RPG Etiquette Reviews RPG & Card Board
I tend to agree Selexa, but in my experience there is a caveat to that. An unfortunate number of people play in a disruptive manner because they like throwing wrenches into the works, and then turn around and defend their behavior as just something their character would do. I've taken to wincing every time someone I don't know declares a chaotic neutral alignment as a result of this trend.
For the kinds of players I speak of, they aren't really playing a character, but rather using a proxy to try and justify a highly disruptive playstyle.
Now, in party conflict has its moments. I once pushed a confrontation that resulted in a running battle with a party member through a city, and ended up getting him locked in jail, utterly ruining his plans. But my guy had strong in character reasons for every one of his actions, as did his, and neither of us were doing it just to screw with each other.
Ultimately, most ttrpgs are designed for cooperative team based play, as a result, there should be some minimum standard of interparty behavior that character rp does not override. This standard can vary between groups and campaigns, but it should be something everyone is comfortable with. I plan to host an evil campaign one of these days, where absolutely anything goes, and the question of pvp is not if but when, but when it happens, everyone will be on board with the concept.