KNtoran Advance Dungeons & Dragons RPG - Page 101 of 250

Out of Character: although I read your explanation - Page 101 - D&D / Pathfinder Archive - Posted: 29th Jul, 2015 - 3:55pm

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Post Date: 22nd Jul, 2015 - 11:15pm / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
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KNtoran Advance Dungeons & Dragons RPG - Page 101

Gell you find a few herbs and fungi but not much.

Zork you walk down the road a bit and patrol the edges of the trees but do not see any one. Returning to the wagon you still see the tree blocking the road.

Rick nods to Emily when she introduces the others as friendly people. He will tell her that he will not make any attempts to take them of their property.

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Post Date: 24th Jul, 2015 - 9:13am / Post ID: #

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RPG Dragons and Dungeons Advance KNtoran

While discussing plans, Gell will aid Durgan in burying the bandits. He'll invoke the last rites of Elhonna - they may have ended as desperados, but they started life no worse than any of us.

24th Jul, 2015 - 10:55am / Post ID: #
Zork
Fighter
Character
Follower / Cover
Character Sheet Lock
Base Has a Home Base
Active Player Active Role-player!

KNtoran Advance Dungeons & Dragons RPG Archive Pathfinder / D&D

The Swift Sword says...

Specific Action: Zork will lead his horse to the grass so she can eat while he awaits the camp's next move. Using the spare time he will see if he can forage food from the area or perhaps catch a rabbit to eat.



Post Date: 25th Jul, 2015 - 6:10am / Post ID: #

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Page 101 RPG Dragons and Dungeons Advance KNtoran

Once the bandits are buried, we agree to abandon the wagon and find a hidden place to camp away from the road, preferably on ground where we can see people coming and with some shelter from wind and rain (Eg. A small isolated group of trees on a hill or one of the way-stations in the area). Unless someone objects we'll stand watches in this order;
1 Durgan,
2 Emily (And Rick the Bandit),
3 Gell and
4 Zork.

Attached Image Edited: Adelardus on 25th Jul, 2015 - 6:11am

Post Date: 26th Jul, 2015 - 4:14am / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
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RPG Dragons and Dungeons Advance KNtoran

You can find a place off the road to camp. You do not see any way stations this route but you do see a few places were something used to be built by the lay of the land. A grove of trees off to the side away from the road is visible but it is not at a hilltop. The closest hill top looks to be a good hour away.

28th Jul, 2015 - 5:45am / Post ID: #
Durgan
Cleric 4
Character
Novice / Middle Rear
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Associates Has 2 Associates
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KNtoran Advance Dungeons & Dragons RPG

The Chainbreaker says...

They all go to the grove, rather than the hilltop. Durgan and Gell unpack as Zork uses the rest of the day to care for his horse as it grazes. Durgan rests to let his wounds heal but perks up for first watch.

The other watches are as Adelarus posted above.

Out of Character: Morg'thal and Emily didn't have actions posted yet. But by this point I think it's safe to continue

Also, how many hit points are recuperated overnight?

Durgan Results:
  • Watches? on D6 (+0): 4, 3, 2, 3 (4 rolls)


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Post Date: 28th Jul, 2015 - 10:00pm / Post ID: #

KNtoran Advance Dungeons & Dragons RPG
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KNtoran Advance Dungeons & Dragons RPG - Page 101

Out of Character: You get 1 hit point per 8 hours of rest. If you get full rest that is 8 hours of bed rest not doing anything you can earn 2 hit points back per 8 hours of rest. If under the care of a cleric or healer you can double the amount of hit points given back per 8 hours.

You are able to make camp in the trees and rest for the night. The day comes clear and bright with little wind. The wind is from the south and you can smell the slight odor of a cooking fire.

29th Jul, 2015 - 3:55pm / Post ID: #
Zork
Fighter
Character
Follower / Cover
Character Sheet Lock
Base Has a Home Base
Active Player Active Role-player!

KNtoran Advance Dungeons & Dragons RPG D&D / Pathfinder Archive - Page 101

The Swift Sword says...

Out of Character: although I read your explanation I still want to verify if Zork gets 1 or 2 HP.

In Character: Zork rises feeling refreshed but still wishing he had more time to rest. Limited time makes him anxious to get going. He looks over the area and his fellow adventurers to see if they have a definite plan.





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