Hello and welcome to the character creation outline of our new campaign. In "The Artifacts of Power", you will have the chance to guide your characters through a journey in -450~B.C. The story, however, begins in the city of New York, year 2042, but we will get to that a bit later ....
Here are the basic requirements that your characters should fulfill:
You may choose one of the following:
A spell component pouch, which needs to be filled with non-specific materials, worth x amount of god. Or...
You may purchase materials individually. The benefit being nothing more than personal entertainment.
Sorry for all the questions. Can I start the game with a familiar, or do you want me to summon it in game. Also just to make sure we can get all the items we want, just not weapons and armor right.
Edited: Tical on 8th Jun, 2014 - 2:37pm
Don't worry about asking questions. I am here for any issues you may encounter.
You will start with a familiar if your class grants you one.
Please do not purchase more than you character can carry. You may spend up to 200 gold for your starting gear. There will be no platinum coins in this campaign.
Tucker Firemane, Wizard
Human
Hit Dice: 1d4+2+3 (9 HP)
Initiative: +3
Speed: 30 ft. (6 squares)
Armor Class: 13,
Touch 10, flat-footed 10
Base Attack/Grapple: +0/+3
Attacks:
Special qualities: Weasel (Niff), scribe scroll
Saves: Fort +2, Ref +6, Will +4
Abilities: [Strength] 10, [Dexterity] 16, Con 15, Int 18, [Wisdom] 15, [Charisma]
13
Skills with ability modifiers: Concentration 6, Craft 8, Decipher script 8, [Knowledge (Arcana) 8, (Dungeoneering) 7, (Nature) 8], Spellcraft 7, use magic device 2
Feats: Toughness, sling proficiency
Spells memorized: Light, Dancing lights, Acid splash, Sleep, Magic missile
Very nice, your character is perfectly fine but I have 1 change I would like you to make, as well as a question:
Why would you take the feat required to use a sling? There are numerous weapons the wizard is capable of using, some even better than the sling.
Also, I completely neglected mentioning that for ability scores you should use a point-buy system, namely 25 points. Apparently your character is worth 49 points. [Link removed]
Alias: Gordon Fraz
Race: Human
Hit Dice: 1d6+1+0=6
Initiative: 0+
Speed: 30 feet.
Armor Class: 14.
Base Attack Bonus: 1+
Alignment: Neutral Good.
Religion: None.
Languages: Common.
Saves:
Fortitude: 2 (2+0=2)
Reflex: 0 (0+3=3)
Will: 0 (0+0=0)
Initiative: 3 (3+0=3)
Melee: 5 (1+4=5)
Ranged: 4 (1+3=4)
Ability Scores:
Strength: 18 (Mod 4+)
Dexterity: 16 (Mod 3+)
Constitution: 11 (Mod 0)
Intelligence: 11 (Mod 0)
Wisdom: 11 (Mod 0)
Charisma: 15 (Mod 2)
Bonus Ability Points: 0
Skills:
Climb 1 + 4 = 5
Craft 1 + 0 = 1
Heal 1 + 0 = 1
Hide 2 + 3 = 5
Move silently 2 + 3 = 5
Ride 1 + 3 = 4
Spellcraft 1 + 0 = 1
Survival 1 + 0 = 1
Swim 1 + 4 = 5
Use magic device 1 + 2 = 3
Feats:
Armor proficiency light
Armor proficiency medium
Armor proficiency heavy
Dodge
Martial weapon proficiency
Mobility
Shield proficiency
Simple weapon proficiency
Stealthy
Tower shield proficiency
Equipment:
Longsword 1d8 (1)
Shield, small, steel +1 (1)
Backpack 2lb (2)
Blanket 3lb (1)
Crowbar 5lb (1)
Flask (3)
Ink (1)
Inkpen (1)
Paper (2)
Rope (50ft) 5lb (1)
Waterskin 4lb (1)
Healer's kit 1lb (1)
Explorer's outfit 8lb (1)
Background: Gordon started learning on how to become a warrior at the age of 14, his father, James Fraz, was an experienced warrior and he always wished that his son can become a fighter and accomplish even greater goals than him. However, Gordon did not have a mother, because she died of a deadly disease when he was 2 years old. As Gordon grew up he noticed how his Father always seem to always have fear in his eyes, and every week a group of thuggish men come to his house and demanding that James must give them a certain amount of gold pieces or it will be his death. When Gordon turned 18, his Father gave his son some gold pieces so he can start his journey. But before that he had to go to the market to get some things and come back to home. So an hour later, when Gordon came back, he saw that his father is dead. After a dreadful moment, he vowed that he will find the murderer and give him justice.