Character Combat Info
AC : 10/15 (+1 dex) (+4 armor)
HP : 6/6
AC touch : 10/11 (+1 dex)
Speed : 30 feet
Flat footed : 10
Character Description
Height : 6'1"
Build : Small-Medium
Hair : Brown
Eyes : Hazel
General apperence : Dirty unkempt white blouse, brown pants, black shoes, large backpack
Alignment : True Neutral
Traits:
Arkanoth is the type of guy that will always try to talk his way out of uncanny situations, he is always trying to look for things that he feels that could be useful in future situations, regardless if they would happen or not. He seems to always be short on gold but he likes to think of himself higher than everyone, and will spend his gold accordingly. Arkanoth loves all things deemed "Rare" and will jump on an opportunity to get something if someone else deems it valuable.
Character History
Arkanoth was born in small farming village on the side of dormant volcano. At the time, many other kids were coming into the world shortly before him, and as such, he was the runt of the litter. Arkanoth always was as described " ball of energy" popping from one place to the next, showing up unexpectedly and unannounced. Being given jobs, the the other kids didn' want to do, he gained experience in wide variety of skills and trades, ranging from wood working, to cooking, and to cartering animals. As he grew up, his friends grew distant to each other, but they never stopped liking Arkanoth, he was their go anywhere do anything guy. He never was the type of person to do anyone harm, both physically and mentally, unless he felt that person really deserved it, which took lot. Everyone knew Arkanoth, and everyone new that he never got in fights with anyone else, but it seem that people started to notice that he was always there when his friends got into fight, and he was always the one to see how long the fight will last without them killing each other.
Character Magick / Spells / Powers
Bard:
Bardic Knowledge
Bardic Music
Counter Song
Fascinate
Inspire Courage +1
Total spells known:
5 - 0 level spells
3 - 1st level spells
Total spells per day:
3 - 0 level spells
0 - 1st level spells
0 level Spells:
Detect Magic
Mage Hand
Summon Instrument
Lullaby
Mending
1st Level spells:
Disguise self
Identify
Character Notes*
Just call him Ark for short
* The content here is exposed unless you get a Guardian to protect it.
Character Equipment
Back pack -
Bedroll
Water skin
Mirror
Rope 50'
Hand mirror
Dagger (4 inches) 1d6
Blank book
Charcoal pen
Fishing
Bottle of Ale
Potion of Fire resistance
Potion of Delusion
Potion of Extra Healing (3d8+3)
10,672 gold pieces
Currently wearing -
Elven Mail +2
Elven boots
Currently holding -
Longsword (1d8)
Game Master Notes*
Nice one Ditto, your character is starting to take form, thank you for joining my game.
Last nag (warning): --
* The Game Master's notes to you are exposed, get a Guardian to protect it.
Personal Rival: ?
At some point in this Character's life a foe became known - the history behind this rival can be written here.
Character Stats
Strength 9 (-1)
Dexterity 12 (+1)
Constitution 9 (-1)
Intelligence 14 (+2)
Wisdom 9 (-1)
Charisma 16 (+3)
Total Hit Points: 6/6
Speed: 30 feet
Armor Class: 15 = 10 +1 [dexterity] +4 [Armor]
Touch AC: 11
Flat-footed: 10
Initiative modifier: +1 = +1 [dexterity]
Fortitude save: -1 = 0 [base] -1 [constitution]
Reflex save: +4 = 3 [base] +1 [dexterity]
Will save: +2 = 3 [base] -1 [wisdom]
Attack (handheld): 0 = 1 [base] -1 [strength]
Attack (unarmed): 0 = 1 [base] -1 [strength]
Attack (missile): +1 = 1 [base] +1 [dexterity]
Grapple check: -1 = 0 [base] -1 [strength]
Languages: Common Dwarven Elven Goblin
Feats: Negotiator
Appraise Int 4 = +2+2
Balance Dex 3 = +1+2
Bluff Cha 7 = +3+4
Climb Str -1 = -1
Concentration Con -1 = -1
Craft_1 Int 2 = +2
Decipher Script Int 4 = +2+2
Diplomacy Cha 11 = +3+4 +2 [half-elf] +2 [negotiator]
Disguise Cha 5 = +3+2
Escape Artist Dex 1 = +1
Forgery Int 2 = +2
Gather Information Cha 7 = +3+2 +2 [half-elf]
Handle Animal Cha 3 = +3
Heal Wis -1 = -1
Hide Dex 1 = +1
Intimidate Cha 4 = +3+1
Jump Str -1 = -1
Knowledge (arcana) Int 3 = +2+1
Knowledge (architecture) Int 3 = +2+1
Knowledge (dungeoneering) Int 3 = +2+1
Knowledge (geography) Int 3 = +2+1
Knowledge (history) Int 3 = +2+1
Knowledge (local) Int 3 = +2+1
Knowledge (nature) Int 3 = +2+1
Knowledge (nobility) Int 3 = +2+1
Knowledge (religion) Int 3 = +2+1
Knowledge (planes) Int 3 = +2+1
Listen Wis 0 = -1+1 [half-elf]
Move Silently Dex 1 = +1
Perform_1 Cha 3 = +3
Ride Dex 1 = +1
Search Int 3 = +2+1 [half-elf]
Sense Motive Wis 1 = -1+2 [negotiator]
Spot Wis 0 = -1+1 [half-elf]
Survival Wis -1 = -1
Swim Str -1 = -1
Use Rope Dex 1 = +1
Half-Elf:
Immune to magical sleep
+2 racial bonus on saves vs. enchantments
Low-light vision
+1 racial bonus on listen, search, and spot checks
+2 racial bonus on diplomacy and gather information checks
Particulars: