Oinodaemon's "Into The Darkness" 3.5 RPG - Page 47 of 49

Forthan will head over to bryon and cast heal - Page 47 - D&D / Pathfinder Archive - Posted: 23rd Jun, 2013 - 2:46am

Text RPG Play Text RPG ?
 

28th March 2024's Text Adventure:
Choose Your Medieval Fantasy Character:

Rogue
Rogue
Wizard
Wizard
Cleric
Cleric
Fighter
Fighter
Warlock
Warlock
Ranger
Ranger
Paladin
Paladin
Draconian
Draconian
Barbarian
Barbarian

+  « First of 49 pgs.  43 44 45 46 47 48 49 
Posts: 386 - Views: 17008
Closed
Best of  Oinodaemon' s This is the MAIN Game Thread for those who already have a Character created. Do note that although the backbone is Dungeons & Dragons the game rules have a strong variant side. Check Oinodaemon's "Into The Darkness" Rules And Setting for details.
Oinodaemon's "Into The Darkness" 3.5 RPG Related Information to Oinodaemon's "Into The Darkness" 3.5 RPG
19th Jun, 2013 - 5:02pm / Post ID: #

Oinodaemon's "Into The Darkness" 3.5 RPG - Page 47

Quasar will jump back, putting some distance between him and the Elk, then he will cast Summon Monster targeting an area next to the beast (I don't know what I can summon: same list as the Dungeons & Dragons spell?).



Sponsored Links:
Post Date: 20th Jun, 2013 - 3:18am / Post ID: #

Oinodaemon's "Into The Darkness" 3.5 RPG
A Friend

RPG Darknessquot quotInto Oinodaemons

Arathriel will draw his bow if far enough for the elk to use it. If not arathriel will attack with his chain and axe striking for the front shoulders/head,neck

21st Jun, 2013 - 2:30am / Post ID: #

Oinodaemon's "Into The Darkness" 3.5 RPG Archive Pathfinder / D&D

Out of Game: Forthan, I am only using your first rolls for this round, as you only get one attack with a mace on the first round. Next round you will be able to perform two, then back to one. You can keep the rolls you already made for round 2, if you'd like.

Quasar, sorry for not explaining this previously, you may summon any creature of 1 HD or less, as long as it is of True Neutral alignment. This includes animals as well as monsters. You have full control over the summoned creature, also.

In Game: Forthan strikes at the Elk, hitting it solidly near the flanks.

Arathriel lashes out with his chain, but the Elk ducks its head under the blow and counters, smashing Arathriel on the arm. The sound of bones breaking is quite loud in the party's ears. Arathriel maintains his equilibrium and attacks with his axe, slicing deeply into it's front right shoulder.

Kevon charges at the Elk, neatly puncturing its side with his sword.

Quasar casts summon monster, a bright light flashes near the Elk, and a creature of Quasars choice forms seemingly from nothing.

Byron throws a knife at the Elk, but it is unable to penetrate its thick hide.

End of Round results - Elk - Seriously Injured- Bleeding, Right Foreleg wounded, Torso wounded Total damage= 16 HP

Forthan - Injured - 8 HP remaining, Bleeding, Broken Rib

Arathriel - Injured - 5 HP remaining, Right arm Broken.



21st Jun, 2013 - 4:14am / Post ID: #

Page 47 RPG Darknessquot quotInto Oinodaemons

Quasar will summon this animal and order it to attack.

Snake, Small Viper
Size/Type:
Small Animal

Hit Dice:
1d8 (4 HP)

Initiative:
+7

Speed:
20 ft. (4 squares), climb 20 ft., swim 20 ft.
Armor Class:
17 (+1 size, +3 [Dexterity], +3 natural), touch 14, flat-footed 14

Base Attack/Grapple:
+0/-6

Attack:
Bite +4 melee (1d2-2 plus poison)

Full Attack:
Bite +4 melee (1d2-2 plus poison)

Space/Reach:
5 ft./5 ft.
Special Attacks:
Poison

Special Qualities:
Scent

Saves:
Fort +2, Ref +5, Will +1

Abilities:
[Strength] 6, [Dexterity] 17, Con 11, Int 1, [Wisdom] 12, [Charisma] 2
Skills:
Balance +11, Climb +11, Hide +11, Listen +7, Spot +7, Swim +6

Feats:
Improved Initiative, Weapon FinesseB

Environment:
Temperate marshes
Organization:
Solitary
Challenge Rating:
½
Advancement:
-
Level Adjustment:
-



Post Date: 21st Jun, 2013 - 2:27pm / Post ID: #

Oinodaemon's "Into The Darkness" 3.5 RPG
A Friend

RPG Darknessquot quotInto Oinodaemons

Out of Character: Yes I will use the previous rolls I wanted you to have enough rolls to go more than one round if you wished. I am hoping that this elk is killed soon.

Post Date: 22nd Jun, 2013 - 9:31am / Post ID: #

Oinodaemon's "Into The Darkness" 3.5 RPG
A Friend

Oinodaemon's "Into The Darkness" 3.5 RPG

Arathriel will attack with his axe while being mindful not to over extend himself and risk a mortal wound

Make sure to SUBSCRIBE for FREE to JB's Youtube Channel!
23rd Jun, 2013 - 2:32am / Post ID: #

Oinodaemon's "Into Darkness" 3.5 RPG - Page 47

The Elk turns and rushes Byron. It rears up at the last moment, bringing both of its hooves down on Byrons head. He crumples to the ground, unconscious.

Forthan lands a solid blow to the Elks mid section, near where it was previously stabbed by Kevon. The Elk bleats in pain and stumbles a few steps. (The elk moved, and you had to follow it to attack again, which negates your second attack this round. You got a good blow in, though.)

Arathriel swings at the Elk, but the Elks stumbling causes him to miss the attack.

Kevon also misses his attack. (Forthan notices that Kevon is not very proficient with his longsword and shield set up, and he moves slightly awkwardly for a warrior.)

Quasar orders the viper he summoned to attack the Elk. It strikes quickly, latching on to the Elks foreleg.

The Elk continues to stumble for a moment, bloody froth escaping its lips, then it falls to the ground, chest heaving. It seems to be dying.

End of Combat = Elk - Dying - Poisoned

Forthan - Injured - 7 HP remaining, Bleeding, Broken Rib

Arathriel - Injured - 5 HP remaining, Right arm Broken.

Byron - Dying = -2/ -4

Out of Game: Death occurs on negative your hit points, not negative ten as per Dungeons & Dragons rules. Byron has two hit points left until death. He has 4 hit points maximum and was dealt 6 damage, bringing him to -2 of -4

Quasar can still act while controlling his summoned creature. A summoned creatures initiative will always be one point lower than that of the summoner.



Post Date: 23rd Jun, 2013 - 2:46am / Post ID: #

Oinodaemon's "Into The Darkness" 3.5 RPG
A Friend

Oinodaemon's "Into Darkness" 3.5 RPG D&D / Pathfinder Archive - Page 47

Forthan will head over to bryon and cast heal on him. He will then go over to Arathriel make sure his arm is straight and cast heal on him before healing himself. Once all three heal spells are done he will reassess the situation. Forthan will ask Kevon and Quasar to check around and make sure there are no other animals or dangers nearby to attack us.

+  « First of 49 pgs.  43 44 45 46 47 48 49 

 
> TOPIC: Oinodaemon's "Into The Darkness" 3.5 RPG
 

▲ TOP


International Discussions Coded by: BGID®
ALL RIGHTS RESERVED Copyright © 1999-2024
Disclaimer Privacy Report Errors Credits
This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,
This International Discussions custom Play By Post Pathfinder Role-playing Game uses trademarks and/or copyrights owned by Paizo Publishing, LLC under permission. More details can be found in the first Post of any Pathfinder RPG. Wizards of the Coast are he trademark owners for D&D and likewise allow the use of their system under permission.