It is fine to state your view Lyric, but what evidence have you that shows children can distinguish fact from fantasy? Also, what age of children, have you set up a control group? Why are there ratings on movies if children can tell that it is 'only a movie'? I find that most people in this thread are generalizing based on their own upbringing and that they may be able (not proven since some may think it did not affect them) to distinguish reality, but I do not think it is so in every case.
DRAWING MINORITIES INTO GAMING
In the popular video game "Grand Theft Auto: San Andreas," players assume the lead character of Carl Johnson, a down-on-his-luck criminal who roams city streets, stealing cars and helping gang members knock off rivals in drive-by shootings.
I grew up playing any video game that I wanted. When I reached the ages of 16 to around 23, I found myself wishing that my life were more like a video game. Fortunately, I didn't act on the wishes. But, who's to say that some of the violent crimes we are seeing in our younger people aren't from those same wishes. I still drive down the road to work and think, "Man, what I wouldn't give to drive like I was in a video game right now."
Glenn, thank you for being honest, this is exactly my point, you now have to deal with the effects of your mind absorbing so many hours of video game content. Even though you say you have control over it, why should such material be placed on a 24 hour basis where it is always in the back of our mind ready to spring into action. Believe me I can see from the faces and expressions of young kids just how much they are influenced by these games as they act them out, making the associating sounds, etc.
I'm an RPG fan, so I don't feel the need for these thinks in my games. On the other hand I see why the producers use it: it sells and they will use it as long as it will sell, or as long as they don't find anything else to replace it with (and of course get higher sells).
Well there you have it folks, people are taking notice, even the professionals:
EDITORIAL: BLAST VIDEO GAME VIOLENCE
In recent research involving the violence in video games, common sense has come out ahead. Again. The American Psychological Association has determined that all the gunplay and gratuitous muggings actually lead to aggressive thoughts and behavior in the children who play them.
JUDGE: GAME OVER FOR ILLINOIS BAN
A federal judge ruled Friday that Illinois' restrictions on the sale of violent and sexually explicit video games to minors are unconstitutional and barred the state from enforcing the law.
|I found myself wishing that my life were more like a video game|