Natural D20 added to Combat. What this means is if you roll a "20" on a D20 but still are not able to penetrate the Enemy's AC then you still score a 1HP hit.
Beware, the Enemy will also have this opportunity.
Later, when I develop specific Character Class bonuses then the D20 will act like a bonus as well for additional damage to the Enemy.
The Taverns can now issue Challenges which visiting Patrons (Players) need to choose to accept. The details are shared by ROK Harker as part of the ongoing 'chat'. Your Advisor should keep you informed about upcoming Challenges.
Brendana Braille Art is now available. This section is for our visually impaired Players to select a default avatar. It is a white eye on a black background with a thin line forward slash through it. This also helps sighted Players to recognize that they should be more descriptive when interacting with blind Players.
A feature list based on an external suggestion was established for ROK II mostly for the benefit of those wanting to know if they should play. More on it here: ROK II Features List.
I love how the wenches bring in some competition into the tavern. On another note are there plans to incorporate saving throws into certain occurrences / events?
Savings Throws were brought up before. I believe I will apply them when I bring Character Classes on stream. For now most checks are done against Soul or one of your other Core Attributes as needed.
Added this to the list of helpful Threads on ROK II: Being The Author: Writing In ROK II.
Significant changes have been made to the effects of the Aging process as well as automated aging for dormant Characters. You will need to check "Aging" in the ROK II Player Manual for more information: Aging.