ICon Pathfinder Kingmaker Stolen Land - Page 107 of 279

Caelum administers long-term care on Mykael - Page 107 - D&D / Pathfinder Archive - Posted: 20th Sep, 2015 - 12:59am

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18th Sep, 2015 - 4:17pm / Post ID: #
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ICon Pathfinder Kingmaker Stolen Land - Page 107

Game Master says...

Zork's body works hard and the wound clots quickly. Everyone helps to apply paste and bandages made of cloth scraps. Theaton also binds Mykael's cuts but without the proper materials on hand, they only serve to slightly increase his comfort.

In two hours, just before midday, Zork's eyes flutter open followed my a spasm of pain all over. He thinks he can get up and walk, but shouldn't strain himself.

The two bandits look quite shocked by this turn of events. They seem more subservient, especially to Mykael.

Out of Character: that's stable at -3, and now conscious but still disabled.



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18th Sep, 2015 - 4:22pm / Post ID: #
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The Second says...

Zork mumbles something like what happened, where am I and then he remembers what took place and says no more about anything but just breathes a heavy sigh from pain.



Post Date: 18th Sep, 2015 - 8:37pm / Post ID: #

ICon Pathfinder Kingmaker Stolen Land
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ICon Pathfinder Kingmaker Stolen Land Archive Pathfinder / D&D

Archival nods and shrugs, "True enough," He replies as he places the pot with its four remaining doses of wound paste back in his pack. "Hopefully you two will be able to move on without bad blood after this."

Post Date: 19th Sep, 2015 - 2:01am / Post ID: #

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Page 107 Land Stolen Kingmaker Pathfinder ICon

Theaton advises everyone we will spend another day here so that those injured can heal up some more. We do not need to be moving with injured people if we can help it.

19th Sep, 2015 - 4:40pm / Post ID: #
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The night passes with no further ill occurrence. Regain HP equal to your level (4 or 3).

Starday 6 Desnus

The light rain of the morning stings the fresh wounds of those who have them. It clears soon allowing a change of bandages and some light conversation if wanted. Theaton is quite adept at healing the wounds over a long term, grabbing some antiseptic leaves and loosening the bandages to aid regrowth. The second day of rest heals double your level number of hit points as does the night (Grand total of 4x level on the 6th, and 1x level the previous night on the 5th). Thankfully no pranks occur at all, could the fey be humane or pitying?

Sunday 7 Desnus

The day starts foggy and the bandits are itching to show you the way to the burial site, but can stay for healing if needed.

Reconcile Edited: iCon on 19th Sep, 2015 - 4:43pm



Post Date: 19th Sep, 2015 - 9:43pm / Post ID: #

ICon Pathfinder Kingmaker Stolen Land
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ICon Pathfinder Kingmaker Stolen Land

While caring for our injured companions, Archival will take the next two days to try and Identify the unknown potion again.

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19th Sep, 2015 - 10:13pm / Post ID: #
Mykael Brewmor
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ICon Pathfinder Kingmaker Stolen Land - Page 107

Ignoble says...

Mykael spends the down time trying to take it easy and fully recover; by the second day his wounds have ceased causing him much discomfort and he is able to freely swing his sword and work his shield without grimacing in pain and he feels combat ready once more. He sharpens his sword and maintains his armor keeping to himself more so than he has done in the past. Normally quick to engage in small talk with his companions Mykael sets his mind to his tasks.

He makes sure the bandits are fed and given water, checking their binds each time to make sure they are tight and secure. By the morning of 7 Desnus Mykael is up with the sun having already donned his armor he is practicing with his sword and shield techniques in a small clearing as he waits for the others to determine if they are moving out today.



Post Date: 20th Sep, 2015 - 12:59am / Post ID: #

ICon Pathfinder Kingmaker Stolen Land
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ICon Pathfinder Kingmaker Stolen Land D&D / Pathfinder Archive - Page 107

Caelum administers long-term care on Mykael and Zork, with Archival aiding him each of the days. If they prove unsuccessful, Archival states, "We do not know what we will find at the crypt. We will allow Mykael and Zork to rest another day or two in order to ensure they are ready for whatever dangers we may face."

Out of Character: DC 15 to provide long-term care, which will allow them to recover 4 HP/class level each day, so 16 for Zork and 12 for Mykael if successful.


 
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