![KNtoran Advance Dungeons & Dragons RPG KNtoran Advance Dungeons & Dragons RPG](/board/YaBBImages/icons/pencil.gif)
Durgan's thought would be to improvise some form of stretcher, but since he is alone, that is useless. He hoists her carefully over his shield arm and begins the walk to the entrance hall. He decides to leave her, propped up against the altar in the second room.
He's decided that this temple is completely abandoned, as no man could ever live in the room with the horrible smell. As such all the loot he has been leaving behind is free for the taking, with the tomes being a priority. So he takes a walk around the whole place taking every valuable thing, gems, coins, tomes, silverware, clothes. It's not needed out here deep in the forest. It is needed back home in town.
If he starts getting weighted down, he prioritises the tomes that do not crumble at the touch, those can be dealt with by a cleric.
EDIT: Actually, Durgan will replace the Command spell for a second Cure Light Wounds this day, and cast it on Sessativa, so she can help him. Healing 1d8 = 2 Edited: iCon on 8th Feb, 2015 - 12:53pm
You have no problems taking her to the main altar room. You then proceed to gather all the treasure you can find and take it to the main chamber with Sessativa. It takes you a few hours to get it all as you are unable to carry it all in one trip. The tomes you found in basement chamber are enough to weigh you down pretty well. The chests are another story. After almost a day you have a very impressive pile of loot in the main chamber. What is your next move?
Durgan uses both of his cure spells on Sessativa, hoping to wake her.
From above: 2
1d8: 2
If she wakes, he will ask her to take the gemmed bow and a few tomes, while he unloads a few tomes and takes the sceptre and rod.
Out of Character: I think you missed Txtrpg's post on the previous page.
Out of Character:: How many spells do you have per day and do you give her care through out the day?
In Character:: While you care for Sessativa you can see that she is looking better but she has yet to re awaken
Zork: The store owner will tell you that many wear armor and they make sure that they have plenty of water and food unless they have a bow and arrows for hunting off the land.
Durgan sighs. He did not want to stay longer than necessary, and this pile of treasure would even overwhelm them both. Best to go back to town and buy a horse.
Durgan slings her over his shoulder and heads out of the temple. He closes both doors behind him, and the side doors of the front room. He closes the main doors too, hoping that nobody will come along and notice it.
With that he begins the trek back to town.
Zork thanks the man for the goods and finds somewhere suitable to put on his armor and belongings. After he will ask the owner if he knows of any strange happenings where a skilled warrior might be needed.