Dungeons & Dragons 3.5 Play By Post Party Thread - Page 570 of 583

Out of Character: alright sounds like a plan. - Page 570 - D&D / Pathfinder PBP RPGs - Posted: 19th Jan, 2018 - 3:31pm

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Post Date: 9th Jan, 2018 - 4:48pm / Post ID: #
Albrecht
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Dungeons & Dragons 3.5 Play By Post Party Thread - Page 570

The Wild Whisper says...

Out of Character: Do we want to hand out some of the extra wands of cure light wounds we have to the newbies? I know we probably don't trust them fully, but I am pretty sure that they can't handle front line fights with us quite yet, and would be more useful playing a support role. We had bought 4 of the wands (Avan and I), and I think Albrecht has been casting from one and Avan another, but that leaves 2 more that are full.



Post Date: 9th Jan, 2018 - 5:31pm / Post ID: #

Daishain
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The Blademaster says...

Out of Character: Rivoril won't be able to use one, not reliably at least. He has UMD, but not enough of it to hit DC 21 more often than not. It would be practical to give one to arilynia however. No, the group wouldn't fully trust her at this point, but keeping herself and others alive, at least for the time being, is in her interests, and the group has enough funds that the loss of a single wand would hardly be devastating if she were the type to run off with it.

Attached Image Edited: daishain on 10th Jan, 2018 - 2:17am



Post Date: 10th Jan, 2018 - 8:44am / Post ID: #

Anronrosby
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Dungeons & Dragons 3.5 Play By Post Party Thread RPGs PBP Pathfinder / D&D

The Resiliant says...

Out of Character: I can confirm that it is also in Rivoril's interests, to try and keep himself, and those in the group alive.

If by support role you mean, Rivorils more useful, then also consider some other things he can do.
Scouting up ahead, setting up a trap, returning to camp.

Or performing a sneak attack, dealing an additional 1D6 damage, with a short sword, yielding 2D6+3 in total. His, evading ability, means he can either reduce damage taken by a fireball by half, or completely. By doing a reflex save on D20 +3.

If Avan, has been captured you may need to consider a more covert approach to getting him out? I don't offer any solutions, or have any plans yet. But hopefully, working as a team can come up with a plan.

Technically, you probably wouldn't 100% trust both Rivoril, and Arilynia yet. But, give us time.

I don't suppose that you have any caltraps inside the wagon?
What do you mean by UMD?

Attached Image Edited: anronrosby on 10th Jan, 2018 - 8:45am



Post Date: 10th Jan, 2018 - 1:04pm / Post ID: #
Albrecht
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Page 570 Thread Party Post Play Dragons and Dungeons

The Wild Whisper says...

Out of Character: UMD is Use Magic Device. You have to roll 20 on a D20+UMD roll in order to successfully activate a wand, if you don't have the spell on your spell-list. As Rivoril has no spell-list, Cure Light Wounds is not on his spell-list, and he would have to make the roll. If you had +10 or better, you could reliably hit a 20 and successfully use the wand (Instead of wasting charges as nothing happens). Since your UMD is -1, so not only can you not hit a 20 on average, it is actually impossible for your to hit a 20. I am not trying to be harsh, just explaining the rules and what we were discussing.

Arilynia is a ranger and Cure Light Wounds is on her spell-list (Even if she can't cast spells yet), so she can use the wands without any issues or rolls, they just work.



Post Date: 10th Jan, 2018 - 6:02pm / Post ID: #

Daishain
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The Blademaster says...

Indeed, I should note that use magic device is a skill Riv could do well in investing into later on. Being able to use magic items you normally couldn't is a powerful thing, and rogues are one of the few classes with it as a class skill.

For now though, we need to see how Avan fares.

Attached Image Edited: daishain on 10th Jan, 2018 - 6:04pm



Post Date: 18th Jan, 2018 - 3:00pm / Post ID: #
Albrecht
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Dungeons & Dragons 3.5 Play By Post Party Thread

The Wild Whisper says...

Out of Character: SNA I is one spell, where I can summon 1d3 lower level creatures (Hippogriffs are SNA II). So it does cost one higher spell slot, but it is only one spell. Level 3 is the highest I can cast, so I don't have many, but 1 Hippogriff is all I could get otherwise and with 5 rounds and 100 feet fly speed, it will take 4 of those rounds just to get up to the top. So it could carry one person and maybe the ropes, but that would be all. If that is acceptable, I'll change what I planned.



Post Date: 19th Jan, 2018 - 3:14pm / Post ID: #

Daishain
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Page 570 Dungeons & Dragons 3.5 Play Post Party Thread

The Blademaster says...

Out of Character: I think the most prudent course if we're giving up on climbing, would be Albrecht taking one hippogriff and the ropes up, and securing the route for us.

I say Albrecht because if something goes wrong in spite of us confirming the cliffs are clear of watchers, he's the only one able to secure his own way back down.



Post Date: 19th Jan, 2018 - 3:31pm / Post ID: #
Albrecht
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Dungeons & Dragons 3.5 Play Post Party Thread - Page 570

The Wild Whisper says...

Out of Character: alright sounds like a plan. I'll post something to that effect in the other thread soon.



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