Johnathan's Dungeons & Dragons 3.5 Character Creation

Johnathan' S Dungeons Dragons 3 5 Character - D&D / Pathfinder Archive - Posted: 8th Jun, 2014 - 10:14pm

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09th November 2024's Text Adventure:
Choose Your Medieval Fantasy Character:

Warlock
Warlock
Wizard
Wizard
Barbarian
Barbarian
Fighter
Fighter
Draconian
Draconian
Ranger
Ranger
Cleric
Cleric
Rogue
Rogue
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The Artifacts of Power - Dungeons & Dragons 3.5 - Only those who wish to participate in this game should post here. Suggestions about this RPG should only be added in here: Review.
Post Date: 8th Jun, 2014 - 12:49pm / Post ID: #

Johnathan's Dungeons & Dragons 3.5 Character Creation
A Friend

Johnathan's Dungeons & Dragons 3.5 Character Creation

Hello and welcome to the character creation outline of our new campaign. In "The Artifacts of Power", you will have the chance to guide your characters through a journey in -450~B.C. The story, however, begins in the city of New York, year 2042, but we will get to that a bit later ....

Here are the basic requirements that your characters should fulfill:

  • 1st level.
  • Human.
  • Any class.
  • Ability scores must be based on the 25 point-buy system
  • Of any age >21.
  • Vague character background. Please do not mention exact details about the character's past, and do not decide on anything other than their personality traits. Focus on describing your character's alignment, way of thinking, emotions and psychology. Of course, major events such as traumatic experiences should be mentioned.
  • Non-evil alignment.
However, before letting your imagination work as to what kind of character you wish to play, make sure you are willing to stick around and try your best to post and stay up-to-date with the game as much as you can. All this of course, provided you are enjoying playing with the rest of us.
For any complaints or concerns feel free to let me know.

Mandatory prerequisites for joining the game:
  • Having read and understood the pages 4-10 of the the Dungeons & Dragons 3.5 Player's Handbook, the race and class entries of your character in their respective sourcebooks.
  • Basic maturity.
  • Being able to post minimum once per two days, under normal circumstances.
Although I strongly encourage you to support the companies that publish your favorite games, by purchasing at least their core books, such as the Dungeons & Dragons 3.5 PHB [there is an online reference:]

* You can start with Dungeons & Dragons Basics
* Create Your AD&D Character
* Dungeons & Dragons Characters, Equipment, Spells and Monsters

Feel free to post questions or your characters as a reply. If you need help with making a character, I am here for you!

PS. I would like characters to be posted in the format of official monster entries, like so:

Aasimar, 1st-Level Warrior
Medium Outsider (Native)
Hit Dice: 1d8+1 (5 HP)
Initiative: +4
Speed: 20 ft. In scale mail (4 squares); base speed
30 ft.
Armor Class: 16 (+4 scale mail, +2 heavy shield),
Touch 10, flat-footed 16
Base Attack/Grapple: +1/+2
Attack: Longsword +2 melee (1d8+1/19-20)
Or light crossbow +1 ranged (1d8/19-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Daylight
Special Qualities: Darkvision 60 ft., resistance to
Acid 5, cold 5, and electricity 5
Saves: Fort +3, Ref +0, Will +0
Abilities: [Strength] 13, [Dexterity] 11, Con 12, Int 10, [Wisdom] 11, [Charisma]
10
Skills: Heal +4, Knowledge (Religion) +1, Listen
+3, Ride +1, Spot +3
Feats: Improved Initiative

Edited Message Edited...
Support: Links added. Options are already available through WorldofMedieval.com

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Post Date: 8th Jun, 2014 - 2:09pm / Post ID: #

Johnathan's Dungeons & Dragons 3.5 Character Creation
A Friend

Creation Character Dragons and Dungeons Johnathans

How do you like to play regarding spell components. Do I need a bag full of random stuff, or do you not use spell components.

Post Date: 8th Jun, 2014 - 2:30pm / Post ID: #

Johnathan's Dungeons & Dragons 3.5 Character Creation
A Friend

Johnathan's Dungeons & Dragons 3.5 Character Creation Archive Pathfinder / D&D

You may choose one of the following:

A spell component pouch, which needs to be filled with non-specific materials, worth x amount of god. Or...

You may purchase materials individually. The benefit being nothing more than personal entertainment.

Post Date: 8th Jun, 2014 - 2:34pm / Post ID: #

Johnathan's Dungeons & Dragons 3.5 Character Creation
A Friend

Creation Character Dragons and Dungeons Johnathans

Sorry for all the questions. Can I start the game with a familiar, or do you want me to summon it in game. Also just to make sure we can get all the items we want, just not weapons and armor right.

Reconcile Edited: Tical on 8th Jun, 2014 - 2:37pm

Post Date: 8th Jun, 2014 - 3:10pm / Post ID: #

Johnathan's Dungeons & Dragons 3.5 Character Creation
A Friend

Creation Character Dragons and Dungeons Johnathans

Don't worry about asking questions. I am here for any issues you may encounter.

You will start with a familiar if your class grants you one.

Please do not purchase more than you character can carry. You may spend up to 200 gold for your starting gear. There will be no platinum coins in this campaign.

Post Date: 8th Jun, 2014 - 6:08pm / Post ID: #

Johnathan's Dungeons & Dragons 3.5 Character Creation
A Friend

Johnathan's Dungeons & Dragons 3.5 Character Creation

Tucker Firemane, Wizard
Human
Hit Dice: 1d4+2+3 (9 HP)
Initiative: +3
Speed: 30 ft. (6 squares)
Armor Class: 13,
Touch 10, flat-footed 10
Base Attack/Grapple: +0/+3
Attacks:
Special qualities: Weasel (Niff), scribe scroll
Saves: Fort +2, Ref +6, Will +4
Abilities: [Strength] 10, [Dexterity] 16, Con 15, Int 18, [Wisdom] 15, [Charisma]
13
Skills with ability modifiers: Concentration 6, Craft 8, Decipher script 8, [Knowledge (Arcana) 8, (Dungeoneering) 7, (Nature) 8], Spellcraft 7, use magic device 2
Feats: Toughness, sling proficiency
Spells memorized: Light, Dancing lights, Acid splash, Sleep, Magic missile

  • Items:
  • Backpack
  • Blanket
  • Belt pouch
  • Spell pouch
  • Spell book
  • Water skin
  • Crowbar
  • Fishing hooks
  • 3 flasks
  • Grappling hooks
  • Ink pen
  • Hooded lantern
  • Paper
  • Parchment
  • 2 days of rations
  • Rope
  • Acid flask
  • Holy water
  • Caltrops
  • Flint and steel
  • Alchemy fire
  • Scroll case
Background: Tucker's family learned of his magic at the age of 3. On his fourth birthday he was sold to a magician to be a "Apprentice" And learn the ways of magic and hard work. As Tucker grew up he just could not seem to be able to cast necromancy spells or abjuration, and his master seemed to use this lack of skill as a good chance to beat him. At the age of 18 tucker became a journeyman, but before he could go back home his master branded him with a arcane mark across his eye and one on each arm.
After almost his whole life of work he could finally go home. As he gets home his master flies by on a disk and fireballs Tucker's house and family. Thugs run out of the trees and take all of the stuff that is in the house, kills his father who had some how survived the blast and ran off. With tears in his eyes Tucker grabs what ever he can find and goes off into the woods. After two years him and his newly summoned friend Niff (Weasel) are here, he has some money in his pocket and a firm dislike for wizards.

Edited Message Edited...
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Post Date: 8th Jun, 2014 - 9:42pm / Post ID: #

Johnathan's Dungeons & Dragons 3.5 Character Creation
A Friend

Johnathan's Dungeons & Dragons 3.5 Character Creation

Very nice, your character is perfectly fine but I have 1 change I would like you to make, as well as a question:

Why would you take the feat required to use a sling? There are numerous weapons the wizard is capable of using, some even better than the sling.

Also, I completely neglected mentioning that for ability scores you should use a point-buy system, namely 25 points. Apparently your character is worth 49 points. [Link removed]

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8th Jun, 2014 - 10:14pm / Post ID: #

Johnathan's Dungeons & Dragons 3.5 Character Creation D&D / Pathfinder Archive

Alias: Gordon Fraz
Race: Human
Hit Dice: 1d6+1+0=6
Initiative: 0+
Speed: 30 feet.
Armor Class: 14.
Base Attack Bonus: 1+
Alignment: Neutral Good.
Religion: None.
Languages: Common.

Saves:

Fortitude: 2 (2+0=2)
Reflex: 0 (0+3=3)
Will: 0 (0+0=0)
Initiative: 3 (3+0=3)
Melee: 5 (1+4=5)
Ranged: 4 (1+3=4)

Ability Scores:

Strength: 18 (Mod 4+)
Dexterity: 16 (Mod 3+)
Constitution: 11 (Mod 0)
Intelligence: 11 (Mod 0)
Wisdom: 11 (Mod 0)
Charisma: 15 (Mod 2)
Bonus Ability Points: 0

Skills:

Climb 1 + 4 = 5
Craft 1 + 0 = 1
Heal 1 + 0 = 1
Hide 2 + 3 = 5
Move silently 2 + 3 = 5
Ride 1 + 3 = 4
Spellcraft 1 + 0 = 1
Survival 1 + 0 = 1
Swim 1 + 4 = 5
Use magic device 1 + 2 = 3

Feats:

Armor proficiency light
Armor proficiency medium
Armor proficiency heavy
Dodge
Martial weapon proficiency
Mobility
Shield proficiency
Simple weapon proficiency
Stealthy
Tower shield proficiency

Equipment:

Longsword 1d8 (1)
Shield, small, steel +1 (1)
Backpack 2lb (2)
Blanket 3lb (1)
Crowbar 5lb (1)
Flask (3)
Ink (1)
Inkpen (1)
Paper (2)
Rope (50ft) 5lb (1)
Waterskin 4lb (1)
Healer's kit 1lb (1)
Explorer's outfit 8lb (1)

Background: Gordon started learning on how to become a warrior at the age of 14, his father, James Fraz, was an experienced warrior and he always wished that his son can become a fighter and accomplish even greater goals than him. However, Gordon did not have a mother, because she died of a deadly disease when he was 2 years old. As Gordon grew up he noticed how his Father always seem to always have fear in his eyes, and every week a group of thuggish men come to his house and demanding that James must give them a certain amount of gold pieces or it will be his death. When Gordon turned 18, his Father gave his son some gold pieces so he can start his journey. But before that he had to go to the market to get some things and come back to home. So an hour later, when Gordon came back, he saw that his father is dead. After a dreadful moment, he vowed that he will find the murderer and give him justice.



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