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Thomas, don't forget your rolls for your summons. You summoned some type of hound but didn't state an action or make any rolls for it. It will be a wasted spell if you don't do something with it. We need all the help we can get.
Jonathan check the damage you took in rounds five -eight you may be out of hit points. I can not tell as you do not keep very good track of your hit points. By my calculation you are not able to attack as you took 29 points of damage and your max is 27. Edited: KNtoran on 14th Jul, 2018 - 3:34am
If KN's correct, then perhaps Travis, or someone who is closer to Jonathon, go and attempt to heal him. At a safe and convenient opportunity of course.
Anron, you will have to use a turn to summon another centipede if you wish to continue with that. The summons only last one round per character level. The centipede would only last for two or three rounds and would already be gone. I'm not sure what level you are. I know this only because I summon help quite a bit and it is the same with both of our summons. Edited: Kyrroeth on 14th Jul, 2018 - 1:27pm
It's supposed to be a fiendish wolf, what am I supposed to roll? I'd much rather it not be wasted as well, apologies for not getting back here sooner to see this.
Was it supposed to be attack rolls? Because I did make note of how the wolf kept on missing, which was either a string of bad luck or something the Dungeon Master defaulted to since I didn't make any rolls for attack. Edited: Thomaslee on 14th Jul, 2018 - 5:12pm
Attack and damage rolls, or equivalent rolls if the creature is taking some other action, are what you always need to be posting.
As to what to roll, look up the SRD entry for a standard wolf, then at the SRD entry for the fiendish template to see how it gets modified.
In this case, fiendish doesn't modify the creature's basic attacks, so it would be +3 to hit, and 1d6+1 damage. The Inspire courage still applies, so that would get bumped up to +5 to hit. In addition, the wolf gets a special trip ability, so you would want to be rolling for that too. A free chance to topple an enemy is pretty much always a good thing.
Note for future reference, generally speaking, when picking templates, the celestial template is better to use against evil creatures. That way it can use its Smite Evil ability. We're rarely if ever going to fight good aligned creatures, so the fiendish template's smite good ability goes to waste. Edited: daishain on 14th Jul, 2018 - 5:22pm
Ah, shoot I'll have to keep that in mind for next time as I've already made the Rolls. We'll just have to note that the +3 to hit x +5, and I actually forgot the +1 to damage in just rolling 1D6.
I didn't think to verify all the details of the summons, so didn't know about the Smite Good and Smite Evil. I went with the fiendish wolf because I thought it would be more intimidating. Honestly, I wish there was a way to summon a celestial wolf. Edited: Thomaslee on 14th Jul, 2018 - 5:27pm