Ok, cool. I totally understand that Carrick would not "Know" all animals in forests, after all, his "Favored enemy" is beasts so that's where his expertise would most likely dwell being a trapper and all. And yes, as you pointed out, nature, even though he's a dwarf ranger who loves the forests, is not "Proficient" in it. (I did find it weird that it landed under Intelligence instead of Wisdom, but that's another topic all together, (Laugh)).
Thanks for the input. And as for now, I think I'll just continue this encounter as normal until everyone has weighed in on the called shot thing, though I am very intrigued by the possibility of enemies also being able to do it as well! That could lead to some very interesting role playing!
Personally, I am indifferent to called shots. If everyone wants to do that, along with the Dungeon Master (Who gets exponentially more work due to having to adjudicate it all), then I am good with, though we'd need a comprehensive list of the called shots, their risks and rewards and so forth.
And now that the beast (What the heck was that thing anyway?) is out of the way, of course Corren would like to run to Zinna, but as a player I want the other PCs to post actions and remarks first. Corren got the kill-shot, so let some of the others get some limelight, too.
Oh aye, if called shots are to be a thing at all, we'd have some details to work out, or at least some details for Aeric to work out depending on what he'd want in terms of player input. As for me, I'm fine either way. I find called shots an interesting addition to play, but it does add a fair bit of extra adjudication.
As for that creature, don't mind sharing my suspicion now that its dead. I'm 95% certain it is an Ankheg. Nasty insectlike monstrosity with an acid spray attack. Poor Zinna saved us a fair amount of pain there, had it turned and sprayed the main line instead of going for her in particular, it could've hosed nearly everyone but the scouts in the stuff.
Edited: daishain on 29th Oct, 2016 - 3:15am
I really don't care either way about the called shots. I have never played with called shots before. It doesn't affect her since she isn't much of a melee character and is not USUALLY in combat. Whatever the consensus of the group is fine. I'm a little concerned about this adventure. Aeric is definitely upping the difficulty. The first encounter did much more damage than any of the encounters in the first adventure. I really thought Zinna might die there. Thanks everyone!
Edited: Kyrroeth on 29th Oct, 2016 - 10:41am
Don't forget we also downed the creature in turn in less than one round, in spite of most of the attacks directed at it missing, which gave us plenty of time to stabilize Zinna before she had any chance of dying.
A single large creature is often more dangerous to the individual it targets, especially when, as in this case, it bypasses the front line. Zinna got a bit unlucky there, but this encounter was not something we couldn't handle.
I just wanted to let Brandon and KNToran know that in the inter-character exchange thread Corren and Zinna are having dinner at the Drunken logger. We invited the two of you as well. Corren wants to let Mradoric and Carrick know about him and Zinna being involved romantically and to see if they had any issues with it as regarding the group. Daishain and Delgar, your characters haven't arrived in Clear Creek at the point in time of the dinner. I'm not trying to leave you two out. You are more than welcome to read the thread along with us.
Edited: Kyrroeth on 29th Oct, 2016 - 8:00pm