The Text Role-playing Game Creator: Character Genealogy is now fully active so current and new Players can update / add their Character's ancestral line.
Firestone's Law of Forecasting: Chicken Little only has to be right once.
Text Role-playing Game Creator Update: When a Player looks at their Character Sheet they will now get a prompt about sections they have not completed. Others looking at their Character Sheet will not see this. It is only for the Player to see which sections should be updated.
I have added specific fields to the Donate page in an easy 4 step process for Contributors to choose where their Donation goes rather than assume it is for the Text Role-playing Game Creator or other specific projects within the Community. Therefore, if you wish to see further enhancements to the Text Role-playing Game Creator you will need to select the option from the drop down menu as the reason for your Contribution when you donate or we will assume you are Donating for general Community upkeep. Thanks.
The Text Role-playing Game Creator was originally used to invite Members to start and run games using a simplified system to record their information while playing in a Play By Post format. The main problem with this system was that games on the whole relied heavily on the availability of the Member as Dungeon Master / GM and more especially how they perceived games should be conducted.
Various perspectives and agendas made what should have been a simple system to jump into role-playing a complex one. Additionally, sometimes great games would start and then suddenly end because real life issues affected the Dungeon Master / GM. Most Dungeon Masters / Game Masters became wrapped up with work, issues at home ("Honey you are spending way too much time on that game!"), and health issues. We even had one of our former Game Masters die in hospital. While there he was still trying to keep up the game but could not - what a soldier, may he rest in peace.
Therefore, without a consistent committed Dungeon Master / GM the game falls flat as mentioned in many of my videos for ROK II. This over reliance on a Member Dungeon Master / GM to conduct a role-playing game here has been a consistent weakness. That is why in 2016 we started working on ROK II to replace the Text Role-playing Game Creator. ROK II and the engine that will soon come will be the new and only system of play here.
As such we are phasing out the current system to encourage an automated one so people can simply role-play without having to wonder how to play, varying rules, consistency, if the Dungeon Master / GM will be active, etc. There will be just one custom system that will enable Players to come and go as they please without having to conform to any one Game, method or Role-playing Game system. Current Role-playing Games using the Text Role-playing Game creator will be allowed to continue until their Campaigns are completed, then they will be locked.
Threads related to the Text Role-playing Game Creator about methods of being a Dungeon Master / GM will be locked to avoid confusion with the upcoming system.
More about how the new system will work will be Discussed here: Ruler of Kings 2 Text Role-playing Game General Discussion and in future Role-playing Game Newsletters as the new open system rolls out. Those looking for new games or to create a Character can start here: ROK II Start & Rules.