Thread Party Post Play Dragons and Dungeons The Blademaster says...
Having the lyre is like having an expert crew of 50 craftsmen following us around and doing whatever we happen to need at the moment. A few specific uses:
-Capturing another fort seems likely at some point, and next time we may actually be in a position to settle into it. If so, we'll want to make modifications to suit our purposes
-If we do get the instant fortress, you noted how difficult it is to repair the thing, the lyre's other function allows it to make structures effectively immune to damage for a while.
-It could also be used on the fly, fortify our campsite while in a really dangerous area, repair the bridge over a chasm, undo the damage we caused to the village chapel before they try to run us out of there, etc.
When it comes to druid stuff, a few suggestions:
-Wild armor enhancement either on your current armor, or on something new. Lets you retain all armor properties while in wild shape. Its a +3 enhancement, so it could be rather expensive as an addition. Note, while wildshaped, only the AC bonus physicallt remains from wild armor, not the ACP or max Dexterity
-With the above in mind, you can probably pick up armor better than the +3 leather. For instance you could wear Elven Darkleaf Full Plate armor, counts as medium armor, is not made of metal, +8 AC, max+2dex, and ACP of -4. That would increase your AC by 2 without any enchanting at all for 5,500gp
-Metamagic rods are useful for any spellcaster. 3/day, cast spells as if you prepped it with a particular metamagic feat. No extra cost, no extra casting time. In your case, you might consider using an Extend Rod with your summon spells.
-Quaal's Feather Tree Tokens + Tree Stride spell equals emergency transport out of anywhere for you.
-Scrolls and wands of utility druid spells. The kind of spells that could save our butts if the situation calls for it, but are situational enough that you'd rarely actually prepare them. Endure Elements, Delay Poison, that kind of thing
-Torc of animal speech grants at will castings of speak with animals. Use it to give complex instructions to Fluffles and any summons, among other things
P.S. The Druid's Vestment is explicitly made to be worn over armor, so there's no conflict. Edited: daishain on 2nd Jul, 2017 - 10:42pm