1 Week Ago / Post ID: #
BastionWarbladeLoner / Head
Dungeons & Dragons 3.5 Create Characters For Play By Post The Blademaster says...
Most of this references the Rogue page here: Source 9k
Can you now please direct me now as to what else to "Roll" for misc. Skills if applicable?
You don't roll skills. A basic rogue starts with (6+Intelligencemod)x4 in points to distribute among the available skills as he chooses (Note: this is really good, most classes get 4+int or 2+int). At level 1, you can invest up to 4 points in your class skills. For each level beyond level 1, you get 6+Int additional skill points to invest, and the max rank for class skills goes up by 1.
Any skill not listed among the rogue's class skills can still be invested in, but ranks cost twice as much, and you can only buy only 2 ranks at level 1.
Move Silently and Hide are your stealth skills, if you want to open locks, you will need (Go figure) open lock, Use magic Device lets you use things like wands even if you don't have the training to use them normally, Tumble lets you move around the battlefield without taking damage, etc. There are lots of others. I should note that the Craft, Knowledge, and Profession skills branch out. Craft: Alchemy, and Craft Weapons for instance are different skills and must be bought separately.
Where exactly (What page), to purchase the weapons, and equipment?
Basic equipment can be found here: Source 5v
Don't bother looking at magic items, you won't be able to afford anything worthwhile on the starting budget. Don't worry, that will change soon enough if you survive level 1.
What restrictions on equipment/weapons does my character have?
Check the Rogue Page, and scroll down to the section on Weapon and Armor Proficiency.
Does my character require a Deity, Familiar? Then how does one "Roll" or get one??
You are free to pick a deity that suits your character. Mask for instance is often favored by thieves: Source 4w
As for a Familiar, you normally need to be a class that has a familiar as a class feature (Sorcerer or Wizard being the prime examples) There are a few other ways, but I don't think any of them are available at level 1.
Can my character have or know a spell? Or any natural inherent magic talent of any kind??
Rogues don't get spells by default, and neither do half elves. You can get a few very weak magical talents via feats, but I would highly suggest either obtaining magical items that can cast spells on your behalf instead, or picking a class that gets spells as part of its chassis. Would you like to know more about the latter options?
How does my character train in say magic? Alchemy? Knife/mini- crossbow use? If applicable?
You can train in alchemy by putting skill points into Craft: Alchemy, its that simple. You get training with daggers and light crossbows by default. As to magic, when you level up, you could always just multiclass into a class that has spellcasting.
I suggest looking over the rogue page, get a good sense of what it gives you at level 1, then let us know of anything you don't understand. Edited: daishain on 1 Week Ago