
Zork is grateful for the healing. He says, "This life will give me strength to take the life of these⦠" as he hacks away at the half orcs.
If Zork goes too low next round he plans on taking an elixir.
Out of Character: I'm assuming the song is still being played? If not please -1 from my rolls below.
After felling his opponent, Albrecht pauses to reassess the battle, looking around at how many fighters are left. Before Champ can lock onto another enemy, Albrecht gives him the Down and Heel command so that he will stop attacking and come back to follow Albrecht. When he is within 5 feet, Albrecht casts cure minor wounds 2x so that both of them can be healed a little and close any open wounds.
He then observes the battle field to see where he can best assist with finishing up this battle.
specific actionsI think giving Champ 2 commands is reasonable for a standard action and casting cure minor wounds is a move action, then for the next round cure minor wounds again for a move action and looking around the battle field for a standard action. After 2 rounds that will have been 10 active rounds for Shillelagh (Or 1 minute) which is its limit. Let me know what he sees and I'll update with more actions.
Out of Character:If someone attacks Albrecht before he can observe the battle field, then he will engage that person and have Champ attack them as well.
Avan coughs loudly as the arrows knock out his wind and cause enough pain so that he slips into unconsciousness (Just barely, I'm at -2 HP). The flame, once live in his hand, reduces to an ember.
Mr Fluffles sees the half-orc woman slain before him, then sees his master fall. He quickly goes to attend his master, licking at his wounds.
Out of Character:KNtoran, I'm afraid you misunderstood. Albrecht didn't cast cure light wounds, he casts cure minor 2x (CLW is a 1st level spell, CMW is a 0-level orison). So only 2 HP is healed. Also since Champ and Albrecht have 'share spells' that means it affects both Champ and Albrecht for healing 1HP each time (For a total of 2 HP healed on each of them).
In character: Albrecht feels the arrow hit its mark, and winces in pain. He can tell that he is not fairing well, but sees that Avan has fallen. Not wanting him to die, Albrecht rushes over and casts his last Cure Minor Wounds on Avan, so that he is now stable, but unconscious (+1 HP of magic healing). Knowing that he won't immediately die anymore, Albrecht returns to the battle at hand. Not sure who can see the threat approaching up the road, Albrecht calls out "Hurry and finish her off, there is a big armored half-orc coming up the road." If anyone approaches the armored half-orc to fight, then Albrecht will cast Summon Nature's Ally to summon a wolf to help fight as close to the half-orc as he can (Up to 25 ft away). Albrecht hopes that the wolf can help either trip the orc and create attacks of opportunity that way or at least provide flanking. Champ stays by Albrecht to help him guard Avan until there seems to be no threat of someone attacking him.
Out of Character: I know Albrecht wouldn't have direct control of the wolf, but the spell says that any summoned creature will attack the summoner's enemy, and that wolves in particular like to flank and will try to trip their opponents with their bites. The rolls below are only if the wolf gets summoned (I did not include the +1 from Arkanoth's song, because I wasn't sure).
Zork is annoyed that he is being compromised even with such good defenses. He is less than half his life but hears a call from Avan and tosses him his last potion. He continues his attack on his opponent and says loud enough for Krusten to hear, "The leader is here!"
Out of Character: Avan is unconscious, but maybe Albrecht can catch the potion and force feed it to Avan?
Krusten is at 4hp. She drinks a healing potion and then looks for her next target.
Out of Character: Seeing that Faerydae is reporting to her where everyone is she will aim for the armored warrior coming up the path unless she is in danger from someone closer who is attacking.