Tazskan Daardendrien

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Arush Ashuak

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PBP Character Created:
24th Oct, 2017 - 6:14am

Last Updated:
5th Feb, 2018 - 12:49pm

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Member Name:

Character ID: 343

Character's Game Master:
Daishain using the Dungeons & Dragons 5e system

Daishains 5e D&D RPG Main Thread

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Symbol / Sign:
Character Name:
Tazskan Daardendrien

Character Title:
The Protector.

Character Class:

Character Status:


Character Alignment:
Lawful Good

Marching Position:
Middle Front

Rival: ?

The Foe of Tazskan Daardendrien
Guardian: ?

The Vulnerable Keeps

Character Body
Base Theme / Style
Character Combat Info
AC: 16+ (Defense style)= 19
HIT DICE: 1D8 (x4), 1D10 (x3)
Weapon: +2 Great sword +7 to hit. (two-handed) 2D6+5 dam(Slashing)
Dagger: +6 to Hit 1D4+3 dam(piercing).
Eldritch blast To Hit: +6 Dam1D10+3 (x2)
Unarm to Hit: +6 dam: 4
Character Description
Tazskan, is a humanoid dragon - like being standing nearly 6.5 feet, or 1.96m tall. Weighing in at 113kg or 250 lb.
His hands and feet are strong, talon-like claws, with three fingers and a thumb on each hand. He has fine bronze colored scales, covering his body. He is clad in full plate armor, with a bronze tinge.
He is a honest, trustworthy and can be a bit of a perfectionist at times. He has six ivory studs on the left side of his face, as distinctive can piercings.
Character History
Tazskan is of the Dragonborn race clan Daardendrien, and family's name is Kolranderreash.The clan specialize's in animal handling, and his family were Farmer's of beef cattle.
Tazskan's clan came under attack from tribe of Kobolds aided by an evil green dragon named Arigideos that attacked showing no mercy.
Tazshkan, witnessed his parents getting killed. His sister escaped and inherited a farm. He also narrowly escaped the slaughter, but lived as a fugitive. He had a vision of a white humanoid non-corporeal being, which required an oath from him.
He swore from that day on to take an oath of vengeance against evil everywhere. He serves the deity, Bahamut. Became a Paladin, in the Platnium Cadre cult.
He was granted new strength and powers, that of a Paladin. He lived a solitary life away from other Dragonborn, and was restless.
After defeating a Hobgoblin Mummy Lord Grapaok, he uncovered a magical amulet, with a crystal embedded in it.
Tazskan made a pact with the "Great one" and from then on had the power of a Warlock.
Character Magick / Spells / Powers
Amulet of Warlock: Consisting of an arcane focus crystal embedded in a amulet embroidered with an image of a bronze colored dragon. Must be held in the hand, to cast Warlock spells, cantrips. Can still hold two-handed weapon, but not use it at same time.
Warlock subclass: At 1st level made pact with a powerful being from an unknown world, and plane. *The great old one pact, the Patron is an unknown magical being. Gained 3 cantrips Eldrich blast , Poison spray, Chill touch.
Three 1st level spells: Three first level slots.
(1) Charm person: You attempt to charm person within 30 feet. Target makes save on WIS, if failed then creature regards you as friendly.
(2) Hellish rebuke: You point your finger at your opponent in response to being damaged, range 60 ft. The opponent is surrounded by flames, makes a save on DEX if fail takes 2D10 fire damage.
(3) Expeditious retreat: Allows you to move additional 30 feet, in turn. However only a cantrip can be used offensively.
At 2nd level, gained two spells.
(1) Shatter: An opponent within 60 ft, must make a save on CON. If fail then takes 3D8 thunder damage(painful deafening) in 10 ft radius.
(2) Hold Person: An opponent within 60ft, must save on WIS or be paralyzed for 1 minute.
At 3rd level
Entered another pact this time of the Chain.
Learned the spell find familiar, and able to gain the aid of a pseudodragon. Range: 10 feet, duration:1 hour. (not counted against number spells known.)
At 4rth level, was able to raise one ability score of his choice.
Tazskan decided that he wanted to raise his constitution from 13 to 14 (+2)
Tazskan has 2 invocations (1) Agonizing blast: Add CHA modifier to it to Hit (+1) (2) Beast speech: Can speak with animals at will, no spell slot.

Paladin subclass: At 1st level Tazskan, because of an act of mercy, and compassion received two gifts.(1) Divine Sense (2) Lay on Hands.
At 2nd level: Gained (1) Defensive style fighting. +1 bonus to AC (2)Spell casting ability: Attack mod = +2+1=3, Spell save=8+2+1=11
Divine smite: Expend one spell slot with melee attack do 2D8 extra damage, plus 1D8 for each level higher than 1st.
At 3rd level Immune to disease. Oath of Vengeance, Hunters Mark: One hour concentration, mark target mystically, deal extra 1D6 damage, bonus action.
Three first level spells, (1) Shield faith:Gives target +2 to AC (2) Cure wounds:Healing 1D8 +1 (3) Divine favor: Melee weapon deals extra 1D4 radiant damage on hit.
He can use divine smite to hit a creature with a melee weapon.
At 4th level, He raised his CON to 13 (+1)
* Tazskan is 4th level Paladin, 4th level Warlock *
*Divine favor, Expeditious retreat, Hunters mark, Shield of faith = bonus action. Standard action (class applicable), used with bonus action. eg. Expeditious retreat with Eldritch blast.
Character Notes*
Tazskan owns: +2 Rod of the keeper, grants extra 2nd level Warlock spell slot. Extra +2 to Saving rolls, and attack rolls (Warlock spells).This yields 3 second level Warlock spell slots total. He keeps this rod in a leather rod holster, secured by a leather belt.

* The content here is exposed unless you get a Guardian to protect it.
Deity / Allegiance / Cult
Bahamut / Daardendrien / Platnium Cadre.
Familiar / Side Kick / Craft
Amabalis the Hunter. Psuedodragon: AC: 13 (natural armor) Hit points: 7 Speed: 15 ft. Fly: 60ft. STR: 6 DEX: 15 CON: 13 INT: 10 WIS:12 CHA: 10 Skills: Perception +3, Stealth +4 Senses: Blindsight 10 ft, Darkvsion: 60 ft, Passive perception:13 Languages: Understands common and Draconic (cant speak) Challenge 1/4 Bite (melee attack) +4 to hit,reach 5 ft, one target hit. Damage: 1d4+2 (piercing) Sting (melee attack) +4, reach 5 ft. Damage: 1D4+2 (piercing) target must make save against CON or get poisoned for 1 hour. If save fails less than 5 then falls unconscious. Able to use telepathy in a 100 ft radius. advantages on saving throws requiring sight/hearing perception checks.
Character Equipment
Gold: 2871 gp
+2 Rod of the pact keeper.
1 x diamond (for resurrection purposes)
12 x gemstones
+1 mithral plate armor AC 18 no penalty on stealth, and strength, +1 dexterity bonus.
two handed magic great sword, +2 damage.
2 x potions of healing.
Amulet with arcane focus crystal x1 = 10gp 2lb

Explorer's pack = 10gp 29lb
*Backpack * 10 torches
* Bedroll * Waterskin
*Mess kit * 50 feet hempen rope. (strapped to side)
* tinderbox
mithral pendant with Bahamut figurine.
Herbalism kit x1 5gp 3lb
Alchemist supplies x1 50gp 8lb
Dagger x 2 4gp 2lb.

Platnium pieces= Gold pieces= Silver pieces= Copper pieces=
Character Storage
Back pack = 34lb
Great sword scabbard weight = 6lb cost=50gp
Game Master Notes*
Nice one Anronrosby, your character is starting to take form, thank you for joining my game.

Last nag (warning): --

* The Game Master's notes to you are exposed, get a Guardian to protect it.
Character Item Location
Available Gems ?

No Gem Activated. This means your Character does not have the possible 'edge' over other Characters. Activate a Gem to get the advantage.
Personal Rival: ?
Arigideos the red dragon.
Sponsored Links:
Character Stats
Race: Dragonborn.
Class/Level: Warlock 4, Paladin 3.
Strength: 17(+3) Dexterity: 10 CON: 14(+2) INT: 10 Wisdom: 9
Charisma: 16 (+1)
Speed: 30 ft.
Draconic Ancestory: Bronze Dragon
Breath weapon: Lightning 5 x 30 ft. line. (Dex save).
Language: speak, read and write Draconic, Elven speak.
Armour: full plate.
Skills non-magic related.
Persuasion: You attempt to influence another opponent, to foster relationships,exhibit proper etiquette.
Intimidation:You attempt to influence another opponent, through violent threats, hostile actions.
Athletics: Your Strength (Athletics) check covers difficult situations you encounter while climbing, jumping, or swimming.
Insight:Your Wisdom (Insight) check decides whether you can determine the true intentions of a creature, such as when searching out a lie or predicting someones next move. Doing so involves gleaning clues from body language, speech habits, and changes in mannerisms.



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Ready To Rule?

Are you here yet or still hiding? Come out of your cave and become a Ruler... a Ruler of Kings.


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