Mari nods at Zarra. (I can help you look for the traps. I'll help you with disarming the traps.).
Out of Character: : I forgot to mention about death ward. Lia would have cast that on Poljen before he begins the mission. Lasts one hour. First time he takes damage that would drop him to 0 hit points he remains at 1. Anything that would cause death for him without removing his hit points is ignored. The spell is over if either of these happen Paul.
Edited: Kyrroeth on 6th Jun, 2018 - 4:16am
Through the link, the Wizard grins and says *I tell you what, oh traumatized Teifling troubadour - barring anything going wrong, I'll let you regale me with an epic for a whole hour over dinner, once we get back! But only as Perry, mind you!*
Tazskan, whispers a quiet word of prayer to Eilistraee, Mask, and the Snow leopards. For the scouting party, that their feet, and hands will be swift, and deadly. That, they will return safely.
He, mentally prepares himself and psyches himself up, ready for battle. In a medatative state, with relaxed deep breathing.
"With, tooth, claw and scale I will prevail," he whispers in draconian.
Morgaine will stay in the "Hut" until she either asked to join the scouting party or goes into battle, if it is needed. She will keep those in the "Hut" company and chat to help pass the time.
Lia brushes her hair with a worried look on her face. * This might be our most dangerous situation yet. That's saying a lot with this group. Our faith must hold true. We must be prepared to deal with an angry dragon plus who knows what. "
The young wood elf moves to one side of the hut. She holds up a mirror and checks her appearance. After smiling in satisfaction she puts the mirror down and holds her amulet with the beautiful fire haired woman on it. Lia prays fervently to Sune asking for her guidance and protection in this dangerous endeavor.
Edited: Kyrroeth on 6th Jun, 2018 - 3:33pm
The scouts carefully proceed down the tunnel, disabling traps as they go. About midway down, Mari notices something odd, and signals for the others to stop.
Set in the rock is a viewing portal, likely there so a sentry could observe people passing through without being in danger from them. Anyone on the other side would have no trouble spotting the group if they proceed as they are.
Poljen thinks to his group, {Mari, Zarra, there must be a way into the room on the other side of this wall. See if you can see it. Even if we can use an illusion to get by it, maybe we can get in there and eliminate the guards.} The large man looks at the floor of the tunnel, hoping for footprints, or signs where a door might have scraped the floor clear.
Out of Character: : Rolling for either Perception or Survival since both are +4. If they do not apply, Perception has no modifier. Or maybe Mari can give Zarra advantage for her roll…