Mykael Brewmor
Male Human Fighter-3/Paladin-4
[Lawful Good]
DESCRIPTION
21yrs old
5'10" tall 180lbs brown hair,/blue eyes
Favored Class: Paladin
Lay on Hands 1d6 5x's per day (5/5)
EXPERIENCE POINTS
24,379/34,000
HP: 61 AC: 20 (Breastplate 6 + heavy steel shield 2+ Defender of the Society trait 1 + Shield Focus 1)
Touch AC: 12 (+1 Defender of the Society trait) Flat Footed AC: 20
Speed: 30ft (20ft with heavy armor)
BAB: +7; CMB: +10; CMD: 19
--Saves:--
(+2 Divine Grace)
Fort +11 (7 base+2 ability); Reflex +4; Will +7
Strength: 16 (+3)--+2 Racial bonus
Dexterity: 10 (+0)
CON: 14 (+2)
INT: 10(+0)
Wisdom: 10 (+0)
Charisma: 15 (+2)
Initiative: +4 (0 ability mod. + 4 Improved Initiative Feat)
Speed: 30ft (20ft with armor)
--SKILLS--
Total bonus= Ability mod + Ranks + Misc Mod
Acrobatics +0
Appraise +0
Bluff +2
Climb +7 (1 rank)
Craft/Weapons +1 (1 Rank)
Craft/Weapons +1 (1 Rank)
Diplomacy +4 (2 Rank)
Disable Device (Untrained)
Disguise +2
Escape Artist +0
Fly +0
Handle Animal +6 (1 Rank)
Heal +0
Intimidate +9 (4 rank)
Knowledge (Religion) +4 (2 Rank)
Knowledge (Planes) +1 (1 rank)
Knowledge/Local +1 (1 rank)
Linguistics (Untrained)
Perception +0
Perform +2
Profession (Soldier) +5 (2 rank)
Ride +5 (2 rank)
Sense Motive +4 (1 rank)
Sleight of Hand (Untrained)
Spellcraft (Untrained)
Stealth +0
Survival +5 (2 rank)
Swim +7 (1 rank)
Use Magic Device (Untrained)
--FEATS--
*Improved Initiative [+4 bonus on initiative checks]
*Power Attack [Trade melee attack bonus for damage]
*Cleave [Make an additional attack if the first one hits]
*Bravery +1 [+1 Will save vs. Fear]
*Weapon Focus (Longsword) [+1 atk bonus]
*Shield Focus [gain +1 AC when using shield)
*Extra lay on hands (Use lay on hands two additional times per day)
*Vital Strike
--TRAITS--
*Armor Master [When you wear armor of any sort, reduce the armor check penalty by 1, to minimum penalty of 0]
*Sword Scion [start with longsword and gain +1 trait bonus on attacks made with this weapon]
*Defender of the Society [+1 bonus to AC when wearing medium or heavy armor]
Armor Training 1 (Reduce armor check penalty by 1)
--SPECIAL(Class Features)--
*Aura of Good--The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level.
*Detect Evil--At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.
*Smite Evil 2/day--twice per day (lv 4), a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Cha bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.
In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.
The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability.
*Divine Grace--At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all Saving Throws.
*Lay on Hands (6x/day 2d6 xtra lay on hands feat adds two per day)--Beginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch. Each day she can use this ability a number of times equal to 1/2 her paladin level plus her Charisma modifier. With one use of this ability, a paladin can heal 1d6 hit points of damage for every two paladin levels she possesses. Using this ability is a standard action, unless the paladin targets herself, in which case it is a swift action. Despite the name of this ability, a paladin only needs one free hand to use this ability.
Alternatively, a paladin can use this healing power to deal damage to undead creatures, dealing 1d6 points of damage for every two levels the paladin possesses. Using lay on hands in this way requires a successful melee touch attack and doesn't provoke an attack of opportunity. Undead do not receive a saving throw against this damage.
*Aura of Courage--At 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability functions only while the paladin is conscious, not if she is unconscious or dead.
*Divine Health-- At 3rd level, a paladin is immune to all diseases, including supernatural and magical diseases, including mummy rot.
*Mercy--Shaken: The target is no longer shaken.
*Channel Positive Energy (5/5 per day)--Use of this ability consumes two uses of lay on hands; charisma based; use paladin level. Channel positive energy that deals damage to undead or heals living creatures in a 30' wave of energy (2d6 damage or healing). Will save DC 14 for half damage.
*Spellcasting--Limited to level 5 (10 + Charisma) 1st Level: Bless Weapon
--WEAPONS--
-Long sword, Iomadae Symbol-
+12 attack (+7 BAB; +3 Strength; +1 attack bonus for sword scion trait; +1 bonus for weapon focus)
1d8+3 slashing damage (19-20/x2);
-Silver Dagger-
+10 attack (+7 BAB; +3 Strength); 1d4+3 damage
-Short bow-
+7 attack
1d6 piercing damage (X3)
20 arrows
-Short sword-
+10 attack (+7 BAB; +3 Strength)
1d6+3 piercing damage (19-20/x2)
-Shield spike-
+10 attack
1d6+3 piercing damage (X2)
-Spiked gauntled-
+10 attack
1d4+3 piercing damage (X2)
--ARMOR/SHIELDS--
Total Armor Check Penatly: -4 (-5 chain mail, -1 shield, +2 trait/armor training)
-Breastplate-
-4 Armor check penalty; +6 AC; Speed 20ft
-Heavy Steel Shield-
Armor Check Penalty -1.