Canabusis' Rise Of The Runelords RPG Character - Page 5 of 12

I added a belt pouch to my inventory, I am - Page 5 - D&D / Pathfinder Archive - Posted: 14th Oct, 2013 - 12:34am

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7th Oct, 2013 - 10:06pm / Post ID: #

Canabusis' Rise Of The Runelords RPG Character - Page 5

Here is the Rogue:

Name:
Race: Human
Class: Rogue
Alignment:
Deity:
Height:
Weight:
Age:
Hair:
Eyes:

Ability/Modifier:
[Strength].- 10/0
[Dexterity]- 18/+4 (Racial Modifier)
Con- 12/+1
Int- 15/+2
[Wisdom]- 10/+0
[Charisma]- 11/+0

HP- 10 (Used favored class bonus here)
Base Speed- 30
Initiative- +4
AC- 16
Touch- 14
Flat-Footed- 12

Saves:
Fortitude- 1
Reflex- 6
Will- 0

BAB- +0
CMB- +0
CMD- 14

*=Class Skill
Skill/Total Bonus=Ability Mod+Ranks+Misc Mod.:
*Acrobatics/ 8=4+1+3
*Appraise/ 6=2+1+3
*Bluff/ 4=0+1+3
*Climb/ 0=0+0+0
*Craft/ 2=2+0+0
*Diplomacy/ 5=0+1+4
*Disable Device/ 8=4+1+3
*Disguise/ 0=0+0+0
*Escape Artist/ 8=4+1+3
Fly/ 4=4+0+0
Handle Animal/ 0=0+0+0
Heal/ 0=0+0+0
*Intimidate/ 0=0+0+0
Knowledge(Arcana)/ 2=2+0+0
*Knowledge(Dungeoneering)/ 2=2+0+0
Knowledge(Engineering)/ 2=2+0+0
Knowledge(Geography)/ 2=2+0+0
Knowledge(History)/ 2=2+0+0
*Knowledge(Local)/ 7=2+1+4
Knowledge(Nature)/ 2=2+0+0
Knowledge(Nobility)/ 2=2+0+0
Knowledge(Planes)/ 2=2+0+0
Knowledge(Religion)/ 2=2+0+0
*Linguistics/ 2=2+0+0
*Perception/ 4=0+1+3
*Perform/ 0=0+0+0
*Profession/ 0=0+0+0
Ride/ 4=4+0+0
*Sense Motive/ 4=0+1+3
*Sleight of Hand/ 8=4+1+3
Spellcraft/ 2=2+0+0
*Stealth/ 9=4+1+4
Survival/ 0=0+0+0
*Swim/ 0=0+0+0
*Use Magic Device/ 0=0+0+0

Languages Known: Common, Dwarven, Elven

Feats:
Two Weapon Fighting
Weapon Finesse

Special Abilities:
Sneak Attack
Trapfinding

Traits:
Honeyed Tongue
Blade of the Society
Black Sheep/ Titus Scarnetti

Starting Money= 160gp
Weapons:
Short Bow/ 2 lbs. 1d6
Dagger/ 1 lbs. 1d4
Dagger/ 1 lbs. 1d4

Armor:
Leather Armor/ 15 lbs.

Gear:
40 arrows/ 6 lbs.
Backpack/ 2 lbs.
Bedroll/ 5 lbs.
Blanket/ 3 lbs.
Flint and Steel/ 0 lbs.
Crowbar/ 5 lbs.
Grappling Hook/ 4 lbs.
Common Lamp/ 1 lbs.
7 days Rations/ 7 lbs.
Oil Flasks/ 1 lbs.
Caltrops/ 2 lbs.
Whetstone/ 1 lbs.
Waterskin/ 4 lbs.

Total Weight= 76 lbs.
Light Load= 33 lbs.
Medium Load= 66 lbs.
Heavy Load= 100 lbs.
Lift Over Head= 100 lbs.
Lift Off Ground= 200 lbs.
Drag/Push= 500 lbs.

Remaining Money= 70gp 6sp 8cp

And I'll post the Sorcerer tomorrow.



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8th Oct, 2013 - 2:30am / Post ID: #

Character RPG Runelords The Rise Canabusis

Rather off topic, but...
Trake,

Thank you I'll go over the characters later. I appreciate all your help. I can't say that I have time to create characters right now as it is hunting season and I have a full time job, I'm just trying to keep up with updating the game and posting my characters actions.


Trake is posting characters for use in game for any interested players who do not have access to the online information or those who simply find the character making process too lengthy. If interested state your interest and which class of character you wish to play then pick a race so that I may complete the stats for any character posted.

Reconcile Edited: Canabusis on 8th Oct, 2013 - 2:30am



8th Oct, 2013 - 6:47pm / Post ID: #

Canabusis' Rise Of The Runelords RPG Character Archive Pathfinder / D&D

Here is the Sorcerer (My personal favorite):

Name:
Race: Human
Class: Sorcerer
Alignment:
Deity:
Height:
Weight:
Age:
Hair:
Eyes:

Ability/Modifier:
[Strength].- 12/+1
[Dexterity]- 15/+2
Con- 12/+1
Int- 15/+2
[Wisdom]- 15/+2
[Charisma]- 19/+4 (Racial modifier)

HP- 8 (Used favored class bonus here)
Base Speed- 30
Initiative- +6
AC- 13
Touch- 12
Flat-Footed- 11

Saves:
Fortitude- 4
Reflex- 4
Will- 4

BAB- +0
CMB- +1
CMD- 13

*=Class Skill
Skill/Total Bonus=Ability Mod+Ranks+Misc Mod.:
Acrobatics/ 2=2+0+0
*Appraise/ 6=2+1+3
*Bluff/ 4=4+0+0
Climb/ 1=1+0+0
*Craft/ 6=2+1+3
Diplomacy/ 4=4+0+0
Disable Device/ 2=2+0+0
Disguise/ 4=4+0+0
Escape Artist/ 2=2+0+0
*Fly/ 2=2+0+0
Handle Animal/ 4=4+0+0
Heal/ 2=2+0+0
*Intimidate/ 4=4+0+0
*Knowledge(Arcana)/ 8=2+1+5
Knowledge(Dungeoneering)/ 2=2+0+0
Knowledge(Engineering)/ 2=2+0+0
Knowledge(Geography)/ 2=2+0+0
Knowledge(History)/ 2=2+0+0
Knowledge(Local)/ 2=2+0+0
Knowledge(Nature)/ 2=2+0+0
Knowledge(Nobility)/ 2=2+0+0
*Knowledge(Planes)/ 5=2+0+3
Knowledge(Religion)/ 2=2+0+0
Linguistics/ 2=2+0+0
Perception/ 2=2+0+0
Perform/ 4=4+0+0
*Profession/ 2=2+0+0
Ride/ 2=2+0+0
Sense Motive/ 2=2+0+0
Sleight of Hand/ 2=2+0+0
*Spellcraft/ 7=2+1+4
Stealth/ 2=2+0+0
Survival/ 2=2+0+0
Swim/ 1=1+0+0
*Use Magic Device/ 8=4+1+3

Languages Known: Common, Celestial, Infernal

Feats:
Dodge
Empower Spell
Great Fortitude
Improved Initiative
Lightning Reflexes
Skill Focus K(Planes)
Weapon Finesse
Enlarge Spell

Special Abilities:
Bloodline/Elemental/Earth(Acid)
Cantrips
Eschew Materials
Elemental Ray 7/day

Traits:
Two-World Magic/Create Water
Arcane Student
Outlander/Lore Seeker - Ray of Frost, Acid Splash, Mage Armor

Spells:
Level 0 (Cantrips):
Spell Save DC: 14
Create Water
Acid Splash
Ray of Frost
Resistance
Detect Magic

Level 1:
Spell Save DC: 15
Spells per Day: 4
Summon Monster I
Mage Armor

Starting Money= 80gp
Weapons:
Morningstar/ 6 lbs. 1d8
Dagger/ 1 lbs. 1d4

Armor:
None

Gear:
Scholar's Outfit/ 6 lbs.
Backpack/ 2 lbs.
Bedroll/ 5 lbs.
Blanket/ 3 lbs.
Flint and Steel/ 0 lbs.
7 days Rations/ 7 lbs.
Hooded Lantern/ 2 lbs.
2 Oil Flasks/ 2 lbs.
Waterskin/ 4 lbs.

Total Weight= 38 lbs.
Light Load= 43 lbs.
Medium Load= 86 lbs.
Heavy Load= 130 lbs.
Lift Over Head= 130 lbs.
Lift Off Ground= 260 lbs.
Drag/Push= 650 lbs.

Remaining Money= 50gp 2sp 0cp

Reconcile Edited: Trake on 8th Oct, 2013 - 6:50pm



8th Oct, 2013 - 10:35pm / Post ID: #

Page 5 Character RPG Runelords The Rise Canabusis

Trake,

Thank you for your help in creating characters for players to choose from, If you would like you may create as many characters as you would like and choose from any class and race you find appealing, giving potential players a wider variety to choose from.

If you are interested I wouldn't mind sharing the overseeing of character creation and approval. I am quite new to Pathfinder myself and would like to make this Role-playing Game as enjoyable and exciting as possible. If any new potential players state their interest I invite you to help them with the process of creating a character in the event they don't want to choose a pre-created character or make changes to those that you have already made. You are a very fast learner and get the game logistics with ease. Please make sure to have the final draft looked over by myself for final approval.

Thank you once again for your help and creative participation. I enjoy playing with you, you keep the role-playing interesting and insightful.



9th Oct, 2013 - 12:50am / Post ID: #

Character RPG Runelords The Rise Canabusis

Thank you for your kind words. I would be more than happy to help you oversee character creation for other players. I will make some more characters and post them as I create them. To tell you the truth, I really enjoy creating the characters.



13th Oct, 2013 - 9:36pm / Post ID: #

Canabusis' Rise Of The Runelords RPG Character

Name: Salius Vistin
Race: Human Male
Class: Sorcerer
Alignment: Chaotic Good
Deity:
Height: 6'0"
Weight: 175
Age: 25
Hair: Black
Eyes: Brown

Ability/Modifier:
[Strength].- 12/+1
[Dexterity]- 15/+2
Con- 12/+1
Int- 15/+2
[Wisdom]- 15/+2
[Charisma]- 19/+4 (Racial modifier)

HP- 8 (Used favored class bonus here)
Base Speed- 30
Initiative- +6
AC- 13
Touch- 12
Flat-Footed- 11

Saves:
Fortitude- 4
Reflex- 4
Will- 4

BAB- +0
CMB- +1
CMD- 13

*=Class Skill
Skill/Total Bonus=Ability Mod+Ranks+Misc Mod.:
Acrobatics/ 2=2+0+0
*Appraise/ 6=2+1+3
*Bluff/ 4=4+0+0
Climb/ 1=1+0+0
*Craft/ 6=2+1+3
Diplomacy/ 4=4+0+0
Disable Device/ 2=2+0+0
Disguise/ 4=4+0+0
Escape Artist/ 2=2+0+0
*Fly/ 2=2+0+0
Handle Animal/ 4=4+0+0
Heal/ 2=2+0+0
*Intimidate/ 4=4+0+0
*Knowledge(Arcana)/ 8=2+1+5
Knowledge(Dungeoneering)/ 2=2+0+0
Knowledge(Engineering)/ 2=2+0+0
Knowledge(Geography)/ 2=2+0+0
Knowledge(History)/ 2=2+0+0
Knowledge(Local)/ 2=2+0+0
Knowledge(Nature)/ 2=2+0+0
Knowledge(Nobility)/ 2=2+0+0
*Knowledge(Planes)/ 5=2+0+3
Knowledge(Religion)/ 2=2+0+0
Linguistics/ 2=2+0+0
Perception/ 2=2+0+0
Perform/ 4=4+0+0
*Profession/ 2=2+0+0
Ride/ 2=2+0+0
Sense Motive/ 2=2+0+0
Sleight of Hand/ 2=2+0+0
*Spellcraft/ 7=2+1+4
Stealth/ 2=2+0+0
Survival/ 2=2+0+0
Swim/ 1=1+0+0
*Use Magic Device/ 8=4+1+3

Languages Known: Common, Celestial, Infernal

Feats:
Dodge
Empower Spell
Great Fortitude
Improved Initiative
Lightning Reflexes
Skill Focus K(Planes)
Weapon Finesse
Enlarge Spell

Special Abilities:
Bloodline/Elemental/Earth(Acid)
Cantrips
Eschew Materials
Elemental Ray 7/day: Ranged touch, 1d6, +1 for every 2 sorcerer levels

Traits:
Two-World Magic/Create Water
Arcane Student
Outlander/Lore Seeker - Ray of Frost, Acid Splash, Mage Armor

Spells:
Level 0 (Cantrips):
Spell Save DC: 14
Create Water: 2 gallons per level
Acid Splash: ranged touch 1d3, acid orb
Ray of Frost: ranged touch 1d3, cold or acid
Resistance: +1 on all saving throws
Detect Magic: detects spells and magic items within 60ft.

Level 1:
Spell Save DC: 15
Spells per Day: 4
Summon Monster I: 1 round cast time, 1 round per level duration
Mage Armor: +4 AC

Starting Money= 80gp
Weapons:
Morningstar/ 6 lbs. 1d8
Dagger/ 1 lbs. 1d4

Armor:
None

Gear:
Scholar's Outfit/ 6 lbs.
Backpack/ 2 lbs.
Bedroll/ 5 lbs.
Blanket/ 3 lbs.
Flint and Steel/ 0 lbs.
7 days Rations/ 7 lbs.
Hooded Lantern/ 2 lbs.
2 Oil Flasks/ 2 lbs.
Waterskin/ 4 lbs.

Total Weight= 38 lbs.
Light Load= 43 lbs.
Medium Load= 86 lbs.
Heavy Load= 130 lbs.
Lift Over Head= 130 lbs.
Lift Off Ground= 260 lbs.
Drag/Push= 650 lbs.

Remaining Money= 50gp 2sp 0cp

The Vistin family has long been imbued with elemental earth magic, but it had rarely manifested itself until Salius Vistin was born. At a young age, Salius discovered that he had uncanny natural magical abilities, and his parents enrolled him in The Arcanamirium in Absalom. Because of his young age, only 13, he was given the rank of apprentice, but reached the rank of journeyman by the time he was 16. At 20, he attained the rank of maven and started his advanced studies to become an arcanscenti. As one of the final steps to achieving this prestigous rank, his instructors have tasked him with travelling to Varisia to study the ancient language and magic of the Thassilonians. After a long journey by sea, Salius arrives in Sanpoint harbor, ready to learn everything he can about the Thassilonians and attain the rank of arcanscenti.



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13th Oct, 2013 - 10:55pm / Post ID: #

Canabusis' Rise The Runelords RPG Character - Page 5

Trake,
The things I have noticed right off are as follows;

You may want to get a spell component pouch, Most spells do not require components but some do, to cover the bases of coming across such instances you may want to consider one.

I believe you need one more feat, at first level you start with one and you have an extra one as a racial bonus. All the feats you have posted appear as a class feat with the exception of Enlarge Spell, leaving you left with one more to choose.

That is all I see right now but I will start with that and continue to look it over.



14th Oct, 2013 - 12:34am / Post ID: #

Canabusis' Rise The Runelords RPG Character D&D / Pathfinder Archive - Page 5

I added a belt pouch to my inventory, I am guessing that would be the same as a component pouch. I also added the weight to my total weight and deducted the cost from my money. For my feat I chose Cosmopolitan, it is from the advanced players guide, but I thought it fitting since Salius is from Absalom.

Name: Salius Vistin
Race: Human Male
Class: Sorcerer
Alignment: Chaotic Good
Deity:
Height: 6'0"
Weight: 175
Age: 25
Hair: Black
Eyes: Brown

Ability/Modifier:
[Strength].- 12/+1
[Dexterity]- 15/+2
Con- 12/+1
Int- 15/+2
[Wisdom]- 15/+2
[Charisma]- 19/+4 (Racial modifier)

HP- 8 (Used favored class bonus here)
Base Speed- 30
Initiative- +6
AC- 13
Touch- 12
Flat-Footed- 11

Saves:
Fortitude- 4
Reflex- 4
Will- 4

BAB- +0
CMB- +1
CMD- 13

*=Class Skill
Skill/Total Bonus=Ability Mod+Ranks+Misc Mod.:
Acrobatics/ 2=2+0+0
*Appraise/ 6=2+1+3
*Bluff/ 4=4+0+0
Climb/ 1=1+0+0
*Craft/ 6=2+1+3
Diplomacy/ 4=4+0+0
Disable Device/ 2=2+0+0
Disguise/ 4=4+0+0
Escape Artist/ 2=2+0+0
*Fly/ 2=2+0+0
Handle Animal/ 4=4+0+0
Heal/ 2=2+0+0
*Intimidate/ 4=4+0+0
*Knowledge(Arcana)/ 8=2+1+5
Knowledge(Dungeoneering)/ 2=2+0+0
Knowledge(Engineering)/ 2=2+0+0
Knowledge(Geography)/ 2=2+0+0
Knowledge(History)/ 2=2+0+0
Knowledge(Local)/ 2=2+0+0
Knowledge(Nature)/ 2=2+0+0
Knowledge(Nobility)/ 2=2+0+0
*Knowledge(Planes)/ 5=2+0+3
Knowledge(Religion)/ 2=2+0+0
*Linguistics/ 2=2+0+0
*Perception/ 2=2+0+0
Perform/ 4=4+0+0
*Profession/ 2=2+0+0
Ride/ 2=2+0+0
Sense Motive/ 2=2+0+0
Sleight of Hand/ 2=2+0+0
*Spellcraft/ 7=2+1+4
Stealth/ 2=2+0+0
Survival/ 2=2+0+0
Swim/ 1=1+0+0
*Use Magic Device/ 8=4+1+3

Languages Known: Common, Celestial, Infernal, Draconic, Abyssal

Feats:
Dodge
Empower Spell
Great Fortitude
Improved Initiative
Lightning Reflexes
Skill Focus K(Planes)
Weapon Finesse
Enlarge Spell
Cosmopolitan/Draconic, Abyssal/Linguistics, perception

Special Abilities:
Bloodline/Elemental/Earth(Acid)
Cantrips
Eschew Materials
Elemental Ray 7/day: Ranged touch, 1d6, +1 for every 2 sorcerer levels

Traits:
Two-World Magic/Create Water
Arcane Student
Outlander/Lore Seeker - Ray of Frost, Acid Splash, Mage Armor

Spells:
Level 0 (Cantrips):
Spell Save DC: 14
Create Water: 2 gallons per level
Acid Splash: ranged touch 1d3, acid orb
Ray of Frost: ranged touch 1d3, cold or acid
Resistance: +1 on all saving throws
Detect Magic: detects spells and magic items within 60ft.

Level 1:
Spell Save DC: 15
Spells per Day: 4
Summon Monster I: 1 round cast time, 1 round per level duration
Mage Armor: +4 AC

Starting Money= 80gp
Weapons:
Morningstar/ 6 lbs. 1d8
Dagger/ 1 lbs. 1d4

Armor:
None

Gear:
Scholar's Outfit/ 6 lbs.
Backpack/ 2 lbs.
Bedroll/ 5 lbs.
Blanket/ 3 lbs.
Flint and Steel/ 0 lbs.
7 days Rations/ 7 lbs.
Hooded Lantern/ 2 lbs.
2 Oil Flasks/ 2 lbs.
Waterskin/ 4 lbs.
Belt pouch/ 1lbs.

Total Weight= 39 lbs.
Light Load= 43 lbs.
Medium Load= 86 lbs.
Heavy Load= 130 lbs.
Lift Over Head= 130 lbs.
Lift Off Ground= 260 lbs.
Drag/Push= 650 lbs.

Remaining Money= 49gp 2sp 0cp

The Vistin family has long been imbued with elemental earth magic, but it had rarely manifested itself until Salius Vistin was born. At a young age, Salius discovered that he had uncanny natural magical abilities, and his parents enrolled him in The Arcanamirium in Absalom. Because of his young age, only 13, he was given the rank of apprentice, but reached the rank of journeyman by the time he was 16. At 20, he attained the rank of maven and started his advanced studies to become an arcanscenti. As one of the final steps to achieving this prestigous rank, his instructors have tasked him with travelling to Varisia to study the ancient language and magic of the Thassilonians. After a long journey by sea, Salius arrives in Sanpoint harbor, ready to learn everything he can about the Thassilonians and attain the rank of arcanscenti.



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