Dungeons & Dragons 3.5 Play By Post Party Leader - Page 48 of 449

Rather off topic, but... Hi there, don't - Page 48 - D&D / Pathfinder Archive - Posted: 17th Jun, 2015 - 2:17am

Text RPG Play Text RPG ?
 

28th April 2024's Text Adventure:
Choose Your Medieval Fantasy Character:

Rogue
Rogue
Cleric
Cleric
Paladin
Paladin
Fighter
Fighter
Barbarian
Barbarian
Draconian
Draconian
Wizard
Wizard
Warlock
Warlock
Ranger
Ranger

+  « First of 449 pgs.  44 45 46 47 48 49 50 51 52  ...Latest (449) »
Posts: 3591 - Views: 93767
Closed
Forum Based Dungeons DragonsDungeons & Dragons
This RPG is CLOSED GM Stats
Post Date: 8th Jun, 2015 - 12:15pm / Post ID: #

Dungeons & Dragons 3.5 Play By Post Party Leader
A Friend

Dungeons & Dragons 3.5 Play By Post Party Leader - Page 48

Zork raises up and gives those that know the goblin tongue to talk but he also moves over to block his path from where they came in case he tries to escape.




Faerydae looks down at the goblin and smiles slightly, It is not her intention to bring more fear to the creature, she asks the goblin in his tongue if he is hurt.



Krusten backs off and checks the other dead goblins.



Avan steps back, a bit disgruntled that others aren't backing off. But it might as well be Faerydae asking the questions, she looks like she might gain a fraction of its trust.



Victor leans back against a tree and observes.

Sponsored Links:
Post Date: 9th Jun, 2015 - 6:21am / Post ID: #

Dungeons & Dragons 3.5 Play By Post Party Leader
A Friend

Leader Party Post Play Dragons and Dungeons

Faerydae reverses cure light wounds ( got a 4 on a d8) and holds on to the goblin's head to stun it to the ground for the others to secure him.




Zork reacts by attacking the neck of the goblin to choke it off, he will then use his strength to pin it down.

D20: (+3) 17, 18



Krusten goes towards the goblin and depending on if it is held down by Zork she will assist, if not she will kill it.

Initative: 11+4=15, d20: 13+1=14, d8: 6




Now that the goblin can't or won't cooperate Avan gets to work, tracking the origin of the four goblins.

Survival (No Track feat, +6 already added):
8, 20, 20, 26(Nat 20)




Victor remains leaning against the tree.

Post Date: 10th Jun, 2015 - 12:47pm / Post ID: #

Dungeons & Dragons 3.5 Play By Post Party Leader
A Friend

Dungeons & Dragons 3.5 Play By Post Party Leader Archive Pathfinder / D&D

Faerydae ensures that the creature is dead and then arises and stands over the body, she closes her eyes and prays silently to Naralis Analor explaining what she did and why she had to do it.




Avan calls attention to his spot with a loud whistle. "There's a definite trail here, it heads west. We should hurry before the goblins realise their patrol isn't returning!"



Krusten searches the goblin for any valuables or clues and then moves towards Avan to inspect the trail he is referring to.



Victor pushes away from the tree and walks over to Avan. "Well, we have no idea what we'll be up against, but at least we'll be able to find it. At least tonight hasn't been dull."



Zork will inform George that its been goblins all along and that the villagers will find dead ones in the woods. He will then tell them about the trail they found and they will set off now. Zork returns to the party and begins the trek.

Post Date: 12th Jun, 2015 - 6:23am / Post ID: #

Dungeons & Dragons 3.5 Play By Post Party Leader
A Friend

Page 48 Leader Party Post Play Dragons and Dungeons

Avan leads the party along the track, 15 feet ahead of them and 15 feet behind Mr Fluffles. He talks in whispers and tries to walk quietly but still keeping a good pace.
Spot: 16+6 = 22
Listen: 9+6 = 15
Mr. Fluffles
Spot: 6+3 = 9
Listen: 6+3 = 9




Zork checks to see how much sun light is left.
Spot: 7, 18
Listen: 1, 17



Victor strides along behind Avan, keeping quiet while scanning the sides of the trail for anything out of the ordinary.

Spot: 19
Listen: 11



Krusten Spot: 20, Listen: 17



Faerydae Spot 7+4=11
Listen 7+4=11

Edited Message Edited...
Support: Please use the HR tag for separation as continuous dashes causes scrolling on mobile phones.

Post Date: 13th Jun, 2015 - 11:52am / Post ID: #

Dungeons & Dragons 3.5 Play By Post Party Leader
A Friend

Leader Party Post Play Dragons and Dungeons

Krusten attempts to hide: 14



Zork hides: 10



Avan Hide: 19
Cat Hide: 31



Faerydae hides. Hide 14+3=17



Victor Hide: 19+2=21

Post Date: 14th Jun, 2015 - 6:28pm / Post ID: #

Dungeons & Dragons 3.5 Play By Post Party Leader
A Friend

Dungeons & Dragons 3.5 Play By Post Party Leader

Avan and Mr Fluffles will advance quietly to see who stopped up ahead and get a better position. Both have low light vision. Avan readies his bow.

Avan Ohek Results:
Avan Move Silently on D20 (+5): 19, 14 (2 rolls)
Cat Move Silently on D20 (+8): 17, 23 (2 rolls)
Avan Spot on D20 (+6): 7 (1 rolls)
Cat Spot on D20 (+3): 18 (1 rolls)



Since Zork is already heard he will pretend like he is strolling in the woods and is going off to a tree to pee but he tries to stay on the side that will allow the tree to cover him. If anyone tries to attack he will stand ready.

Zork III Results:
Initative on D12 (+1): 10 (1 roll)
Attack battleaxe on D20 (+2): 3, 22 (2 rolls)
Damage on D8 (+4): 7, 10 (2 rolls)



Krusten will keep hidden until she can understand who is approaching. She watches the rare.



Faerydae stays hidden until she can properly see who is coming.



Victor sighs quietly and pulls his crossbow free, slipping a bolt into place while watching the trail.

Reconcile Edited: Lairdham on 14th Jun, 2015 - 6:30pm

Make sure to SUBSCRIBE for FREE to JB's Youtube Channel!
Post Date: 16th Jun, 2015 - 6:19am / Post ID: #

Dungeons & Dragons 3.5 Play By Post Party Leader
A Friend

Dungeons & Dragons 3.5 Play Post Party Leader - Page 48

Avan tries to use his stealth to his advantage. He tries to emerge in a flanking position and attacks with his club.

Avan Ohek Results:
Initiative on D20 (+2): 19 (1 roll)
Avan Attacks on D20 (+0): 7, 10, 4 (3 rolls)
Avan Damage on D6 (+0): 6, 2, 2 (3 rolls)
Cat claw on D20 (+4): 7, 16, 9, 14, 18 (5 rolls)
Cat bite on D20 (+-1): 9, 19 (2 rolls)



Zork charges the goblins with maces.

Zork III Results:
Initative on D20 (+1): 9 (1 roll)
Battleaxe attack on D20 (+5): 6, 23 (2 rolls)
Battleaxe damage on D8 (+4): 10 (1 rolls)



Krusten attacks with short bow.

Krusten Results:
Initative on D20 (+8): 13 (1 roll)
Short bow on D20 (+5): 14, 19 (2 rolls)
Damage on D6 (+5): 10, 6 (2 rolls)



Faerydae takes her shield and uses it purely for defense. Besides the two goblins that move forward she will look for a third and use her command skill to tell it to run into a tree hopefully to get it unconscious but alive for questioning later if possible.

Faerydae Results:
Initative on D20 (+3): 17 (1 roll)



Victor levels his crossbow at the closest goblin and fires. Once the bolt is loose he circles back through the bushes slightly, changing his position while trying to remain out of the open.

Victor FitzGallan Results:
Initiative on D20 (+6): 19 (1 roll)
Crossbow Attack on D20 (+2): 17, 16 (2 rolls)
Crossbow Damage on D8 (+0): 8, 1 (2 rolls)

17th Jun, 2015 - 2:17am / Post ID: #
Arkanoth
Bard 2
Character
Novice / Confused
Character Sheet ◀
Active Player Active Role-player!

Dungeons & Dragons 3.5 Play Post Party Leader D&D / Pathfinder Archive - Page 48

An Excellent Distraction says...

Rather off topic, but...
Hi there, don't mind me for now

international QUOTE
Alright your character looks good and is approved for play in my 3.5 campaign. Please post in the party leaders thread what you are going to be doing.

I walk over to them and say "Hello! I was wondering if there's anything interesting going on about?"




 
> TOPIC: Dungeons & Dragons 3.5 Play By Post Party Leader
 

▲ TOP


International Discussions Coded by: BGID®
ALL RIGHTS RESERVED Copyright © 1999-2024
Disclaimer Privacy Report Errors Credits
This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,
This International Discussions custom Play By Post Pathfinder Role-playing Game uses trademarks and/or copyrights owned by Paizo Publishing, LLC under permission. More details can be found in the first Post of any Pathfinder RPG. Wizards of the Coast are he trademark owners for D&D and likewise allow the use of their system under permission.