Ardo pulls out the map and leans over to Jess. "Could you ask about if they know what resides in the caves we have not explored. Also do they know of any back entrances or secret entrances like we found for the cave we rescued Hunter from? "
In response to Hunter's query, the female humanoid responds, "Skills? We are a tribe of 7' tall Bugbears. I'm afraid the only skill we have is in swinging a club. My father and I being the exceptions, but we are needed to ensure our tribe's survival."
On a side note, when asked about the other caves, the only one that they can give any information about is the cave of the evil priests. You've cleared all of the other caves that they would know anything about. Also, the only thing that they can tell you about the cave of the evil priests is its location. They've never been in it and don't have a good idea of numbers or forces in the cave.
Hunter thanks the two seeing that the others don't seem to have any other questions he turns to them, "Alright, so shall we go then?"
He looks at the hosts and says, "Please tell your warriors to follow us and to follow our instructions as though it came from you."
Hunter asks, if they can stay there the night so they can attack the cave fresh in the morning.
Out of Character: If they allow it then early, before sunrise he will encourage everyone to follow so they can have an advantage and see better without the light.
The Bugbears agree to your request. In truth, they seem happy to have the extra hands for the night.
Since your party would probably feel a little uncomfortable in the common room with the rest of the Bugbears, the leaders offer to let you stay in the guard room where you first encountered the three guards.
The female shamen that you had been speaking with re-casts her Wyvern Watch spell on the entrance of the cave for additional security.
The rest of the evening goes by without incident and the party is refreshed and ready to take on the next challenge.
The only other information the Bugbears are able to provide is that they inform you of one other cave that is hidden by trees. This cave is at the bottom of the valley, below the evil priest's cave, and is the source for The Goblinwater river.
As the party is assembling, three large Bugbears join you as you make ready to leave.
Edited: Falrun on 9th Apr, 2016 - 11:10am
Hunter thanks them for their hospitality. Upon seeing the shaman cast her spell he asks of her, "Can you make any of our weapons more powerful?"
He talks with the Bugbears that joins the party to get an idea of their strengths and weaknesses. He looks at their instruments, armor, etc.
Turning to the party he asks, "What do you think, should we check out that hidden cave first or go straight to the cave of the priests?"
"I am all for the hidden cave first. I am hoping we can find another way to sneak into that priests cave. Today I will have a full allotment of heal spells."