![Falrun's 2nd Edition Dungeons & Dragons RPG Falrun's 2nd Edition Dungeons & Dragons RPG](/board/YaBBImages/icons/pencil.gif)
Delgar is overwhelmed at seeing the room filled with books and scrolls. Thinking to himself I am home and where to begin looking. "Okay every one needs to settle down we don't want to damage any of the books in here and also this young lady may not be the person we were told about so everyone just calm down"
Arpad says to Ardo, "Tarlech is in his room at the end of the hall but he's too powerful. I'd rather head back to the keep and get out of here rather than take him on. If you want to, you're more than welcome. Just don't read the writing on his door."
When Delgar speaks up, Arpad looks at him like, "What the [Hell]?!?"
"What have you learned of the one we must fight?" Davik asks "Anything that could aid us in the battle? Any weakness we can exploit?"
Once she has finished telling us about what she knows, Davik suggests that she lead the townspeople at the entrance back to town (Or wait with them in the hope that we survive, but she doesn't seem optimistic). Edited: rossaldinho on 30th Sep, 2016 - 4:13pm
Hunter looks around ignoring his arrow and says to the girl without apology, "Where are your captors I am looking for them!" He then tries to get a sense if the girl is pretending as he searches.
Ardo looks at Hunter. "It seems he is at the end of the hallway in a room. She also said do not read the writing on the door. Seems pretty straight forward to me. Drehten and Hunter rush the door and they do not stop to read it. Gabriel and I follow in next and we rush the wizard. Davik and Delgar follow in next with missile weapons. Before we start running down the hallway I will cast a silence spell on this coin and once we get into the room I will toss it in his general direction. Hopefully this will stop his spell casting for a few moments. We surround him and finish him off quickly. If there are any undead I will try and turn them. We ready?"
Davik draws his bow and gives Ardo a nod, looking to Jude to make sure Rusty is ok.
Out of Character: If Davik rolls high on initiative, he will wait until the other party members have entered the room before he follows. Would like to get a potential sneak attack on the Necromancer if at all possible.
Drethen readies his sword and shield. "Sounds like a good plan lets go."
Drethen will head down the hallway. He will close his eyes as they approach the door. Once he finds the door he will throw it open and rush inside looking for anyone to attack.
Delgar ready his sling once again ad he is out of offensive spells. "Sounds like a good plan ardo hopefully it goes off without a problem as a powerful wizard can be a problem to deal with"