Role-playing Game Etiquette
Do you think there is such a thing as standard Role-playing Game Etiquette? If so, what is your description of it?
Note: Architect's emphasis
I think the biggest thing is to show up when you're supposed to. If you commit to a game then you need to be there when you're needed. Of course there are real life situations but at least show courtesy by saying so, don't just leave us hanging.
Definitely what was said above and of course honesty is a key factor in rolling dice in a play by post format although I think on this site there are systems in place? Worst is when a player gets rolls like: 20, 18, 16, 19, 15 often and then says they're naturally lucky. Rolleys
The biggest etiquette thing for me is: Its a game! It should be fun for everyone. NO Bullying, respect everyone (Meaning get there on time), and most importantly, have fun!
I used to be in a game (Not anyone active now) where the Dungeon Master was the one who wasn't timely and the players were. It made the game boring although the story was pretty good when he did make an update it wasn't enough to keep me interested. Timeliness of both sides is equally important but more so for the Dungeon Master because in a way he is the example for the rest of the players.
Proper clear communication is always important. Dungeon Masters should describe their scenes thoroughly using details that will remove doubt. Players need to be the point with their actions within the rules so that the game does not have to stall to clarify what a player can and cannot do.
Maybe not seen as "Etiquette" But I've seen players make rolls before that were really iffy. They almost always seemed to hit in combat and only put a fail roll when their character was not in any immediate danger. If they use it the dice roller can help that so the game becomes more realistic and not like Superman vs the monsters where Superman always wins.
My Good Gaming Manners are :
1, Respect your gaming commitments, or if Life prevents you, apologise (In advance if possible).
Dead lines of programming animate the robust, computerised Role-playing Game . These can be neglected and picked up again without consequence. But what you have here is a fragile creation, given life by the writing and imagination of a group of living people. Neglect it and you harm their hard work and creativity.
2. Read everything that the GM and the other players have written.
You cannot play a game of football ignoring the opponents and the other members of your team. The better a player reads these, the better the game. Role-Playing Games are similar. If you don't pay attention, you will only make a fool of yourself. But by intelligently reading what is going on, you give yourself the potential to add something breathtaking to the game.
3. Don't scribble off a reply and send it without re-reading.
As Role-playing Game Expert says, clear communication is important. Make it easier for the GM and other players by writing correctly. Use a spellcheck and grammar check. Remember that short sentences are easier to understand than long ones. Look for ambiguities. You cannot achieve your goals if your GM doesn't understand them.
4. Remember that you're in a team, not a competition.
While there may be a certain fun in playing a solo game, the experience of being part of a group is far more rewarding. This involves being a team player : don't try to do everything yourself. Learn the strengths of the other characters and give them their opportunity to shine too. If your barbarian usually dominates combat, allow the paladin his moment of glory against the undead. Step aside for the bard to talk to the NPC princess. Let the druid lead you through the wilderness. Enjoy their success.