take a -1HP. Those offering this must subtract it from their item list.

Thomas empties the wagon by distributing items to the others.

GM: These distributed items need to be placed in the 'storage' part of the item list of that player so it is not mixed up with their equipment. Also this list will help me determine what items go missing should one of the players suddenly 'disappear'.

You begin the entrance to the cave. Those of you who have been here before remember the familiar surroundings. The once hidden entrance is still ajar shinning just enough light to see the rocky corridor ahead. It is very dark inside. Nothing can be heard or smelt. The ground shows no recent movement.

GM: I need the exact marching order of everyone and what you are doing with wagon and horse outside.



24th Nov, 2010 - 6:19pm / Post ID: #

Darkness Southern

The Game Master says...

Forum RPG You enter the familiar cave. The atmosphere is creepy and still. The light of the sun fades at your back and the intensity of your lantern shines your way.

Passing the initial corridor you come across the pit in the first room - it is still open with the show of spikes at the bottom. You do find one thing unusual though. At the bottom is the skeleton frame of a humanoid with tattered clothing around it. It is seated and in a position of looking up... Looking up at where you... Just where you are standing actually but there is no movement from it. The skull's jaw is wide open and the hands are in a collapsed position. Towards the other side of the cave you see the corridor as usual continuing ahead passed the pit. Your lantern's light shows deep into the other side... Nothing is apparent.

GM: Say what you wish to do now.



30th Nov, 2010 - 1:44am / Post ID: #

Southern Darkness

The Game Master says...

Rapier takes a singe smooth stone and slings it accurately towards the lifeless skeleton below. It hits it with a rattle, however nothing eventful happens save for what is the current gaping jaw opens a little bit wider to gawk at you.

Feeling nothing more is significant here you courageously venture forward into the darkness. Up ahead the corridor divides into three as before: left, right and straight ahead. Peering around the left and right entrances with your lantern reveals nothing but empty rooms from where you are located. Up ahead and to the right of the corridor is the room where certain of you remember the bloodiest days of your life.

GM: Say what you wish to do now. Those of you in the group who have been here before can explain what happened.



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1st Dec, 2010 - 1:43pm / Post ID: #

Southern Darkness - Page 5

The Game Master says...

You check both rooms carefully, they are as empty as they appeared to be before.

You then cautiously press further into the cave. The room on the right where the bloody massacre took place is now bare save for what you see when your light rests to the far end of the room that makes you rather eerily surprised. You see skeletons in the same sitting position as the one in the pit, the jaw open and them looking directly at you. You are confused by this apparent ritualistic looking parade of the dead that have not been buried but instead made to be statues of your entry. Chills fill you and superstition engulfs your mind.

Shining the light ahead into the rest of the corridor reveals nothing that you are unfamiliar with but you do hear fluttering every now and again in the distance.

GM: Say what you wish to do now.



2nd Dec, 2010 - 5:40pm / Post ID: #

Southern Darkness World Medieval PBP RPG - Page 5

The Game Master says...

You ignore the gaze of the skeletons and continue to explore the dark cave. With each clank and clonk made by your heavy armor you notice the fluttering becomes more intense.

GM: Using the pre-combat rolls sent in by Oliron for Wuhu.

You keep looking for traps but come up with nothing apparent.

You go to the next room on the right of the corridor. The familiar heavy wooden door is wide open. The room is bare of any of the antique furniture it once held. At the center of the room is a strange looking symbol marked in what seems to be dried blood. The writings are not of any language or symbols that you are familiar with at this time. Around the primitive ground altar are feathers, stones and burnt ashes as though some ritual was performed here before. Wuhu believes there are no traps here.

Within the room the once secret entrance is still open. You then check for the place where the statue was that you toppled over. Those of you who were here before are surprised to see it gone.

GM: See past Scenarios if you want to see the maps of these areas. Assuming you do not want to do anything more here we leave to check other room as you requested.

You leave the rooms and move towards the corridor and deeper into the cave. As you make a few steps a bat dashes over your head and towards the entrance of the cave with such speed that some of you are startled while others of you did not even notice it passed.

The fluttering ahead is becoming more intense and loud as though it were circling like a howling wind. Having seen skeletons, ritual marks, dried blood now the sounds ahead those of you who have never been here before tremble with more fear.

GM: If your character has not been here before then use the standing D20 Community Dice against soul then post the result. Rolling a number ABOVE your soul is not a positive result. Say what you wish to do now.



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