My little gripe with the previous dice rolls was that you were limited to one of each die.
I appreciate the feedback. Actually, it was selectable and optional. This was the original Thread for it: Member Wars Dice Options Example Closed
however it does not show the layout as it used to be because of the new Mobility Skin. My plan is to take away the element of cheating and fudging which in a Play By Post environment can be problematic. Not having an automated system also bottlenecks a game because everyone waits on someone's roll result for the next battle move or action can be continued started / finished. I'm also considering future Game Master's as well in my thinking. This is what I am going to implement and you can tell me how it sounds:
1. The dice will fit any system just as the Character Creator does. It must of course be mobile responsive. There will be a check box asking the Player if they want to use it, however Players can say they 'forgot' their rolls thus further delaying the game.
2. Rolls can be with a few input fields and bonus fields that can be specified by the player so the exact reason for the roll is known. Also it automatically calculates both the random roll and bonuses for the end result.
3. The roll result is on a time delay so Players do not fudge actions.
4. In addition to the specified fields it will automatically generate rolls for other dice in case the GM needs it.
How does that sound?
With regards to gems, I think it's a good idea for you, less so for me.
I understand that. Yes, less valued gems can give access to cosmetic changes or add-ons while higher value gems can change the Character. Probably higher valued ones could be for contributing members, and since there aren't many of those you won't have to worry much. Mind you, it will be randomized and the reward not so staggering as to change a game's direction. For instance, "You got 20 GPs" Or a rear one "+1 to your lowest attribute".