KNtoran Advance Dungeons & Dragons RPG - Page 244 of 250

"After that amazing healing spell, I - Page 244 - D&D / Pathfinder Archive - Posted: 9th Mar, 2017 - 3:43am

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Post Date: 1st Mar, 2017 - 3:05pm / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
A Friend

KNtoran Advance Dungeons & Dragons RPG - Page 244

The leaders sword is magical, Inside the big tent you will find a mage that is burnt along with the ashes of what was a table and papers to include a few maps and other possibly important documents that are now ash. You do find two wands and a couple large chests in the back of the tent that are locked. As you search the leader you will find that he has a key around his neck. His armor is full plate armor finely made. But it is not magical. He stood 6'8" so it is unusable to any of you. You will find the horses a little ways off tied to a line between tow trees where they have plenty to eat. They seem very happy and well cared for.

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2nd Mar, 2017 - 1:33am / Post ID: #
Durgan
Cleric 4
Character
Novice / Middle Rear
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

RPG Dragons and Dungeons Advance KNtoran

The Chainbreaker says...

Sessativa tries to calm the horses, prepares one with saddle, bit and bridle and tries to mount up.

Durgan suggests, "We should also take the rest of them. They will be better cared for the in the Earl's stables and who know what else lurks out here. We should load them up with all this excess gear - anything we can take that won't slow us down too much."

Prioritising loading up magical gear, then all the armor, weapons, tents, accessories, bedrolls, and finally food and water. If Durgan thinks the horses will be slowed by weight, he just leaves the gear behind.

Sessativa warns everyone to stay a good distance away as she checks the chests for traps, then tries to use the leader's key.

Out of Character: I've been forgetting the elf racial ability of +1 to hit with short swords!

Durgan Results:
  • D6 on D6 (+0): 1, 4 (2 rolls)
  • D12 on D12 (+0): 8, 10 (2 rolls)


Post Date: 2nd Mar, 2017 - 2:25am / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
A Friend

KNtoran Advance Dungeons & Dragons RPG Archive Pathfinder / D&D

Using the key on the chests she is able to unlock them and not see or find and traps. As she opens the chests she will see many many coins with a few other items mixed inside.
The horses and docile and they are able to be mounted with no issue. You would be able to pack most of all the equipment onto the horses and head towards the Earls place. Hopefully this is the last of the men paid to keep the Earl ignorant.

2nd Mar, 2017 - 9:41am / Post ID: #
Zork
Fighter
Character
Follower / Cover
Character Sheet Lock
Base Has a Home Base
Active Player Active Role-player!

Page 244 RPG Dragons and Dungeons Advance KNtoran

The Swift Sword says...

Zork is moved by Sessativa's show of affection. He rests for a bit as he watches the couple go through the things and organize it. He simply says, "You all can say how we should proceed."



4th Mar, 2017 - 3:31am / Post ID: #
Durgan
Cleric 4
Character
Novice / Middle Rear
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

RPG Dragons and Dungeons Advance KNtoran

The Chainbreaker says...

Everything is packed on the horses and ashes and other signs of a camp are covered with dirt. There's no time left for grave digging, so we continue north, hoping to finally reach the easterly road.



Post Date: 4th Mar, 2017 - 1:29pm / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
A Friend

KNtoran Advance Dungeons & Dragons RPG

As you leave camp you can see a trail that leads north and westerly. Following this trail for most of the day you will come upon well maintained road that runs east and west. Do you wish to camp for the night or continue on?

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6th Mar, 2017 - 10:48pm / Post ID: #
Zork
Fighter
Character
Follower / Cover
Character Sheet Lock
Base Has a Home Base
Active Player Active Role-player!

KNtoran Advance Dungeons & Dragons RPG - Page 244

The Swift Sword says...

Looking at the road Zork comments, "It is a well serviced road… that could be both good and bad but I will defer to you for if we go now or camp and in which direction. It might do good to make a cold camp near the road to see who tends to use it.



9th Mar, 2017 - 3:43am / Post ID: #
Durgan
Cleric 4
Character
Novice / Middle Rear
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

KNtoran Advance Dungeons & Dragons RPG D&D / Pathfinder Archive - Page 244

The Chainbreaker says...

"After that amazing healing spell, I don't think we need a good night's rest," Durgan says. "While I think this is the road to the Earl's domain, I like that idea just to make sure. No fire is fine and we will do the watches with Sessativa first, you second, and me thrid."

The camp is set up 60' from the road, horses tied to trees. If there's enough time left in the day, Sessativa picks one of the wands to study it and casts the Identify ritual (100 gp subtracted).

Durgan casts Wyvern's Watch on the road causing a mist to rise up in the vague shape of a Wyvern. He shows Zork and Sessativa where it's safe to hide and keep watch.

Durgan Results:
  • Durgan d6 on D6 (+0): 3 (1 roll)
  • Durgan d12 on D12 (+0): 4 (1 roll)
  • Sessativa d6 on D6 (+0): 4 (1 roll)
  • Sessativa d12 on D12 (+0): 7 (1 roll)



 
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