Are violent video games associated with more civic behaviors among youth?
Whether violent video games influence the behavior of youth has been a debate that has split the academic community for years. A new study investigates this issue in a sample of 304 children in the United Kingdom. Ref. Source 7y.
I argue, that while such games can take things into excess and be distasteful for me, the issue lies in proper parenting.
If a parent does not take responsibility for the raising of their child, monitor what they do online or the games they play, and general restrict from them what the parents' don't what their child to view or play.
Having the government get involved I feel will only make things worse, not better.
Comments: This is probably the extreme view for some but sex is for the bedroom and violence during war, they do not need to be in a child's video game and let's face it - children do play these video games.
Well it matters how such is used, at least for games involving war or with a lot of violence. If it glorifies the violence, makes it seem exciting and without consequence, even badass that could lead to issues. Admittedly, this may feel like the majority of games with such but I do feel such could be handled correctly.
It doesn't help the US glorifies violence in general especially among males, and that it such is even expected among them.
Yet again, the only reason children play these games is normally because adults and parents allow their children to do such. Such games are not for children, and parents should not be allowing their kids to play them.
Edited: Thomaslee on 13th Dec, 2016 - 1:54am
I don't know the answer to this problem. The correct answer should be that the parents are supposed to monitor their children and not let them play these games. The issue is that there are many bad parents. They use video games etc as babysitters. They don't monitor their children and let them do what they will regarding issues like this. I don't want the government to regulate it but barring some parents becoming good parents suddenly I don't know what else to do. We say the parents should be good parents but in many cases that just isn't happening.
The parents do play a big part but knowing that it WILL happen I think the gaming industry could do more to ensure only adults are using the games. How they go about doing that will be a tech issue that I am not familiar with but it could be the same as verification for adult sites like CC info or password.
Speaking as an avid gamer, any kind of identity verification and game locking measures are viewed as highly intrusive and detrimental by the vast majority of that customer base. Any and all companies that try to enforce age limits after the sale will lose a hell of a lot of money to players deciding the game isn't worth the hassle.
Trust me, I've witnessed VG companies nearly go under because they underestimated that factor.
Money always overrides principles, humanity and morale values and its no different for the video game industry so long as they make a cash killing.
We break from Violence & Sex in Games to share correct from way back when:
Today is: 21st January (GMT), in history on the 21st of January, 1991 AD the following death happened:
Frank Mitchell: Actor (Music is Magic, Prairie Gunsmoke)