Canabusis' Rise Of The Runelords RPG Character - Page 10 of 12

She is an interesting character to roleplay. - Page 10 - D&D / Pathfinder Archive - Posted: 5th Mar, 2014 - 2:47am

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4th Mar, 2014 - 1:21pm / Post ID: #

Canabusis' Rise Of The Runelords RPG Character - Page 10

I created a half-elf ranger. I did not see any premade characters so I used an online generator. Hope I did this right,

Pathfinder
Female Half-Elf Ranger 1
Chaotic Good
Strength 12 (+1)
Dexterity 15 (+2)
Constitution 10 (+0)
Intelligence 12 (+1)
Wisdom 12 (+1)
Charisma 13 (+1)
Size: Medium
Height: 5' 8"
Weight: 125 lb
Eyes: Hazel
Hair: Dark Brown Wavy
Skin: Yellow
Total Hit Points: 10
Speed: 30 feet
Armor Class: 14 = 10 + 2 [leather] + 2 [dexterity]
Touch AC: 12
Flat-footed: 12
Initiative modifier: + 2 = + 2 [dexterity]
Fortitude save: + 2 = 2 [base]
Reflex save: + 4 = 2 [base] + 2 [dexterity]
Will save: + 1 = 0 [base] + 1 [wisdom]
Attack (Handheld): + 2 = 1 [base] + 1 [strength]
Attack (Missile): + 3 = 1 [base] + 2 [dexterity]
Combat Maneuver Bonus: + 2 = 1 [base] + 1 [strength]
Combat Maneuver Defense: + 14 = 10 + 1 [base] + 1 [strength] + 2 [dexterity]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag: 43 lb. Or less
44-86 lb.
87-130 lb.
130 lb.
260 lb.
650 lb.
Languages: Common Goblin
Punching Dagger [1d4, [Critical Hit] x3, 1 lb., light, piercing or slashing]
Light Crossbow [1d8, [Critical Hit] 19-20/x2, range inc 80 ft., 4 lb, piercing]]
Leather armor [light; + 2 AC; max [Dexterity] + 6; check penalty 0 15 lb.]
Feats:
Alertness +2 on perception and sense motive
Skill Focus (Know Geography)Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Acrobatics [Dexterity]* 6 = +2 + 1 + 3 [class skill]
Appraise Int 1 = +1 Bluff [Charisma] 1 = +1 Climb [Strength]* 5 = +1 + 1 + 3 [class skill]
Craft_1 Int 1 = +1 Craft_2 Int 1 = +1 Craft_3 Int 1 = +1 Diplomacy [Charisma] 3 = +1 + 2 [half-elf]
Disguise [Charisma] 1 = +1 Escape Artist [Dexterity]* 2 = +2 Fly [Dexterity]* 2 = +2 Handle Animal [Charisma] 5 = +1 + 1 + 3 [class skill]
Heal [Wisdom] 1 = +1 Intimidate [Charisma] 1 = +1 Knowledge (Dungeoneering) Int 5 = +1 + 1 + 3 [class skill]
Knowledge (Geography) Int 8 = +1 + 1 + 3 [class skill] + 3 [skill focus]
Knowledge (Nature) Int 5 = +1 + 1 + 3 [class skill]
Perception [Wisdom] 8 = +1 + 1 + 3 [class skill] + 1 [half-elf] + 2 [alertness]
Perform_1 [Charisma] 1 = +1
Perform_2 [Charisma] 1 = +1
Perform_3 [Charisma] 1 = +1
Perform_4 [Charisma] 1 = +1
Perform_5 [Charisma] 1 = +1
Profession [Wisdom] 5 = +1 + 1 + 3 [class skill]
Ride [Dexterity]* 2 = +2 Sense Motive [Wisdom] 3 = +1 + 2 [alertness]
Stealth [Dexterity]* 2 = +2 Survival [Wisdom] 1 = +1 Swim [Strength]** 1 = +1 * = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers

Favored class points: Hit points +0; Skill points +1
Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
Half-Elf
This half-elf chose +2 to strength (Already included)
Immune to magical sleep
Allowed two favored classes. Here I am assuming it is the first two favored classes.
Take a skill focus as a bonus feat at level 1
+ 2 racial bonus on saves vs. Enchantments
Low-light vision
+ 1 racial bonus on perception checks
+ 2 racial bonus on diplomacy and gather information checks
Ranger
Favored enemies. Bonus applies to attack (Unlike 3.5), damage, bluff, knowledge (Can always make checks), perception, sense motive, survival.
Favored terrains. Bonus applies to initiative, geography, perception, stealth, surival; need not leave tracks.
Bonus to tracking
Combat Style
Endurance
Wild empathy (Roll level + charisma bonus)
Endurance (Level 3)
Hunter's bond -- either an animal companion or bond with companions and grant some favored enemy bonuses to them(Level 4)
Woodland Stride (Level 7)
Swift Tracker (Level 8)
Evasion (Level 9)
Quarry (Level 11)
Camouflage (Level 12)
Improved Evasion (Level 16)
Hide in Plain Sight (Level 17) -- any favored terrain
Improved quarry (Level 19) -- any favored terrain
Master Hunter (Level 20) -- lethal attacks, superior tracking
High wisdom gains bonus spells daily
Concentration check: d20 + rangre level + wisdom modifier vs. DC
Favored Enemies:
Humanoids (Goblinoid) + 2
This ranger chose the archery track. Class HP rolled Level 1: Ranger 10
Pathfinder's Equipment:
20 lb
2 lb
2 lb
5 lb
1 lb
3 lb
10 lb
20 lb
2 lb
4 lb
_____
69 lb Weapons / Armor / Shield (From above)
Crossbow bolts (Quiver of 10) x2
Backpack
Bedroll
Flint and steel
Ink vial
Ink pen
Oil flasks x1
Parchment sheets x1
Rations (1 day) x3
Rope (50', hempen) x1
Tent
Torches x2
Waterskins x1
Total



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Post Date: 4th Mar, 2014 - 1:49pm / Post ID: #

Canabusis' Rise Of The Runelords RPG Character
A Friend

Character RPG Runelords The Rise Canabusis

(I was wondering whether or not we could do the following custom character options: 1: Bleachling trait. Bleachlings are mentioned in the book The Gnomes of Golarion (Pg. 25). They are cursed and feared gnomes who have succumbed to the affliction known as bleaching, which causes them to turn super-serious, grow in magical power and lose all their vibrant colors, making them immune to aging effects. Although in the book it mentions that the gm's permission, I have no problem wasting one of my traits to play this awesome character! 2: Instead of a regular animal companion I really wanted to have a swarm of critters of the forest (HD= to the HD of the normal animal companion), resulting in an equally powerful ally for me (CR= to the CR of the normal companion), but with far greater RP opportunities.
Please tell me which of the above are approved so I can proceed in creating the character's background! Also, please don't make this character start at 0 xp xD)

N Small female humanoid (Gnome) bleachling druid 1
Init +3; Senses: low light vision, Perception +

DEFENSE
Armor class: AC 16, touch 14, flat-footed 13 (+2 armor, +3 [Dexterity], +1 size)
Special: +1 damage taken from cold iron weapons.
HP: 10
Saves: Fort +4, Ref +3, Will +6
Special: +2 racial saving throw bonus against fear, despair and illusion spells and effects.

OFFENSE
Speed: 20 ft.
Melee: dagger +1 (1d3, 19-20/x2), Quarterstaff +1 (1d4, x2)
Spell-Like Abilities (CL 1st; concentration +5)
At will: speak with animals
1/day: detect poison, know direction, stabilize
Spells (CL 1st; concentration +5)
At will: Detect Magic, Create Water, [empty spell slot]
1st: Shillelagh, Cure Light Wounds

STATISTICS
[Strength] 10, [Dexterity] 16, Con 15, Int 14, [Wisdom] 18, [Charisma] 18
Combat: Base Atk +0; CMB -1; CMD 12
Feats: Fey Foundling
Traits: Bleachling, Natural-Born Leader, First Memories
Skills: Diplomacy +8, Handle Animal +8 (+4 animal companion), Perception +8, K. (Nature) +10, K. (Geography) +6, Survival +10, Heal +8, Spellcraft +6
Languages: Common, Gnome, Sylvan, Goblin, Giant
SQ Once per day, after rolling a 1 on a d20, the gnome may reroll and use the second result., nature bond (Animal companion), nature sense, orisons, wild empathy +5

4th Mar, 2014 - 7:01pm / Post ID: #

Canabusis' Rise Of The Runelords RPG Character Archive Pathfinder / D&D

I will look over your characters but before I do I would like to see if anyone might be interested in playing a cleric as KNtoran is inactive and he is our cleric. The party severely needs a cleric, I will allow the cleric to start with KNtorans experience which is at 1175. And yes all new characters start at 0 exp. I can give you both a side quest to start and get you some much needed experience in the process.

Attached Image Edited: Canabusis on 4th Mar, 2014 - 7:14pm



4th Mar, 2014 - 9:17pm / Post ID: #

Page 10 Character RPG Runelords The Rise Canabusis

I would feel kind of bad taking over someone's character plus I never liked the whole worship and spells thing that clerics do.



4th Mar, 2014 - 9:46pm / Post ID: #

Character RPG Runelords The Rise Canabusis

Pathfinder,

You don't have to, besides I would create a hole new character and just implement that it starts with the exp of 1175 to motivate someone to play one. You may stick with your ranger. I may just have to add an npc cleric to the party until someone joins and makes a cleric of their own. I am currently looking over your character for approval, and making a hard copy for my records. I had actually started creating a pre-made ranger for you last night. But as you have already started in the creation of one I no longer need to do so. Also you need to have a background story. What did you roll for your starting coin? What traits did you pick?

Attached Image Edited: Canabusis on 4th Mar, 2014 - 10:49pm



4th Mar, 2014 - 10:56pm / Post ID: #

Canabusis' Rise Of The Runelords RPG Character

This might be a be a bit silly but I did not see anything in the generator to say how much coin I should have it just let me select equipment and I figured if I over did it I would get stopped somehow :-/ I did not see an option for traits. I'll think up a background story.



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4th Mar, 2014 - 11:28pm / Post ID: #

Canabusis' Rise The Runelords RPG Character - Page 10

Pathfinder you need to read over my instructions on the first page of this thread and you will find the links you need to complete your character. If you carefully read over my instructions it will direct you to where you can find the information needed to find out how much coin you have and also you will need to download the game guide in order to create a background story that will fit with the settings of the game. It also has a map of the town and other necessary information. If you need help let me know.

Ian, I have not started to check your new character for approval as I am waiting for a response on whether or not you are interested in playing a cleric, also I am a bit confused. Do you really want a female character?

Attached Image Edited: Canabusis on 4th Mar, 2014 - 11:30pm



Post Date: 5th Mar, 2014 - 2:47am / Post ID: #

Canabusis' Rise Of The Runelords RPG Character
A Friend

Canabusis' Rise The Runelords RPG Character D&D / Pathfinder Archive - Page 10

She is an interesting character to roleplay. I am 100% sure I wish to proceed with this character.

Now if noone wants to play a cleric it's easy to give us a handful of cure light and cure moderate, and 2-3 lesser restoration potions instead of having to run an NPC around. It can be easily given or looted along other things from npcs.

:)

(Ps: I think you shouldn't think that a group in PF "Needs" Something. For me, it's all about getting all these generated characters and see how the interact with each other and the world, no matter what random combination. There's always a way around a missing ability!)

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