
Zork's body works hard and the wound clots quickly. Everyone helps to apply paste and bandages made of cloth scraps. Theaton also binds Mykael's cuts but without the proper materials on hand, they only serve to slightly increase his comfort.
In two hours, just before midday, Zork's eyes flutter open followed my a spasm of pain all over. He thinks he can get up and walk, but shouldn't strain himself.
The two bandits look quite shocked by this turn of events. They seem more subservient, especially to Mykael.
Out of Character: that's stable at -3, and now conscious but still disabled.
Zork mumbles something like what happened, where am I and then he remembers what took place and says no more about anything but just breathes a heavy sigh from pain.
The night passes with no further ill occurrence. Regain HP equal to your level (4 or 3).
Starday 6 Desnus
The light rain of the morning stings the fresh wounds of those who have them. It clears soon allowing a change of bandages and some light conversation if wanted. Theaton is quite adept at healing the wounds over a long term, grabbing some antiseptic leaves and loosening the bandages to aid regrowth. The second day of rest heals double your level number of hit points as does the night (Grand total of 4x level on the 6th, and 1x level the previous night on the 5th). Thankfully no pranks occur at all, could the fey be humane or pitying?
Sunday 7 Desnus
The day starts foggy and the bandits are itching to show you the way to the burial site, but can stay for healing if needed. Edited: iCon on 19th Sep, 2015 - 4:43pm
Mykael spends the down time trying to take it easy and fully recover; by the second day his wounds have ceased causing him much discomfort and he is able to freely swing his sword and work his shield without grimacing in pain and he feels combat ready once more. He sharpens his sword and maintains his armor keeping to himself more so than he has done in the past. Normally quick to engage in small talk with his companions Mykael sets his mind to his tasks.
He makes sure the bandits are fed and given water, checking their binds each time to make sure they are tight and secure. By the morning of 7 Desnus Mykael is up with the sun having already donned his armor he is practicing with his sword and shield techniques in a small clearing as he waits for the others to determine if they are moving out today.
Caelum administers long-term care on Mykael and Zork, with Archival aiding him each of the days. If they prove unsuccessful, Archival states, "We do not know what we will find at the crypt. We will allow Mykael and Zork to rest another day or two in order to ensure they are ready for whatever dangers we may face."
Out of Character: DC 15 to provide long-term care, which will allow them to recover 4 HP/class level each day, so 16 for Zork and 12 for Mykael if successful.