Falrun's 2nd Edition Dungeons & Dragons RPG - Page 77 of 533

The party presses on to the chamber they see - Page 77 - D&D / Pathfinder Archive - Posted: 6th Nov, 2015 - 7:10pm

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Falrun's 2nd Edition Dungeons & Dragons RPG Related Information to Falrun's 2nd Edition Dungeons & Dragons RPG
5th Nov, 2015 - 2:25pm / Post ID: #
Ardo
Cleric Level 7
Character
Lieutenant / Middle Rear
Character Sheet ◀
Active Player Active Role-player!

Falrun's 2nd Edition Dungeons & Dragons RPG - Page 77

The Arcane says...

"I am all for marching for marching forward to clear the room at the end of this hall instead of trying to go to that intersection where we can get ambushed from both directions at once. Anyone else have any suggestions?"



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5th Nov, 2015 - 2:36pm / Post ID: #
Delgar
Mage
Character
Loner / Center
Character Sheet ◀
Active Player Active Role-player!

RPG Dragons and Dungeons Edition nd Falruns

The Mysterious says...

"I would agree no sense moving on when you can see a room clear it then move on" It will more then likely be some kind of ambush again as I am pretty sure everything knows we are in here with the pit and the smoke and fake boulder "Thane I suggest we stay together as I do not think stealth is our ally any longer at this point"



5th Nov, 2015 - 4:38pm / Post ID: #
Hunter
Fighter 5
Character
Follower / Middle Front
Character Sheet Lock
Associates Has 2 Associates
Not Not Active

Falrun's 2nd Edition Dungeons & Dragons RPG Archive Pathfinder / D&D

Elf Bowman says...

Thane agrees in principle to clearing the rooms first. He has his bow ready for whatever might come.

Out of Character: hopefully I will get the right rolls this time.

Hunter Results:
  • Hear noise on D100 (+0): 87 (1 roll)
  • Check traps on D100 (+0): 88 (1 roll)


5th Nov, 2015 - 5:16pm / Post ID: #
Dungeon Master

Character
Game Master ◀
Active Player Active Role-player!

Page 77 RPG Dragons and Dungeons Edition nd Falruns

The Watcher from the Aether says...

Thane doesn't hear anything out of the ordinary, but he does notice a string stretched across the corridor to the north. It doesn't appear to be attached to anything other than the wall. Thane figures it was set there to trip anybody who tried going that direction that didn't notice it.



5th Nov, 2015 - 11:44pm / Post ID: #
Hunter
Fighter 5
Character
Follower / Middle Front
Character Sheet Lock
Associates Has 2 Associates
Not Not Active

RPG Dragons and Dungeons Edition nd Falruns

Elf Bowman says...

Thane comments, "You see that string over there? That's telling me there are a lot more traps in this place! Still want to continue?



6th Nov, 2015 - 1:02pm / Post ID: #
Ardo
Cleric Level 7
Character
Lieutenant / Middle Rear
Character Sheet ◀
Active Player Active Role-player!

Falrun's 2nd Edition Dungeons & Dragons RPG

The Arcane says...

"Yes, I want to continue, I need stories to tell my grandkids, and I do not want to farm for a living. Also today I feel the urge to smack a few creatures with my warhammer. Just think we are doing the people that live in this area some good by riding them of some vermin."



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Post Date: 6th Nov, 2015 - 3:19pm / Post ID: #

Falrun's 2nd Edition Dungeons & Dragons RPG
A Friend

Falrun's 2nd Edition Dungeons & Dragons RPG - Page 77

Drethen agrees lets go clear that room and maybe we will get lucky and become rich. "We do have a few stories to tell our grandkids now if we live that long. But I am sure we will have a few."

6th Nov, 2015 - 7:10pm / Post ID: #
Dungeon Master

Character
Game Master ◀
Active Player Active Role-player!

Falrun's 2nd Edition Dungeons & Dragons RPG D&D / Pathfinder Archive - Page 77

The Watcher from the Aether says...

The party presses on to the chamber they see ahead of them. When the characters get to 'C' on the map, they see:

This chamber seems to serve as a combined living and sleeping area for the creatures who live here. You see a number of mangy pelts and that apparently serve as sleeping pallets. Scattered bones litter the floor and in one corner are a pile of chewed sticks and what looks like a heap of grayish wood pulp. Your attention is drawn, however, by the half dozen or so figures that cringe against the back wall, sucking their thumbs and shielding their eyes from the glare of your torchlight, whining piteously all the while. They look just like the creature you encountered in the alcove (Kobolds), except that these are very much alive and apparently frightened.




 
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